dfhack/scripts/devel/find-offsets.lua

1510 lines
39 KiB
Lua

-- Find some offsets for linux.
local utils = require 'utils'
local ms = require 'memscan'
local gui = require 'gui'
local is_known = dfhack.internal.getAddress
local os_type = dfhack.getOSType()
local force_scan = {}
for _,v in ipairs({...}) do
force_scan[v] = true
end
collectgarbage()
print[[
WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
Running this script on a new DF version will NOT
MAKE IT RUN CORRECTLY if any data structures
changed, thus possibly leading to CRASHES AND/OR
PERMANENT SAVE CORRUPTION.
Finding the first few globals requires this script to be
started immediately after loading the game, WITHOUT
first loading a world. The rest expect a loaded save,
not a fresh embark. Finding current_weather requires
a special save previously processed with devel/prepare-save
on a DF version with working dfhack.
The script expects vanilla game configuration, without
any custom tilesets or init file changes. Never unpause
the game unless instructed. When done, quit the game
without saving using 'die'.
]]
if not utils.prompt_yes_no('Proceed?') then
return
end
-- Data segment location
local data = ms.get_data_segment()
if not data then
qerror('Could not find data segment')
end
print('\nData section: '..tostring(data))
if data.size < 5000000 then
qerror('Data segment too short.')
end
local searcher = ms.DiffSearcher.new(data)
local function get_screen(class, prompt)
if not is_known('gview') then
print('Please navigate to '..prompt)
if not utils.prompt_yes_no('Proceed?', true) then
return nil
end
return true
end
while true do
local cs = dfhack.gui.getCurViewscreen(true)
if not df.is_instance(class, cs) then
print('Please navigate to '..prompt)
if not utils.prompt_yes_no('Proceed?', true) then
return nil
end
else
return cs
end
end
end
local function screen_title()
return get_screen(df.viewscreen_titlest, 'the title screen')
end
local function screen_dwarfmode()
return get_screen(df.viewscreen_dwarfmodest, 'the main dwarf mode screen')
end
local function validate_offset(name,validator,addr,tname,...)
local obj = data:object_by_field(addr,tname,...)
if obj and not validator(obj) then
obj = nil
end
ms.found_offset(name,obj)
end
local function zoomed_searcher(startn, end_or_sz)
if force_scan.nozoom then
return nil
end
local sv = is_known(startn)
if not sv then
return nil
end
local ev
if type(end_or_sz) == 'number' then
ev = sv + end_or_sz
if end_or_sz < 0 then
sv, ev = ev, sv
end
else
ev = is_known(end_or_sz)
if not ev then
return nil
end
end
sv = sv - (sv % 4)
ev = ev + 3
ev = ev - (ev % 4)
if data:contains_range(sv, ev-sv) then
return ms.DiffSearcher.new(ms.MemoryArea.new(sv,ev))
end
end
local function exec_finder(finder, names)
if type(names) ~= 'table' then
names = { names }
end
local search = force_scan['all']
for _,v in ipairs(names) do
if force_scan[v] or not is_known(v) then
search = true
end
end
if search then
if not dfhack.safecall(finder) then
if not utils.prompt_yes_no('Proceed with the rest of the script?') then
searcher:reset()
qerror('Quit')
end
end
else
print('Already known: '..table.concat(names,', '))
end
end
local ordinal_names = {
[0] = '1st entry',
[1] = '2nd entry',
[2] = '3rd entry'
}
setmetatable(ordinal_names, {
__index = function(self,idx) return (idx+1)..'th entry' end
})
local function list_index_choices(length_func)
return function(id)
if id > 0 then
local ok, len = pcall(length_func)
if not ok then
len = 5
elseif len > 10 then
len = 10
end
return id % len
else
return 0
end
end
end
local function can_feed()
return not force_scan['nofeed'] and is_known 'gview'
end
local function dwarfmode_feed_input(...)
local screen = screen_dwarfmode()
if not df.isvalid(screen) then
qerror('could not retrieve dwarfmode screen')
end
for _,v in ipairs({...}) do
gui.simulateInput(screen, v)
end
end
local function dwarfmode_step_frames(count)
local screen = screen_dwarfmode()
if not df.isvalid(screen) then
qerror('could not retrieve dwarfmode screen')
end
for i = 1,(count or 1) do
gui.simulateInput(screen, 'D_ONESTEP')
if screen.keyRepeat ~= 1 then
qerror('Could not step one frame: . did not work')
end
screen:logic()
end
end
local function dwarfmode_to_top()
if not can_feed() then
return false
end
local screen = screen_dwarfmode()
if not df.isvalid(screen) then
return false
end
for i=0,10 do
if is_known 'ui' and df.global.ui.main.mode == df.ui_sidebar_mode.Default then
break
end
gui.simulateInput(screen, 'LEAVESCREEN')
end
-- force pause just in case
screen.keyRepeat = 1
return true
end
local function feed_menu_choice(catnames,catkeys,enum)
return function (idx)
idx = idx % #catnames + 1
dwarfmode_feed_input(catkeys[idx])
if enum then
return true, enum[catnames[idx]]
else
return true, catnames[idx]
end
end
end
local function feed_list_choice(count,upkey,downkey)
return function(idx)
if idx > 0 then
local ok, len
if type(count) == 'number' then
ok, len = true, count
else
ok, len = pcall(count)
end
if not ok then
len = 5
elseif len > 10 then
len = 10
end
local hcnt = len-1
local rix = 1 + (idx-1) % (hcnt*2)
if rix >= hcnt then
dwarfmode_feed_input(upkey or 'SECONDSCROLL_UP')
return true, hcnt*2 - rix
else
dwarfmode_feed_input(donwkey or 'SECONDSCROLL_DOWN')
return true, rix
end
else
print(' Please select the first list item.')
if not utils.prompt_yes_no(' Proceed?', true) then
return false
end
return true, 0
end
end
end
local function feed_menu_bool(enter_seq, exit_seq)
return function(idx)
if idx == 0 then
if not utils.prompt_yes_no(' Proceed?', true) then
return false
end
return true, 0
end
if idx == 5 then
print(' Please resize the game window.')
if not utils.prompt_yes_no(' Proceed?', true) then
return false
end
end
if idx%2 == 1 then
dwarfmode_feed_input(table.unpack(enter_seq))
return true, 1
else
dwarfmode_feed_input(table.unpack(exit_seq))
return true, 0
end
end
end
--
-- Cursor group
--
local function find_cursor()
if not screen_title() then
return false
end
-- Unpadded version
local idx, addr = data.int32_t:find_one{
-30000, -30000, -30000,
-30000, -30000, -30000, -30000, -30000, -30000,
df.game_mode.NONE, df.game_type.NONE
}
if idx then
ms.found_offset('cursor', addr)
ms.found_offset('selection_rect', addr + 12)
ms.found_offset('gamemode', addr + 12 + 24)
ms.found_offset('gametype', addr + 12 + 24 + 4)
return true
end
-- Padded version
idx, addr = data.int32_t:find_one{
-30000, -30000, -30000, 0,
-30000, -30000, -30000, -30000, -30000, -30000, 0, 0,
df.game_mode.NONE, 0, 0, 0, df.game_type.NONE
}
if idx then
ms.found_offset('cursor', addr)
ms.found_offset('selection_rect', addr + 0x10)
ms.found_offset('gamemode', addr + 0x30)
ms.found_offset('gametype', addr + 0x40)
return true
end
dfhack.printerr('Could not find cursor.')
return false
end
--
-- Announcements
--
local function find_announcements()
local idx, addr = data.int32_t:find_one{
25, 25, 31, 31, 24, 24, 40, 40, 40, 40, 40, 40, 40
}
if idx then
ms.found_offset('announcements', addr)
return
end
dfhack.printerr('Could not find announcements.')
end
--
-- d_init
--
local function is_valid_d_init(di)
if di.sky_tile ~= 178 then
print('Sky tile expected 178, found: '..di.sky_tile)
if not utils.prompt_yes_no('Ignore?') then
return false
end
end
local ann = is_known 'announcements'
local size,ptr = di:sizeof()
if ann and ptr+size ~= ann then
print('Announcements not immediately after d_init.')
if not utils.prompt_yes_no('Ignore?') then
return false
end
end
return true
end
local function find_d_init()
local idx, addr = data.int16_t:find_one{
1,0, 2,0, 5,0, 25,0, -- path_cost
4,4, -- embark_rect
20,1000,1000,1000,1000 -- store_dist
}
if idx then
validate_offset('d_init', is_valid_d_init, addr, df.d_init, 'path_cost')
return
end
dfhack.printerr('Could not find d_init')
end
--
-- gview
--
local function find_gview()
local vs_vtable = dfhack.internal.getVTable('viewscreenst')
if not vs_vtable then
dfhack.printerr('Cannot search for gview - no viewscreenst vtable.')
return
end
local idx, addr = data.uint32_t:find_one{0, vs_vtable}
if idx then
ms.found_offset('gview', addr)
return
end
dfhack.printerr('Could not find gview')
end
--
-- enabler
--
local function is_valid_enabler(e)
if not ms.is_valid_vector(e.textures.raws, 4)
or not ms.is_valid_vector(e.text_system, 4)
then
dfhack.printerr('Vector layout check failed.')
return false
end
return true
end
local function find_enabler()
-- Data from data/init/colors.txt
local colors = {
0, 0, 0, 0, 0, 128, 0, 128, 0,
0, 128, 128, 128, 0, 0, 128, 0, 128,
128, 128, 0, 192, 192, 192, 128, 128, 128,
0, 0, 255, 0, 255, 0, 0, 255, 255,
255, 0, 0, 255, 0, 255, 255, 255, 0,
255, 255, 255
}
for i = 1,#colors do colors[i] = colors[i]/255 end
local idx, addr = data.float:find_one(colors)
if idx then
validate_offset('enabler', is_valid_enabler, addr, df.enabler, 'ccolor')
return
end
dfhack.printerr('Could not find enabler')
end
--
-- gps
--
local function is_valid_gps(g)
if g.clipx[0] < 0 or g.clipx[0] > g.clipx[1] or g.clipx[1] >= g.dimx then
dfhack.printerr('Invalid clipx: ', g.clipx[0], g.clipx[1], g.dimx)
end
if g.clipy[0] < 0 or g.clipy[0] > g.clipy[1] or g.clipy[1] >= g.dimy then
dfhack.printerr('Invalid clipy: ', g.clipy[0], g.clipy[1], g.dimy)
end
return true
end
local function find_gps()
print('\nPlease ensure the mouse cursor is not over the game window.')
if not utils.prompt_yes_no('Proceed?', true) then
return
end
local zone
if os_type == 'windows' or os_type == 'linux' then
zone = zoomed_searcher('cursor', 0x1000)
elseif os_type == 'darwin' then
zone = zoomed_searcher('enabler', 0x1000)
end
zone = zone or searcher
local w,h = ms.get_screen_size()
local idx, addr = zone.area.int32_t:find_one{w, h, -1, -1}
if idx then
validate_offset('gps', is_valid_gps, addr, df.graphic, 'dimx')
return
end
dfhack.printerr('Could not find gps')
end
--
-- World
--
local function is_valid_world(world)
if not ms.is_valid_vector(world.units.all, 4)
or not ms.is_valid_vector(world.units.bad, 4)
or not ms.is_valid_vector(world.history.figures, 4)
or not ms.is_valid_vector(world.cur_savegame.map_features, 4)
then
dfhack.printerr('Vector layout check failed.')
return false
end
if #world.units.all == 0 or #world.units.all ~= #world.units.bad then
print('Different or zero size of units.all and units.bad:'..#world.units.all..' vs '..#world.units.bad)
if not utils.prompt_yes_no('Ignore?') then
return false
end
end
return true
end
local function find_world()
local catnames = {
'Corpses', 'Refuse', 'Stone', 'Wood', 'Gems', 'Bars', 'Cloth', 'Leather', 'Ammo', 'Coins'
}
local catkeys = {
'STOCKPILE_GRAVEYARD', 'STOCKPILE_REFUSE', 'STOCKPILE_STONE', 'STOCKPILE_WOOD',
'STOCKPILE_GEM', 'STOCKPILE_BARBLOCK', 'STOCKPILE_CLOTH', 'STOCKPILE_LEATHER',
'STOCKPILE_AMMO', 'STOCKPILE_COINS'
}
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_STOCKPILES')
addr = searcher:find_interactive(
'Auto-searching for world.',
'int32_t',
feed_menu_choice(catnames, catkeys, df.stockpile_category),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for world. Please open the stockpile creation
menu, and select different types as instructed below:]],
'int32_t', catnames, df.stockpile_category
)
end
validate_offset('world', is_valid_world, addr, df.world, 'selected_stockpile_type')
end
--
-- UI
--
local function is_valid_ui(ui)
if not ms.is_valid_vector(ui.economic_stone, 1)
or not ms.is_valid_vector(ui.dipscripts, 4)
then
dfhack.printerr('Vector layout check failed.')
return false
end
if ui.follow_item ~= -1 or ui.follow_unit ~= -1 then
print('Invalid follow state: '..ui.follow_item..', '..ui.follow_unit)
return false
end
return true
end
local function find_ui()
local catnames = {
'DesignateMine', 'DesignateChannel', 'DesignateRemoveRamps',
'DesignateUpStair', 'DesignateDownStair', 'DesignateUpDownStair',
'DesignateUpRamp', 'DesignateChopTrees'
}
local catkeys = {
'DESIGNATE_DIG', 'DESIGNATE_CHANNEL', 'DESIGNATE_DIG_REMOVE_STAIRS_RAMPS',
'DESIGNATE_STAIR_UP', 'DESIGNATE_STAIR_DOWN', 'DESIGNATE_STAIR_UPDOWN',
'DESIGNATE_RAMP', 'DESIGNATE_CHOP'
}
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_DESIGNATE')
addr = searcher:find_interactive(
'Auto-searching for ui.',
'int16_t',
feed_menu_choice(catnames, catkeys, df.ui_sidebar_mode),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui. Please open the designation
menu, and switch modes as instructed below:]],
'int16_t', catnames, df.ui_sidebar_mode
)
end
validate_offset('ui', is_valid_ui, addr, df.ui, 'main', 'mode')
end
--
-- ui_sidebar_menus
--
local function is_valid_ui_sidebar_menus(usm)
if not ms.is_valid_vector(usm.workshop_job.choices_all, 4)
or not ms.is_valid_vector(usm.workshop_job.choices_visible, 4)
then
dfhack.printerr('Vector layout check failed.')
return false
end
if #usm.workshop_job.choices_all == 0
or #usm.workshop_job.choices_all ~= #usm.workshop_job.choices_visible then
print('Different or zero size of visible and all choices:'..
#usm.workshop_job.choices_all..' vs '..#usm.workshop_job.choices_visible)
if not utils.prompt_yes_no('Ignore?') then
return false
end
end
return true
end
local function find_ui_sidebar_menus()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDJOB')
addr = searcher:find_interactive([[
Auto-searching for ui_sidebar_menus. Please select a Mason,
Craftsdwarfs, or Carpenters workshop, open the Add Job
menu, and move the cursor within:]],
'int32_t',
feed_list_choice(7),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_sidebar_menus. Please switch to 'q' mode,
select a Mason, Craftsdwarfs, or Carpenters workshop, open
the Add Job menu, and move the cursor within:]],
'int32_t',
{ 0, 1, 2, 3, 4, 5, 6 },
ordinal_names
)
end
validate_offset('ui_sidebar_menus', is_valid_ui_sidebar_menus,
addr, df.ui_sidebar_menus, 'workshop_job', 'cursor')
end
--
-- ui_build_selector
--
local function is_valid_ui_build_selector(ubs)
if not ms.is_valid_vector(ubs.requirements, 4)
or not ms.is_valid_vector(ubs.choices, 4)
then
dfhack.printerr('Vector layout check failed.')
return false
end
if ubs.building_type ~= df.building_type.Trap
or ubs.building_subtype ~= df.trap_type.PressurePlate then
print('Invalid building type and subtype:'..ubs.building_type..','..ubs.building_subtype)
return false
end
return true
end
local function find_ui_build_selector()
local addr
if dwarfmode_to_top() then
addr = searcher:find_interactive([[
Auto-searching for ui_build_selector. This requires mechanisms.]],
'int32_t',
function(idx)
if idx == 0 then
dwarfmode_to_top()
dwarfmode_feed_input(
'D_BUILDING',
'HOTKEY_BUILDING_TRAP',
'HOTKEY_BUILDING_TRAP_TRIGGER',
'BUILDING_TRIGGER_ENABLE_CREATURE'
)
else
dwarfmode_feed_input('BUILDING_TRIGGER_MIN_SIZE_DOWN')
end
return true, 50000 - 1000*idx
end,
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_build_selector. Please start constructing
a pressure plate, and enable creatures. Then change the min
weight as requested, remembering that the ui truncates the
number, so when it shows "Min (5000df", it means 50000:]],
'int32_t',
{ 50000, 49000, 48000, 47000, 46000, 45000, 44000 }
)
end
validate_offset('ui_build_selector', is_valid_ui_build_selector,
addr, df.ui_build_selector, 'plate_info', 'unit_min')
end
--
-- init
--
local function is_valid_init(i)
-- derived from curses_*.png image sizes presumably
if i.font.small_font_dispx ~= 8 or i.font.small_font_dispy ~= 12 or
i.font.large_font_dispx ~= 10 or i.font.large_font_dispy ~= 12 then
print('Unexpected font sizes: ',
i.font.small_font_dispx, i.font.small_font_dispy,
i.font.large_font_dispx, i.font.large_font_dispy)
if not utils.prompt_yes_no('Ignore?') then
return false
end
end
return true
end
local function find_init()
local zone
if os_type == 'windows' then
zone = zoomed_searcher('ui_build_selector', 0x3000)
elseif os_type == 'linux' or os_type == 'darwin' then
zone = zoomed_searcher('d_init', -0x2000)
end
zone = zone or searcher
local idx, addr = zone.area.int32_t:find_one{250, 150, 15, 0}
if idx then
validate_offset('init', is_valid_init, addr, df.init, 'input', 'hold_time')
return
end
local w,h = ms.get_screen_size()
local idx, addr = zone.area.int32_t:find_one{w, h}
if idx then
validate_offset('init', is_valid_init, addr, df.init, 'display', 'grid_x')
return
end
dfhack.printerr('Could not find init')
end
--
-- current_weather
--
local function find_current_weather()
print('\nPlease load the save previously processed with prepare-save.')
if not utils.prompt_yes_no('Proceed?', true) then
return
end
local zone
if os_type == 'windows' then
zone = zoomed_searcher('crime_next_id', 512)
elseif os_type == 'darwin' then
zone = zoomed_searcher('cursor', -64)
elseif os_type == 'linux' then
zone = zoomed_searcher('ui_building_assign_type', -512)
end
zone = zone or searcher
local wbytes = {
2, 1, 0, 2, 0,
1, 2, 1, 0, 0,
2, 0, 2, 1, 2,
1, 2, 0, 1, 1,
2, 0, 1, 0, 2
}
local idx, addr = zone.area.int8_t:find_one(wbytes)
if idx then
ms.found_offset('current_weather', addr)
return
end
dfhack.printerr('Could not find current_weather - must be a wrong save.')
end
--
-- ui_menu_width
--
local function find_ui_menu_width()
local addr = searcher:find_menu_cursor([[
Searching for ui_menu_width. Please exit to the main
dwarfmode menu, then use Tab to do as instructed below:]],
'int8_t',
{ 2, 3, 1 },
{ [2] = 'switch to the most usual [mapmap][menu] layout',
[3] = 'hide the menu completely',
[1] = 'switch to the default [map][menu][map] layout' }
)
ms.found_offset('ui_menu_width', addr)
-- NOTE: Assume that the vars are adjacent, as always
ms.found_offset('ui_area_map_width', addr+1)
end
--
-- ui_selected_unit
--
local function find_ui_selected_unit()
if not is_known 'world' then
dfhack.printerr('Cannot search for ui_selected_unit: no world')
return
end
for i,unit in ipairs(df.global.world.units.active) do
dfhack.units.setNickname(unit, i)
end
local addr = searcher:find_menu_cursor([[
Searching for ui_selected_unit. Please activate the 'v'
mode, point it at units, and enter their numeric nickname
into the prompts below:]],
'int32_t',
function()
return utils.prompt_input(' Enter index: ', utils.check_number)
end,
'noprompt'
)
ms.found_offset('ui_selected_unit', addr)
end
--
-- ui_unit_view_mode
--
local function find_ui_unit_view_mode()
local catnames = { 'General', 'Inventory', 'Preferences', 'Wounds' }
local catkeys = { 'UNITVIEW_GEN', 'UNITVIEW_INV', 'UNITVIEW_PRF', 'UNITVIEW_WND' }
local addr
if dwarfmode_to_top() and is_known('ui_selected_unit') then
dwarfmode_feed_input('D_VIEWUNIT')
if df.global.ui_selected_unit < 0 then
df.global.ui_selected_unit = 0
end
addr = searcher:find_interactive(
'Auto-searching for ui_unit_view_mode.',
'int32_t',
feed_menu_choice(catnames, catkeys, df.ui_unit_view_mode.T_value),
10
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_unit_view_mode. Having selected a unit
with 'v', switch the pages as requested:]],
'int32_t', catnames, df.ui_unit_view_mode.T_value
)
end
ms.found_offset('ui_unit_view_mode', addr)
end
--
-- ui_look_cursor
--
local function look_item_list_count()
return #df.global.ui_look_list.items
end
local function find_ui_look_cursor()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_LOOK')
addr = searcher:find_interactive([[
Auto-searching for ui_look_cursor. Please select a tile
with at least 5 items or units on the ground, and move
the cursor as instructed:]],
'int32_t',
feed_list_choice(look_item_list_count),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_look_cursor. Please activate the 'k'
mode, find a tile with many items or units on the ground,
and select list entries as instructed:]],
'int32_t',
list_index_choices(look_item_list_count),
ordinal_names
)
end
ms.found_offset('ui_look_cursor', addr)
end
--
-- ui_building_item_cursor
--
local function building_item_list_count()
return #df.global.world.selected_building.contained_items
end
local function find_ui_building_item_cursor()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDITEM')
addr = searcher:find_interactive([[
Auto-searching for ui_building_item_cursor. Please highlight a
workshop, trade depot or other building with at least 5 contained
items, and select as instructed:]],
'int32_t',
feed_list_choice(building_item_list_count),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_building_item_cursor. Please activate the 't'
mode, find a cluttered workshop, trade depot, or other building
with many contained items, and select as instructed:]],
'int32_t',
list_index_choices(building_item_list_count),
ordinal_names
)
end
ms.found_offset('ui_building_item_cursor', addr)
end
--
-- ui_workshop_in_add
--
local function find_ui_workshop_in_add()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDJOB')
addr = searcher:find_interactive([[
Auto-searching for ui_workshop_in_add. Please select a
workshop, e.g. Carpenters or Masons.]],
'int8_t',
feed_menu_bool(
{ 'BUILDJOB_CANCEL', 'BUILDJOB_ADD' },
{ 'SELECT', 'SELECT', 'SELECT', 'SELECT', 'SELECT' }
),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_workshop_in_add. Please activate the 'q'
mode, find a workshop without jobs (or delete jobs),
and do as instructed below.
NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t',
{ 1, 0 },
{ [1] = 'enter the add job menu',
[0] = 'add job, thus exiting the menu' }
)
end
ms.found_offset('ui_workshop_in_add', addr)
end
--
-- ui_workshop_job_cursor
--
local function workshop_job_list_count()
return #df.global.world.selected_building.jobs
end
local function find_ui_workshop_job_cursor()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDJOB')
addr = searcher:find_interactive([[
Auto-searching for ui_workshop_job_cursor. Please highlight a
workshop with at least 5 contained jobs, and select as instructed:]],
'int32_t',
feed_list_choice(workshop_job_list_count),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_workshop_job_cursor. Please activate the 'q'
mode, find a workshop with many jobs, and select as instructed:]],
'int32_t',
list_index_choices(workshop_job_list_count),
ordinal_names
)
end
ms.found_offset('ui_workshop_job_cursor', addr)
end
--
-- ui_building_in_assign
--
local function find_ui_building_in_assign()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDJOB')
addr = searcher:find_interactive([[
Auto-searching for ui_building_in_assign. Please select a room,
i.e. a bedroom, tomb, office, dining room or statue garden.]],
'int8_t',
feed_menu_bool(
{ { 'BUILDJOB_STATUE_ASSIGN', 'BUILDJOB_COFFIN_ASSIGN',
'BUILDJOB_CHAIR_ASSIGN', 'BUILDJOB_TABLE_ASSIGN',
'BUILDJOB_BED_ASSIGN' } },
{ 'LEAVESCREEN' }
),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_building_in_assign. Please activate
the 'q' mode, select a room building (e.g. a bedroom)
and do as instructed below.
NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t',
{ 1, 0 },
{ [1] = 'enter the Assign owner menu',
[0] = 'press Esc to exit assign' }
)
end
ms.found_offset('ui_building_in_assign', addr)
end
--
-- ui_building_in_resize
--
local function find_ui_building_in_resize()
local addr
if dwarfmode_to_top() then
dwarfmode_feed_input('D_BUILDJOB')
addr = searcher:find_interactive([[
Auto-searching for ui_building_in_resize. Please select a room,
i.e. a bedroom, tomb, office, dining room or statue garden.]],
'int8_t',
feed_menu_bool(
{ { 'BUILDJOB_STATUE_SIZE', 'BUILDJOB_COFFIN_SIZE',
'BUILDJOB_CHAIR_SIZE', 'BUILDJOB_TABLE_SIZE',
'BUILDJOB_BED_SIZE' } },
{ 'LEAVESCREEN' }
),
20
)
end
if not addr then
addr = searcher:find_menu_cursor([[
Searching for ui_building_in_resize. Please activate
the 'q' mode, select a room building (e.g. a bedroom)
and do as instructed below.
NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t',
{ 1, 0 },
{ [1] = 'enter the Resize room mode',
[0] = 'press Esc to exit resize' }
)
end
ms.found_offset('ui_building_in_resize', addr)
end
--
-- window_x
--
local function feed_window_xyz(dec,inc,step)
return function(idx)
if idx == 0 then
for i = 1,30 do dwarfmode_feed_input(dec) end
else
dwarfmode_feed_input(inc)
end
return true, nil, step
end
end
local function find_window_x()
local addr
if dwarfmode_to_top() then
addr = searcher:find_interactive(
'Auto-searching for window_x.',
'int32_t',
feed_window_xyz('CURSOR_LEFT_FAST', 'CURSOR_RIGHT', 10),
20
)
dwarfmode_feed_input('D_HOTKEY1')
end
if not addr then
addr = searcher:find_counter([[
Searching for window_x. Please exit to main dwarfmode menu,
scroll to the LEFT edge, then do as instructed:]],
'int32_t', 10,
'Please press Right to scroll right one step.'
)
end
ms.found_offset('window_x', addr)
end
--
-- window_y
--
local function find_window_y()
local addr
if dwarfmode_to_top() then
addr = searcher:find_interactive(
'Auto-searching for window_y.',
'int32_t',
feed_window_xyz('CURSOR_UP_FAST', 'CURSOR_DOWN', 10),
20
)
dwarfmode_feed_input('D_HOTKEY1')
end
if not addr then
addr = searcher:find_counter([[
Searching for window_y. Please exit to main dwarfmode menu,
scroll to the TOP edge, then do as instructed:]],
'int32_t', 10,
'Please press Down to scroll down one step.'
)
end
ms.found_offset('window_y', addr)
end
--
-- window_z
--
local function find_window_z()
local addr
if dwarfmode_to_top() then
addr = searcher:find_interactive(
'Auto-searching for window_z.',
'int32_t',
feed_window_xyz('CURSOR_UP_Z', 'CURSOR_DOWN_Z', -1),
30
)
dwarfmode_feed_input('D_HOTKEY1')
end
if not addr then
addr = searcher:find_counter([[
Searching for window_z. Please exit to main dwarfmode menu,
scroll to a Z level near surface, then do as instructed below.
NOTE: If not done after first 3-4 steps, resize the game window.]],
'int32_t', -1,
"Please press '>' to scroll one Z level down."
)
end
ms.found_offset('window_z', addr)
end
--
-- cur_year
--
local function find_cur_year()
local zone
if os_type == 'windows' then
zone = zoomed_searcher('formation_next_id', 32)
elseif os_type == 'darwin' then
zone = zoomed_searcher('cursor', -32)
elseif os_type == 'linux' then
zone = zoomed_searcher('ui_building_assign_type', -512)
end
if not zone then
dfhack.printerr('Cannot search for cur_year - prerequisites missing.')
return
end
local yvalue = utils.prompt_input('Please enter current in-game year: ', utils.check_number)
local idx, addr = zone.area.int32_t:find_one{yvalue}
if idx then
ms.found_offset('cur_year', addr)
return
end
dfhack.printerr('Could not find cur_year')
end
--
-- cur_year_tick
--
function stop_autosave()
if is_known 'd_init' then
local f = df.global.d_init.flags4
if f.AUTOSAVE_SEASONAL or f.AUTOSAVE_YEARLY then
f.AUTOSAVE_SEASONAL = false
f.AUTOSAVE_YEARLY = false
print('Disabled seasonal and yearly autosave.')
end
else
dfhack.printerr('Could not disable autosave!')
end
end
function step_n_frames(cnt, feed)
local world = df.global.world
local ctick = world.frame_counter
if feed then
print(" Auto-stepping "..cnt.." frames.")
dwarfmode_step_frames(cnt)
return world.frame_counter-ctick
end
local more = ''
while world.frame_counter-ctick < cnt do
print(" Please step the game "..(cnt-world.frame_counter+ctick)..more.." frames.")
more = ' more'
if not utils.prompt_yes_no(' Proceed?', true) then
return nil
end
end
return world.frame_counter-ctick
end
local function find_cur_year_tick()
local zone
if os_type == 'windows' then
zone = zoomed_searcher('artifact_next_id', -32)
else
zone = zoomed_searcher('cur_year', 128)
end
if not zone then
dfhack.printerr('Cannot search for cur_year_tick - prerequisites missing.')
return
end
stop_autosave()
local feed = dwarfmode_to_top()
local addr = zone:find_interactive(
'Searching for cur_year_tick.',
'int32_t',
function(idx)
if idx > 0 then
if not step_n_frames(1, feed) then
return false
end
end
return true, nil, 1
end,
20
)
ms.found_offset('cur_year_tick', addr)
end
--
-- cur_season_tick
--
local function find_cur_season_tick()
if not (is_known 'cur_year_tick') then
dfhack.printerr('Cannot search for cur_season_tick - prerequisites missing.')
return
end
stop_autosave()
local feed = dwarfmode_to_top()
local addr = searcher:find_interactive([[
Searching for cur_season_tick. Please exit to main dwarfmode
menu, then do as instructed below:]],
'int32_t',
function(ccursor)
if ccursor > 0 then
if not step_n_frames(10, feed) then
return false
end
end
return true, math.floor(((df.global.cur_year_tick+10)%100800)/10)
end
)
ms.found_offset('cur_season_tick', addr)
end
--
-- cur_season
--
local function find_cur_season()
if not (is_known 'cur_year_tick' and is_known 'cur_season_tick') then
dfhack.printerr('Cannot search for cur_season - prerequisites missing.')
return
end
stop_autosave()
local feed = dwarfmode_to_top()
local addr = searcher:find_interactive([[
Searching for cur_season. Please exit to main dwarfmode
menu, then do as instructed below:]],
'int8_t',
function(ccursor)
if ccursor > 0 then
local cst = df.global.cur_season_tick
df.global.cur_season_tick = 10079
df.global.cur_year_tick = df.global.cur_year_tick + (10079-cst)*10
if not step_n_frames(10, feed) then
return false
end
end
return true, math.floor((df.global.cur_year_tick+10)/100800)%4
end
)
ms.found_offset('cur_season', addr)
end
--
-- process_jobs
--
local function get_process_zone()
if os_type == 'windows' then
return zoomed_searcher('ui_workshop_job_cursor', 'ui_building_in_resize')
elseif os_type == 'linux' or os_type == 'darwin' then
return zoomed_searcher('cur_year', 'cur_year_tick')
end
end
local function find_process_jobs()
local zone = get_process_zone() or searcher
stop_autosave()
local addr = zone:find_menu_cursor([[
Searching for process_jobs. Please do as instructed below:]],
'int8_t',
{ 1, 0 },
{ [1] = 'designate a building to be constructed, e.g a bed',
[0] = 'step or unpause the game to reset the flag' }
)
ms.found_offset('process_jobs', addr)
end
--
-- process_dig
--
local function find_process_dig()
local zone = get_process_zone() or searcher
stop_autosave()
local addr = zone:find_menu_cursor([[
Searching for process_dig. Please do as instructed below:]],
'int8_t',
{ 1, 0 },
{ [1] = 'designate a tile to be mined out',
[0] = 'step or unpause the game to reset the flag' }
)
ms.found_offset('process_dig', addr)
end
--
-- pause_state
--
local function find_pause_state()
local zone, addr
if os_type == 'linux' or os_type == 'darwin' then
zone = zoomed_searcher('ui_look_cursor', 32)
elseif os_type == 'windows' then
zone = zoomed_searcher('ui_workshop_job_cursor', 80)
end
zone = zone or searcher
stop_autosave()
if dwarfmode_to_top() then
addr = zone:find_interactive(
'Auto-searching for pause_state',
'int8_t',
function(idx)
if idx%2 == 0 then
dwarfmode_feed_input('D_ONESTEP')
return true, 0
else
screen_dwarfmode():logic()
return true, 1
end
end,
20
)
end
if not addr then
addr = zone:find_menu_cursor([[
Searching for pause_state. Please do as instructed below:]],
'int8_t',
{ 1, 0 },
{ [1] = 'PAUSE the game',
[0] = 'UNPAUSE the game' }
)
end
ms.found_offset('pause_state', addr)
end
--
-- MAIN FLOW
--
print('\nInitial globals (need title screen):\n')
exec_finder(find_gview, 'gview')
exec_finder(find_cursor, { 'cursor', 'selection_rect', 'gamemode', 'gametype' })
exec_finder(find_announcements, 'announcements')
exec_finder(find_d_init, 'd_init')
exec_finder(find_enabler, 'enabler')
exec_finder(find_gps, 'gps')
print('\nCompound globals (need loaded world):\n')
exec_finder(find_world, 'world')
exec_finder(find_ui, 'ui')
exec_finder(find_ui_sidebar_menus, 'ui_sidebar_menus')
exec_finder(find_ui_build_selector, 'ui_build_selector')
exec_finder(find_init, 'init')
print('\nPrimitive globals:\n')
exec_finder(find_current_weather, 'current_weather')
exec_finder(find_ui_menu_width, { 'ui_menu_width', 'ui_area_map_width' })
exec_finder(find_ui_selected_unit, 'ui_selected_unit')
exec_finder(find_ui_unit_view_mode, 'ui_unit_view_mode')
exec_finder(find_ui_look_cursor, 'ui_look_cursor')
exec_finder(find_ui_building_item_cursor, 'ui_building_item_cursor')
exec_finder(find_ui_workshop_in_add, 'ui_workshop_in_add')
exec_finder(find_ui_workshop_job_cursor, 'ui_workshop_job_cursor')
exec_finder(find_ui_building_in_assign, 'ui_building_in_assign')
exec_finder(find_ui_building_in_resize, 'ui_building_in_resize')
exec_finder(find_window_x, 'window_x')
exec_finder(find_window_y, 'window_y')
exec_finder(find_window_z, 'window_z')
print('\nUnpausing globals:\n')
exec_finder(find_cur_year, 'cur_year')
exec_finder(find_cur_year_tick, 'cur_year_tick')
exec_finder(find_cur_season_tick, 'cur_season_tick')
exec_finder(find_cur_season, 'cur_season')
exec_finder(find_process_jobs, 'process_jobs')
exec_finder(find_process_dig, 'process_dig')
exec_finder(find_pause_state, 'pause_state')
print('\nDone. Now add newly-found globals to symbols.xml.')
searcher:reset()