110 lines
3.6 KiB
CMake
110 lines
3.6 KiB
CMake
INCLUDE(Plugins.cmake)
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# Dfusion plugin
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IF(UNIX)
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OPTION(BUILD_DFUSION "Build DFusion." OFF)
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ELSE()
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OPTION(BUILD_DFUSION "Build DFusion." ON)
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ENDIF()
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if(BUILD_DFUSION)
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add_subdirectory (Dfusion)
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endif()
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OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
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if(BUILD_STONESENSE)
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add_subdirectory (stonesense)
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endif()
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OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
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if(BUILD_DEV_PLUGINS)
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add_subdirectory (devel)
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endif()
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OPTION(BUILD_DF2MC "Build DF2MC (needs a checkout first)." OFF)
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if(BUILD_DF2MC)
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add_subdirectory (df2mc)
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endif()
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OPTION(BUILD_MAPEXPORT "Build map exporter." ON)
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if (BUILD_MAPEXPORT)
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add_subdirectory (mapexport)
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endif()
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OPTION(BUILD_DWARFEXPORT "Build dwarf exporter." ON)
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if (BUILD_DWARFEXPORT)
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add_subdirectory (dwarfexport)
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endif()
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# Protobuf
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FILE(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto)
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STRING(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}")
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STRING(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}")
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ADD_CUSTOM_COMMAND(
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OUTPUT ${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS}
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COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/
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-I=${CMAKE_CURRENT_SOURCE_DIR}/proto/
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--cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/
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${PROJECT_PROTOS}
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DEPENDS protoc-bin ${PROJECT_PROTOS}
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)
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SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
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# Plugins
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OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
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if (BUILD_SUPPORTED)
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DFHACK_PLUGIN(reveal reveal.cpp)
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DFHACK_PLUGIN(probe probe.cpp)
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# this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...)
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DFHACK_PLUGIN(cursecheck cursecheck.cpp)
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# automatically assign labors to dwarves!
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DFHACK_PLUGIN(autolabor autolabor.cpp)
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DFHACK_PLUGIN(dig dig.cpp)
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DFHACK_PLUGIN(drybuckets drybuckets.cpp)
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DFHACK_PLUGIN(getplants getplants.cpp)
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DFHACK_PLUGIN(plants plants.cpp)
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DFHACK_PLUGIN(fastdwarf fastdwarf.cpp)
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DFHACK_PLUGIN(prospector prospector.cpp)
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DFHACK_PLUGIN(cleaners cleaners.cpp)
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DFHACK_PLUGIN(weather weather.cpp)
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DFHACK_PLUGIN(colonies colonies.cpp)
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DFHACK_PLUGIN(mode mode.cpp)
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DFHACK_PLUGIN(liquids liquids.cpp Brushes.h)
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DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)
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DFHACK_PLUGIN(tubefill tubefill.cpp)
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DFHACK_PLUGIN(autodump autodump.cpp)
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DFHACK_PLUGIN(cleanowned cleanowned.cpp)
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DFHACK_PLUGIN(deramp deramp.cpp)
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DFHACK_PLUGIN(flows flows.cpp)
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DFHACK_PLUGIN(filltraffic filltraffic.cpp)
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DFHACK_PLUGIN(seedwatch seedwatch.cpp)
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DFHACK_PLUGIN(initflags initflags.cpp)
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DFHACK_PLUGIN(stockpiles stockpiles.cpp)
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DFHACK_PLUGIN(rename rename.cpp PROTOBUFS rename)
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DFHACK_PLUGIN(jobutils jobutils.cpp)
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DFHACK_PLUGIN(workflow workflow.cpp)
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DFHACK_PLUGIN(showmood showmood.cpp)
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DFHACK_PLUGIN(fixveins fixveins.cpp)
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DFHACK_PLUGIN(fixpositions fixpositions.cpp)
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DFHACK_PLUGIN(follow follow.cpp)
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DFHACK_PLUGIN(changevein changevein.cpp)
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DFHACK_PLUGIN(changelayer changelayer.cpp)
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DFHACK_PLUGIN(changeitem changeitem.cpp)
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DFHACK_PLUGIN(advtools advtools.cpp)
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DFHACK_PLUGIN(tweak tweak.cpp)
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DFHACK_PLUGIN(feature feature.cpp)
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DFHACK_PLUGIN(lair lair.cpp)
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DFHACK_PLUGIN(zone zone.cpp)
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# not yet. busy with other crud again...
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#DFHACK_PLUGIN(versionosd versionosd.cpp)
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endif()
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# this is the skeleton plugin. If you want to make your own, make a copy and then change it
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OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF)
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if(BUILD_SKELETON)
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add_subdirectory(skeleton)
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endif()
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