690 lines
25 KiB
C++
690 lines
25 KiB
C++
#include "Core.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "modules/Items.h"
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#include "modules/Job.h"
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#include "modules/Materials.h"
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#include "modules/Persistence.h"
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#include "modules/World.h"
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#include "df/building.h"
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#include "df/building_design.h"
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#include "df/item.h"
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#include "df/job_item.h"
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#include "df/world.h"
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#include <queue>
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#include <string>
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#include <vector>
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#include <unordered_map>
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using std::map;
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using std::pair;
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using std::queue;
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using std::string;
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using std::unordered_map;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("buildingplan");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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// logging levels can be dynamically controlled with the `debugfilter` command.
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namespace DFHack {
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// for configuration-related logging
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DBG_DECLARE(buildingplan, status, DebugCategory::LINFO);
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// for logging during the periodic scan
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DBG_DECLARE(buildingplan, cycle, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static const string BLD_CONFIG_KEY = string(plugin_name) + "/building";
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enum ConfigValues {
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CONFIG_BLOCKS = 1,
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CONFIG_BOULDERS = 2,
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CONFIG_LOGS = 3,
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CONFIG_BARS = 4,
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};
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enum BuildingConfigValues {
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BLD_CONFIG_ID = 0,
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};
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static int get_config_val(PersistentDataItem &c, int index) {
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if (!c.isValid())
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return -1;
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return c.ival(index);
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}
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static bool get_config_bool(PersistentDataItem &c, int index) {
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return get_config_val(c, index) == 1;
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}
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static void set_config_val(PersistentDataItem &c, int index, int value) {
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if (c.isValid())
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c.ival(index) = value;
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}
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static void set_config_bool(PersistentDataItem &c, int index, bool value) {
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set_config_val(c, index, value ? 1 : 0);
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}
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class PlannedBuilding {
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public:
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const df::building::key_field_type id;
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PlannedBuilding(color_ostream &out, df::building *building) : id(building->id) {
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DEBUG(status,out).print("creating persistent data for building %d\n", id);
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bld_config = DFHack::World::AddPersistentData(BLD_CONFIG_KEY);
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set_config_val(bld_config, BLD_CONFIG_ID, id);
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}
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PlannedBuilding(DFHack::PersistentDataItem &bld_config)
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: id(get_config_val(bld_config, BLD_CONFIG_ID)), bld_config(bld_config) { }
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void remove(color_ostream &out);
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// Ensure the building still exists and is in a valid state. It can disappear
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// for lots of reasons, such as running the game with the buildingplan plugin
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// disabled, manually removing the building, modifying it via the API, etc.
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df::building * getBuildingIfValidOrRemoveIfNot(color_ostream &out) {
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auto bld = df::building::find(id);
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bool valid = bld && bld->getBuildStage() == 0;
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if (!valid) {
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remove(out);
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return NULL;
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}
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return bld;
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}
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private:
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DFHack::PersistentDataItem bld_config;
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};
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static PersistentDataItem config;
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// building id -> PlannedBuilding
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unordered_map<int32_t, PlannedBuilding> planned_buildings;
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// vector id -> filter bucket -> queue of (building id, job_item index)
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map<df::job_item_vector_id, map<string, queue<pair<int32_t, int>>>> tasks;
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// note that this just removes the PlannedBuilding. the tasks will get dropped
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// as we discover them in the tasks queues and they fail to be found in planned_buildings.
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// this "lazy" task cleaning algorithm works because there is no way to
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// re-register a building once it has been removed -- if it has been booted out of
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// planned_buildings, then it has either been built or desroyed. therefore there is
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// no chance of duplicate tasks getting added to the tasks queues.
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void PlannedBuilding::remove(color_ostream &out) {
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DEBUG(status,out).print("removing persistent data for building %d\n", id);
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DFHack::World::DeletePersistentData(config);
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if (planned_buildings.count(id) > 0)
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planned_buildings.erase(id);
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}
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static const int32_t CYCLE_TICKS = 600; // twice per game day
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static void do_cycle(color_ostream &out);
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static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(status,out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(PluginCommand(
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plugin_name,
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"Plan building placement before you have materials.",
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do_command));
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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if (enable != is_enabled) {
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is_enabled = enable;
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DEBUG(status,out).print("%s from the API; persisting\n",
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is_enabled ? "enabled" : "disabled");
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} else {
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DEBUG(status,out).print("%s from the API, but already %s; no action\n",
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is_enabled ? "enabled" : "disabled",
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is_enabled ? "enabled" : "disabled");
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DEBUG(status,out).print("shutting down %s\n", plugin_name);
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return CR_OK;
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}
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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cycle_timestamp = 0;
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config = World::GetPersistentData(CONFIG_KEY);
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if (!config.isValid()) {
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DEBUG(status,out).print("no config found in this save; initializing\n");
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config = World::AddPersistentData(CONFIG_KEY);
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set_config_bool(config, CONFIG_BLOCKS, true);
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set_config_bool(config, CONFIG_BOULDERS, true);
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set_config_bool(config, CONFIG_LOGS, true);
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set_config_bool(config, CONFIG_BARS, false);
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}
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DEBUG(status,out).print("loading persisted state\n");
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planned_buildings.clear();
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tasks.clear();
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vector<PersistentDataItem> building_configs;
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World::GetPersistentData(&building_configs, BLD_CONFIG_KEY);
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const size_t num_building_configs = building_configs.size();
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for (size_t idx = 0; idx < num_building_configs; ++idx) {
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PlannedBuilding pb(building_configs[idx]);
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registerPlannedBuilding(out, pb);
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_WORLD_UNLOADED) {
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DEBUG(status,out).print("world unloaded; clearing state for %s\n", plugin_name);
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planned_buildings.clear();
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tasks.clear();
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}
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return CR_OK;
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}
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static bool cycle_requested = false;
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (!Core::getInstance().isWorldLoaded())
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return CR_OK;
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if (is_enabled &&
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(cycle_requested || world->frame_counter - cycle_timestamp >= CYCLE_TICKS))
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do_cycle(out);
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return CR_OK;
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}
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static bool call_buildingplan_lua(color_ostream *out, const char *fn_name,
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int nargs = 0, int nres = 0,
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Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
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Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
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DEBUG(status).print("calling buildingplan lua function: '%s'\n", fn_name);
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CoreSuspender guard;
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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return Lua::CallLuaModuleFunction(*out, L, "plugins.buildingplan", fn_name,
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nargs, nres,
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std::forward<Lua::LuaLambda&&>(args_lambda),
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std::forward<Lua::LuaLambda&&>(res_lambda));
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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CoreSuspender suspend;
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot configure %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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bool show_help = false;
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if (!call_buildingplan_lua(&out, "parse_commandline", parameters.size(), 1,
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[&](lua_State *L) {
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for (const string ¶m : parameters)
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Lua::Push(L, param);
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},
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[&](lua_State *L) {
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show_help = !lua_toboolean(L, -1);
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})) {
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return CR_FAILURE;
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}
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return show_help ? CR_WRONG_USAGE : CR_OK;
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}
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/////////////////////////////////////////////////////
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// cycle logic
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//
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struct BadFlags {
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uint32_t whole;
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BadFlags() {
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df::item_flags flags;
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#define F(x) flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(in_job);
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F(owned); F(in_chest); F(removed); F(encased);
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F(spider_web);
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#undef F
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whole = flags.whole;
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}
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};
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static bool itemPassesScreen(df::item * item) {
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static const BadFlags bad_flags;
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return !(item->flags.whole & bad_flags.whole)
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&& !item->isAssignedToStockpile();
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}
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static bool matchesFilters(df::item * item, df::job_item * job_item) {
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// check the properties that are not checked by Job::isSuitableItem()
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if (job_item->item_type > -1 && job_item->item_type != item->getType())
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return false;
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if (job_item->item_subtype > -1 &&
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job_item->item_subtype != item->getSubtype())
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return false;
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if (job_item->flags2.bits.building_material && !item->isBuildMat())
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return false;
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if (job_item->metal_ore > -1 && !item->isMetalOre(job_item->metal_ore))
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return false;
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if (job_item->has_tool_use > df::tool_uses::NONE
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&& !item->hasToolUse(job_item->has_tool_use))
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return false;
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return DFHack::Job::isSuitableItem(
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job_item, item->getType(), item->getSubtype())
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&& DFHack::Job::isSuitableMaterial(
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job_item, item->getMaterial(), item->getMaterialIndex(),
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item->getType());
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}
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static bool isJobReady(color_ostream &out, df::job * job) {
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int needed_items = 0;
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for (auto job_item : job->job_items) { needed_items += job_item->quantity; }
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if (needed_items) {
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DEBUG(cycle,out).print("building needs %d more item(s)\n", needed_items);
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return false;
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}
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return true;
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}
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static bool job_item_idx_lt(df::job_item_ref *a, df::job_item_ref *b) {
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// we want the items in the opposite order of the filters
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return a->job_item_idx > b->job_item_idx;
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}
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// this function does not remove the job_items since their quantity fields are
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// now all at 0, so there is no risk of having extra items attached. we don't
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// remove them to keep the "finalize with buildingplan active" path as similar
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// as possible to the "finalize with buildingplan disabled" path.
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static void finalizeBuilding(color_ostream &out, df::building * bld) {
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DEBUG(cycle,out).print("finalizing building %d\n", bld->id);
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auto job = bld->jobs[0];
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// sort the items so they get added to the structure in the correct order
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std::sort(job->items.begin(), job->items.end(), job_item_idx_lt);
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// derive the material properties of the building and job from the first
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// applicable item. if any boulders are involved, it makes the whole
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// structure "rough".
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bool rough = false;
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for (auto attached_item : job->items) {
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df::item *item = attached_item->item;
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rough = rough || item->getType() == df::item_type::BOULDER;
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if (bld->mat_type == -1) {
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bld->mat_type = item->getMaterial();
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job->mat_type = bld->mat_type;
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}
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if (bld->mat_index == -1) {
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bld->mat_index = item->getMaterialIndex();
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job->mat_index = bld->mat_index;
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}
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}
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if (bld->needsDesign()) {
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auto act = (df::building_actual *)bld;
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if (!act->design)
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act->design = new df::building_design();
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act->design->flags.bits.rough = rough;
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}
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// we're good to go!
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job->flags.bits.suspend = false;
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Job::checkBuildingsNow();
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}
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static df::building * popInvalidTasks(color_ostream &out, queue<pair<int32_t, int>> & task_queue) {
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while (!task_queue.empty()) {
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auto & task = task_queue.front();
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auto id = task.first;
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if (planned_buildings.count(id) > 0) {
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auto bld = planned_buildings.at(id).getBuildingIfValidOrRemoveIfNot(out);
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if (bld && bld->jobs[0]->job_items[task.second]->quantity)
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return bld;
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}
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DEBUG(cycle,out).print("discarding invalid task: bld=%d, job_item_idx=%d\n", id, task.second);
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task_queue.pop();
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}
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return NULL;
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}
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static void doVector(color_ostream &out, df::job_item_vector_id vector_id,
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map<string, queue<pair<int32_t, int>>> & buckets) {
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auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id);
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auto item_vector = df::global::world->items.other[other_id];
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DEBUG(cycle,out).print("matching %zu item(s) in vector %s against %zu filter bucket(s)\n",
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item_vector.size(),
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ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
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buckets.size());
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for (auto item_it = item_vector.rbegin();
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item_it != item_vector.rend();
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++item_it) {
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auto item = *item_it;
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if (!itemPassesScreen(item))
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continue;
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for (auto bucket_it = buckets.begin(); bucket_it != buckets.end(); ) {
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auto & task_queue = bucket_it->second;
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auto bld = popInvalidTasks(out, task_queue);
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if (!bld) {
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DEBUG(cycle,out).print("removing empty bucket: %s/%s; %zu bucket(s) left\n",
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ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
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bucket_it->first.c_str(),
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buckets.size() - 1);
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bucket_it = buckets.erase(bucket_it);
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continue;
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}
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auto & task = task_queue.front();
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auto id = task.first;
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auto job = bld->jobs[0];
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auto filter_idx = task.second;
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if (matchesFilters(item, job->job_items[filter_idx])
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&& DFHack::Job::attachJobItem(job, item,
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df::job_item_ref::Hauled, filter_idx))
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{
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MaterialInfo material;
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material.decode(item);
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ItemTypeInfo item_type;
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item_type.decode(item);
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DEBUG(cycle,out).print("attached %s %s to filter %d for %s(%d): %s/%s\n",
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material.toString().c_str(),
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item_type.toString().c_str(),
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filter_idx,
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ENUM_KEY_STR(building_type, bld->getType()).c_str(),
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id,
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ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
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bucket_it->first.c_str());
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// keep quantity aligned with the actual number of remaining
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// items so if buildingplan is turned off, the building will
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// be completed with the correct number of items.
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--job->job_items[filter_idx]->quantity;
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task_queue.pop();
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if (isJobReady(out, job)) {
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finalizeBuilding(out, bld);
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planned_buildings.at(id).remove(out);
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}
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if (task_queue.empty()) {
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DEBUG(cycle,out).print(
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"removing empty item bucket: %s/%s; %zu left\n",
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ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
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bucket_it->first.c_str(),
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buckets.size() - 1);
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buckets.erase(bucket_it);
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}
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// we found a home for this item; no need to look further
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break;
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}
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++bucket_it;
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}
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if (buckets.empty())
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break;
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}
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}
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struct VectorsToScanLast {
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std::vector<df::job_item_vector_id> vectors;
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VectorsToScanLast() {
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// order is important here. we want to match boulders before wood and
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// everything before bars. blocks are not listed here since we'll have
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// already scanned them when we did the first pass through the buckets.
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vectors.push_back(df::job_item_vector_id::BOULDER);
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vectors.push_back(df::job_item_vector_id::WOOD);
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vectors.push_back(df::job_item_vector_id::BAR);
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}
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};
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static void do_cycle(color_ostream &out) {
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static const VectorsToScanLast vectors_to_scan_last;
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// mark that we have recently run
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cycle_timestamp = world->frame_counter;
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cycle_requested = false;
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DEBUG(cycle,out).print("running %s cycle for %zu registered buildings\n",
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plugin_name, planned_buildings.size());
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for (auto it = tasks.begin(); it != tasks.end(); ) {
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auto vector_id = it->first;
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// we could make this a set, but it's only three elements
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if (std::find(vectors_to_scan_last.vectors.begin(),
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vectors_to_scan_last.vectors.end(),
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vector_id) != vectors_to_scan_last.vectors.end()) {
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++it;
|
|
continue;
|
|
}
|
|
|
|
auto & buckets = it->second;
|
|
doVector(out, vector_id, buckets);
|
|
if (buckets.empty()) {
|
|
DEBUG(cycle,out).print("removing empty vector: %s; %zu vector(s) left\n",
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
tasks.size() - 1);
|
|
it = tasks.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
for (auto vector_id : vectors_to_scan_last.vectors) {
|
|
if (tasks.count(vector_id) == 0)
|
|
continue;
|
|
auto & buckets = tasks[vector_id];
|
|
doVector(out, vector_id, buckets);
|
|
if (buckets.empty()) {
|
|
DEBUG(cycle,out).print("removing empty vector: %s; %zu vector(s) left\n",
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
tasks.size() - 1);
|
|
tasks.erase(vector_id);
|
|
}
|
|
}
|
|
DEBUG(cycle,out).print("cycle done; %zu registered building(s) left\n",
|
|
planned_buildings.size());
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
// Lua API
|
|
// core will already be suspended when coming in through here
|
|
//
|
|
|
|
static string getBucket(const df::job_item & ji) {
|
|
std::ostringstream ser;
|
|
|
|
// pull out and serialize only known relevant fields. if we miss a few, then
|
|
// the filter bucket will be slighly less specific than it could be, but
|
|
// that's probably ok. we'll just end up bucketing slightly different items
|
|
// together. this is only a problem if the different filter at the front of
|
|
// the queue doesn't match any available items and blocks filters behind it
|
|
// that could be matched.
|
|
ser << ji.item_type << ':' << ji.item_subtype << ':' << ji.mat_type << ':'
|
|
<< ji.mat_index << ':' << ji.flags1.whole << ':' << ji.flags2.whole
|
|
<< ':' << ji.flags3.whole << ':' << ji.flags4 << ':' << ji.flags5 << ':'
|
|
<< ji.metal_ore << ':' << ji.has_tool_use;
|
|
|
|
return ser.str();
|
|
}
|
|
|
|
// get a list of item vectors that we should search for matches
|
|
static vector<df::job_item_vector_id> getVectorIds(color_ostream &out, df::job_item *job_item)
|
|
{
|
|
std::vector<df::job_item_vector_id> ret;
|
|
|
|
// if the filter already has the vector_id set to something specific, use it
|
|
if (job_item->vector_id > df::job_item_vector_id::IN_PLAY)
|
|
{
|
|
DEBUG(status,out).print("using vector_id from job_item: %s\n",
|
|
ENUM_KEY_STR(job_item_vector_id, job_item->vector_id).c_str());
|
|
ret.push_back(job_item->vector_id);
|
|
return ret;
|
|
}
|
|
|
|
// if the filer is for building material, refer to our global settings for
|
|
// which vectors to search
|
|
if (job_item->flags2.bits.building_material)
|
|
{
|
|
if (get_config_bool(config, CONFIG_BLOCKS))
|
|
ret.push_back(df::job_item_vector_id::BLOCKS);
|
|
if (get_config_bool(config, CONFIG_BOULDERS))
|
|
ret.push_back(df::job_item_vector_id::BOULDER);
|
|
if (get_config_bool(config, CONFIG_LOGS))
|
|
ret.push_back(df::job_item_vector_id::WOOD);
|
|
if (get_config_bool(config, CONFIG_BARS))
|
|
ret.push_back(df::job_item_vector_id::BAR);
|
|
}
|
|
|
|
// fall back to IN_PLAY if no other vector was appropriate
|
|
if (ret.empty())
|
|
ret.push_back(df::job_item_vector_id::IN_PLAY);
|
|
return ret;
|
|
}
|
|
static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb) {
|
|
df::building * bld = pb.getBuildingIfValidOrRemoveIfNot(out);
|
|
if (!bld)
|
|
return false;
|
|
|
|
if (bld->jobs.size() != 1) {
|
|
DEBUG(status,out).print("unexpected number of jobs: want 1, got %zu\n", bld->jobs.size());
|
|
return false;
|
|
}
|
|
auto job_items = bld->jobs[0]->job_items;
|
|
int num_job_items = job_items.size();
|
|
if (num_job_items < 1) {
|
|
DEBUG(status,out).print("unexpected number of job items: want >0, got %d\n", num_job_items);
|
|
return false;
|
|
}
|
|
int32_t id = bld->id;
|
|
for (int job_item_idx = 0; job_item_idx < num_job_items; ++job_item_idx) {
|
|
auto job_item = job_items[job_item_idx];
|
|
auto bucket = getBucket(*job_item);
|
|
auto vector_ids = getVectorIds(out, job_item);
|
|
|
|
// if there are multiple vector_ids, schedule duplicate tasks. after
|
|
// the correct number of items are matched, the extras will get popped
|
|
// as invalid
|
|
for (auto vector_id : vector_ids) {
|
|
for (int item_num = 0; item_num < job_item->quantity; ++item_num) {
|
|
tasks[vector_id][bucket].push(std::make_pair(id, job_item_idx));
|
|
DEBUG(status,out).print("added task: %s/%s/%d,%d; "
|
|
"%zu vector(s), %zu filter bucket(s), %zu task(s) in bucket",
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
bucket.c_str(), id, job_item_idx, tasks.size(),
|
|
tasks[vector_id].size(), tasks[vector_id][bucket].size());
|
|
}
|
|
}
|
|
}
|
|
|
|
// suspend jobs
|
|
for (auto job : bld->jobs)
|
|
job->flags.bits.suspend = true;
|
|
|
|
// add the planned buildings to our register
|
|
planned_buildings.emplace(bld->id, pb);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void printStatus(color_ostream &out) {
|
|
DEBUG(status,out).print("entering buildingplan_printStatus\n");
|
|
out.print("buildingplan is %s\n\n", is_enabled ? "enabled" : "disabled");
|
|
out.print(" finding materials for %zd buildings\n", planned_buildings.size());
|
|
out.print("Current settings:\n");
|
|
out.print(" use blocks: %s\n", get_config_bool(config, CONFIG_BLOCKS) ? "yes" : "no");
|
|
out.print(" use boulders: %s\n", get_config_bool(config, CONFIG_BOULDERS) ? "yes" : "no");
|
|
out.print(" use logs: %s\n", get_config_bool(config, CONFIG_LOGS) ? "yes" : "no");
|
|
out.print(" use bars: %s\n", get_config_bool(config, CONFIG_BARS) ? "yes" : "no");
|
|
out.print("\n");
|
|
}
|
|
|
|
static bool setSetting(color_ostream &out, string name, bool value) {
|
|
DEBUG(status,out).print("entering setSetting (%s -> %s)\n", name.c_str(), value ? "true" : "false");
|
|
if (name == "blocks")
|
|
set_config_bool(config, CONFIG_BLOCKS, value);
|
|
else if (name == "boulders")
|
|
set_config_bool(config, CONFIG_BOULDERS, value);
|
|
else if (name == "logs")
|
|
set_config_bool(config, CONFIG_LOGS, value);
|
|
else if (name == "bars")
|
|
set_config_bool(config, CONFIG_BARS, value);
|
|
else {
|
|
out.printerr("unrecognized setting: '%s'\n", name.c_str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool isPlannableBuilding(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom) {
|
|
DEBUG(status,out).print("entering isPlannableBuilding\n");
|
|
int num_filters = 0;
|
|
if (!call_buildingplan_lua(&out, "get_num_filters", 3, 1,
|
|
[&](lua_State *L) {
|
|
Lua::Push(L, type);
|
|
Lua::Push(L, subtype);
|
|
Lua::Push(L, custom);
|
|
},
|
|
[&](lua_State *L) {
|
|
num_filters = lua_tonumber(L, -1);
|
|
})) {
|
|
return false;
|
|
}
|
|
return num_filters >= 1;
|
|
}
|
|
|
|
static bool isPlannedBuilding(color_ostream &out, df::building *bld) {
|
|
TRACE(status,out).print("entering isPlannedBuilding\n");
|
|
return bld && planned_buildings.count(bld->id) > 0;
|
|
}
|
|
|
|
static bool addPlannedBuilding(color_ostream &out, df::building *bld) {
|
|
DEBUG(status,out).print("entering addPlannedBuilding\n");
|
|
if (!bld || planned_buildings.count(bld->id)
|
|
|| !isPlannableBuilding(out, bld->getType(), bld->getSubtype(),
|
|
bld->getCustomType()))
|
|
return false;
|
|
PlannedBuilding pb(out, bld);
|
|
return registerPlannedBuilding(out, pb);
|
|
}
|
|
|
|
static void doCycle(color_ostream &out) {
|
|
DEBUG(status,out).print("entering doCycle\n");
|
|
do_cycle(out);
|
|
}
|
|
|
|
static void scheduleCycle(color_ostream &out) {
|
|
DEBUG(status,out).print("entering scheduleCycle\n");
|
|
cycle_requested = true;
|
|
}
|
|
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
DFHACK_LUA_FUNCTION(printStatus),
|
|
DFHACK_LUA_FUNCTION(setSetting),
|
|
DFHACK_LUA_FUNCTION(isPlannableBuilding),
|
|
DFHACK_LUA_FUNCTION(isPlannedBuilding),
|
|
DFHACK_LUA_FUNCTION(addPlannedBuilding),
|
|
DFHACK_LUA_FUNCTION(doCycle),
|
|
DFHACK_LUA_FUNCTION(scheduleCycle),
|
|
DFHACK_LUA_END
|
|
};
|