150 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			150 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
Introduction
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------------
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DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library.
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The library is a work in progress, so things might change as more tools are written for it.
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It is an attempt to unite the various ways tools access DF memory and allow for easier development
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of new tools.
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Getting DFHack
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----------------
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You can get the code at DFHack's sourceforge site:
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  https://sourceforge.net/projects/dfhack/
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* subversion access: 
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  svn co https://dfhack.svn.sourceforge.net/svnroot/dfhack/trunk dfhack 
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Compatibility
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-------------
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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Windows 2000 is currently *not supported* due to missing OS functionality. If you know how
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to easily suspend processes, you can fix it :)
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OSX is also not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions:
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* Windows
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  40d
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  40d9 - 40d16
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* Linux
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  40d9 - 40d16
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Using the library
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-----------------
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The library is compilable under Linux with GCC and under Windows with MinGW32 and MSVC compilers.
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It is using the cmake build system. See COMPILE for details.
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DFHack is using the zlib/libpng license. This makes it easy to link to it, use it in-source
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or add your own extensions. Contributing back to the dfhack repository is welcome and the right
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thing to do :)
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At the time of writing there's no API reference or documentation. The code does have a lot
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of comments though.
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Using DFHack Tools
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------------------
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The project comes with a special extra library you should add to your DF installation.
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It's used to boost the transfer speed between DF and DFHack, and provide data consistency
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and synchronization. DFHack will work without the library, but at suboptimal speeds
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and the consistency of data written back to DF is questionable.
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!!!!Please not that on Windows this currently only works with DF 40d15 and 40d16!!!!
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On Linux, it works with the whole range of supported DF versions.
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 ** Installing on Windows
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 - Open your DF folder, locate SDL.dll and rename it to SDLreal.dll (making a backup of it is a good idea)
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 - Copy the DFHack SDL.dll into your DF folder.
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 - Restart DF if it is already running
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 ** Unistalling on Windows
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 - Open your DF folder, locate SDL.dll and delete it
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 - Rename SDLreal.dll to SDl.dll
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 - Restart DF if it is running
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 ** Installing on Linux
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 - Open your DF folder and the libs folder within it
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 - copy DFHack libdfconnect.so to the libs folder
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 - copy the df startup script, name it dfhacked
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 - open the new dfhacked startup script and add this line:
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     export LD_PRELOAD="./libs/libdfconnect.so" # Hack DF!
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   just before the line that launches DF
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   Here's an example how the file can look after the change:
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#!/bin/sh
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DF_DIR=$(dirname "$0")
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cd "${DF_DIR}"
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export SDL_DISABLE_LOCK_KEYS=1 # Work around for bug in Debian/Ubuntu SDL patch.
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#export SDL_VIDEO_CENTERED=1 # Centre the screen.  Messes up resizing.
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ldd dwarfort.exe | grep SDL_image | grep -qv "not found$"
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if [ $? -eq 0 ]; then
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 mkdir unused_libs
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 mv libs/libSDL* unused_libs/
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fi
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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:"./libs" # Update library search path.
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export LD_PRELOAD="./libs/libdfconnect.so" # Hack DF!
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./dwarfort.exe $* # Go, go, go! :)
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 - Use this new startup script to start DF
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 ** Uninstalling on Linux
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 - Open your DF and DF/libs folders
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 - Delete libdfconnect.so and the dfhacked startup script
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 - Go back to using the df startup script
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Tools
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-----
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All the DFHack tools are terminal programs. This might seem strange to Windows users,
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but these are meant mostly as examples for developers. Still, they can be useful and
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are cross-platform just like the library itself.
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If the tool writes back to DF's memory, make sure you are using the shared memory interface
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mentioned in the previous section!
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* expbench   - just exports the map 1000 times over. Meant to test how fast the
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               DFHack<->DF interface is. This can take 3-30+ seconds, depending on
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               your system and the size of the map.
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* reveal     - plain old reveal tool. Demonstrates writing map data back to DF.
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* prospector - scans the map for minerals. by default it only scans only visible veins.
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               You can make it show hidden things with '-a' and base rock and soil layers
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               with '-b'. These can be combined ('-ab')
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* cleanmap   - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
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               clean your irrigated farms too, so consider yourself warned.
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* dfattachtest - Benchmark for the Attach, Detach, Suspend and Resume functions
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* dfbuildingsdump - exports some basic data about buildings of a given type on the game map
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* dfcreaturedump - exports some basic data about all the dwarves
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* dfcustomCreatureNameProf - allws you to change nicknames and custom professions of your dwarves
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* dfincremental - incremental search utility - linux only right now
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* dfitemdump - lists items under the current DF cursor (40d16 only)
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* dfmaterialtest - tries to load all the material types from DF, shows the first entry of each type
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* dfposition - shows you the current view coordinates and window size in tiles
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               (may not be implemented for older DF versions)
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* dfsuspend - tests the behavior of Suspend and Resume functions
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Memory offset definitions
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-------------------------
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The file with memory offset definitions used by dfhack can be found in the output folder. 
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It uses XML as the base format.
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It allows entry versioning and basing newer entries on older ones. These newer versions
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only have to specify the values that are different or a single 'rebase' value that is then
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used as an offset for all the addresses or object identifiers.
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This makes it possible to track the small d## releases pretty quickly.
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~ EOF ~
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