dfhack/plugins/zone.cpp

1574 lines
47 KiB
C++

// Intention: help with activity zone management (auto-pasture animals, auto-pit goblins, ...)
//
// the following things would be nice:
// - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info
// - help finding caged dwarves? (maybe even allow to build their cages for fast release)
// - dump info about caged goblins, animals, ...
// - allow to mark old animals for slaughter automatically?
// that should include a check to ensure that at least one male and one female remain for breeding
// allow some fine-tuning like how many males/females should per race should be left alive
// and at what age they are being marked for slaughter. don't slaughter pregnant females?
// - count grass tiles on pastures, move grazers to new pasture if old pasture is empty
// move hungry unpastured grazers to pasture with grass
//
// What is working so far:
// - print detailed info about activity zone and units under cursor (mostly for checking refs and stuff)
// - mark a zone which is used for future assignment commands
// - assign single selected creature to a zone
// - unassign single creature under cursor from current zone
// - pitting own dwarves :)
// - full automation of handling mini-pastures over nestboxes:
// go through all pens, check if they are empty and placed over a nestbox
// find female tame egg-layer who is not assigned to another pen and assign it to nestbox pasture
// maybe check for minimum age? it's not that useful to fill nestboxes with freshly hatched birds
#include <iostream>
#include <iomanip>
#include <climits>
#include <vector>
#include <string>
#include <sstream>
#include <ctime>
#include <cstdio>
using namespace std;
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Units.h"
#include "modules/Maps.h"
#include "modules/Gui.h"
#include "modules/Materials.h"
#include "modules/MapCache.h"
#include "modules/Buildings.h"
#include "MiscUtils.h"
#include <df/ui.h>
#include "df/world.h"
#include "df/world_raws.h"
#include "df/building_def.h"
#include "df/building_civzonest.h"
#include "df/building_cagest.h"
#include "df/building_chainst.h"
#include "df/general_ref_building_civzone_assignedst.h"
#include <df/creature_raw.h>
#include <df/caste_raw.h>
using std::vector;
using std::string;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::cursor;
using df::global::ui;
using namespace DFHack::Gui;
struct genref : df::general_ref_building_civzone_assignedst {};
command_result df_zone (color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("zone");
const string zone_help =
"Allows easier management of pens/pastures and pits.\n"
"Options:\n"
" set - set zone under cursor as default for future assigns\n"
" assign - assign creature(s) to a pen or pit\n"
" if no filters are used, a single unit must be selected.\n"
" can be followed by valid zone id which will then be set.\n"
" unassign - unassign selected creature from it's zone\n"
" autonestbox - assign unpastured female egg-layers to nestbox zones\n"
" requires you to create 1-tile pastures above nestboxes\n"
" filters (except count) will be ignored currently\n"
" uinfo - print info about selected unit\n"
" zinfo - print info about zone(s) under cursor\n"
" verbose - print some more info, mostly useless debug stuff\n"
" filters - print list of supported filters\n"
" examples - print some usage examples\n";
const string zone_help_filters =
"Filters (to be used in combination with 'all' or 'count'):\n"
" all - in combinations with zinfo/uinfo: print all zones/units\n"
" in combination with assign: process all units\n"
" should be used in combination with further filters\n"
" count - must be followed by number. process X units\n"
" should be used in combination with further filters\n"
" race - must be followed by a race raw id (e.g. BIRD_TURKEY)\n"
" unassigned - not assigned to zone, chain or built cage\n"
" caged - in a built cage\n"
" uncaged - not in cage\n"
" foreign - not of own civilization (i.e. own fortress)\n"
" own - from own civilization (fortress)\n"
" war - trained war creature\n"
" tamed - tamed\n"
" trained - obvious\n"
" untrained - obvious\n"
" male - obvious\n"
" female - obvious\n"
" egglayer - race lays eggs (use together with 'female')\n"
" grazer - obvious\n"
" milkable - race is milkable (use together with 'female')\n"
" minage - minimum age. must be followed by number\n"
" maxage - maximum age. must be followed by number\n";
const string zone_help_examples =
"Example for assigning single units:\n"
" (ingame) move cursor to a pen/pasture or pit zone\n"
" (dfhack) 'zone set' to use this zone for future assignments\n"
" (dfhack) map 'zone assign' to a hotkey of your choice\n"
" (ingame) select unit with 'v', 'k' or from unit list or inside a cage\n"
" (ingame) press hotkey to assign unit to it's new home (or pit)\n"
"Examples for assigning with filters:\n"
" (this assumes you have already set up a target zone)\n"
" zone assign all own grazer maxage 10\n"
" zone assign count 5 own female milkable\n"
" zone assign all own race DWARF maxage 2\n"
" throw all useless kids into a pit :)\n"
"Notes:\n"
" Assigning per filters ignores built cages and chains currently.\n"
" Usually you should always use the filter 'own' (which implies tame)\n"
" unless you want to use the zone tool for pitting hostiles.\n"
" 'own' ignores own dwarves unless you specify 'race DWARF'\n"
" (so it's safe to use 'assign all own' to one big pasture\n"
" if you want to have all your animals at the same place).\n"
" 'egglayer' and 'milkable' should be used together with 'female'\n"
" unless you have a mod with egg-laying male elves who give milk.\n";
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"zone", "manage activity zones.",
df_zone, false,
zone_help.c_str()
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
///////////////
// Various small tool functions
// probably many of these should be moved to Unit.h and Building.h sometime later...
int32_t getUnitAge(df::unit* unit);
bool isTame(df::unit* unit);
bool isTrained(df::unit* unit);
bool isTrained(df::unit* creature);
bool isWar(df::unit* creature);
bool isHunter(df::unit* creature);
bool isOwnCiv(df::unit* creature);
bool isActivityZone(df::building * building);
bool isPenPasture(df::building * building);
bool isPit(df::building * building);
bool isActive(df::building * building);
int32_t findBuildingIndexById(int32_t id);
int32_t findPenPitAtCursor();
int32_t findCageAtCursor();
int32_t findChainAtCursor();
df::general_ref_building_civzone_assignedst * createCivzoneRef();
bool unassignUnitFromZone(df::unit* unit);
command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose);
void unitInfo(color_ostream & out, df::unit* creature, bool list_refs);
void zoneInfo(color_ostream & out, df::building* building, bool list_refs);
void cageInfo(color_ostream & out, df::building* building, bool list_refs);
void chainInfo(color_ostream & out, df::building* building, bool list_refs);
bool isBuiltCageAtPos(df::coord pos);
int32_t getUnitAge(df::unit* unit)
{
// If the birthday this year has not yet passed, subtract one year.
// ASSUMPTION: birth_time is on the same scale as cur_year_tick
int32_t yearDifference = *df::global::cur_year - unit->relations.birth_year;
if (unit->relations.birth_time >= *df::global::cur_year_tick)
yearDifference--;
return yearDifference;
}
bool isDead(df::unit* unit)
{
if(unit->flags1.bits.dead)
return true;
else
return false;
}
// marked for slaughter?
bool isMarkedForSlaughter(df::unit* unit)
{
if(unit->flags2.bits.slaughter)
return true;
else
return false;
}
// mark for slaughter
void doMarkForSlaughter(df::unit* unit)
{
unit->flags2.bits.slaughter = 1;
}
bool isTame(df::unit* creature)
{
bool tame = false;
if(creature->flags1.bits.tame)
{
switch (creature->training_level)
{
case df::animal_training_level::Trained:
case df::animal_training_level::WellTrained:
case df::animal_training_level::SkilfullyTrained:
case df::animal_training_level::ExpertlyTrained:
case df::animal_training_level::ExceptionallyTrained:
case df::animal_training_level::MasterfullyTrained:
case df::animal_training_level::Domesticated:
tame=true;
break;
case df::animal_training_level::SemiWild: //??
case df::animal_training_level::Unk8: //??
case df::animal_training_level::WildUntamed:
default:
tame=false;
break;
}
}
return tame;
}
// check if trained (might be useful if pasturing war dogs etc)
bool isTrained(df::unit* creature)
{
bool trained = false;
if(creature->flags1.bits.tame)
{
switch (creature->training_level)
{
case df::animal_training_level::Trained:
case df::animal_training_level::WellTrained:
case df::animal_training_level::SkilfullyTrained:
case df::animal_training_level::ExpertlyTrained:
case df::animal_training_level::ExceptionallyTrained:
case df::animal_training_level::MasterfullyTrained:
//case df::animal_training_level::Domesticated:
trained = true;
break;
default:
break;
}
}
return trained;
}
// check for profession "war creature"
bool isWar(df::unit* creature)
{
if( creature->profession == df::profession::TRAINED_WAR
|| creature->profession2 == df::profession::TRAINED_WAR)
return true;
else
return false;
}
// check for profession "hunting creature"
bool isHunter(df::unit* creature)
{
if( creature->profession == df::profession::TRAINED_HUNTER
|| creature->profession2 == df::profession::TRAINED_HUNTER)
return true;
else
return false;
}
// check if creature belongs to the player's civilization
// (don't try to pasture/slaughter random untame animals)
bool isOwnCiv(df::unit* creature)
{
if(creature->civ_id == ui->civ_id)
return true;
else
return false;
}
// check if creature belongs to the player's race
// (in combination with check for civ helps to filter out own dwarves)
bool isOwnRace(df::unit* creature)
{
if(creature->race == ui->race_id)
return true;
else
return false;
}
string getRaceName(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
return raw->creature_id;
}
bool isBaby(df::unit* unit)
{
if(unit->profession != df::profession::BABY)
return true;
else
return false;
}
bool isChild(df::unit* unit)
{
if(unit->profession != df::profession::CHILD)
return true;
else
return false;
}
bool isEggLayer(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
df::caste_raw *caste = raw->caste[j];
if( caste->flags.is_set(caste_raw_flags::LAYS_EGGS)
|| caste->flags.is_set(caste_raw_flags::LAYS_UNUSUAL_EGGS))
return true;
}
return false;
}
bool isGrazer(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
df::caste_raw *caste = raw->caste[j];
if(caste->flags.is_set(caste_raw_flags::GRAZER))
return true;
}
return false;
}
bool isMilkable(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
df::caste_raw *caste = raw->caste[j];
if(caste->flags.is_set(caste_raw_flags::MILKABLE))
return true;
}
return false;
}
bool isMale(df::unit* unit)
{
if(unit->sex==1)
return true;
else
return false;
}
bool isFemale(df::unit* unit)
{
if(unit->sex==0)
return true;
else
return false;
}
// dump some unit info
void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
{
if(isDead(unit))
return;
out.print("Unit %d ", unit->id); //race %d, civ %d,", creature->race, creature->civ_id
if(unit->name.has_name)
{
// units given a nick with the rename tool might not have a first name (animals etc)
string firstname = unit->name.first_name;
if(firstname.size() > 0)
{
firstname[0] = toupper(firstname[0]);
out << "Name: " << firstname;
}
if(unit->name.nickname.size() > 0)
out << " '" << unit->name.nickname << "'";
out << ", ";
}
out << getRaceName(unit) << " (";
switch(unit->sex)
{
case 0:
out << "female";
break;
case 1:
out << "male";
break;
case -1:
default:
out << "n/a";
break;
}
out << ")";
out << ", age: " << getUnitAge(unit);
if(isTame(unit))
out << ", tame";
if(isOwnCiv(unit))
out << ", owned";
if(isWar(unit))
out << ", war";
if(isHunter(unit))
out << ", hunter";
if(verbose)
{
//out << ". Pos: ("<<unit->pos.x << "/"<< unit->pos.y << "/" << unit->pos.z << ")" << endl;
if(isEggLayer(unit))
out << ", egglayer";
if(isGrazer(unit))
out << ", grazer";
if(isMilkable(unit))
out << ", milkable";
}
out << endl;
if(!verbose)
return;
//out << "number of refs: " << creature->refs.size() << endl;
for(size_t r = 0; r<unit->refs.size(); r++)
{
df::general_ref* ref = unit->refs.at(r);
df::general_ref_type refType = ref->getType();
out << " ref#" << r <<" refType#" << refType << " "; //endl;
switch(refType)
{
case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
{
out << "assigned to zone";
df::building_civzonest * civAss = (df::building_civzonest *) ref->getBuilding();
out << " #" << civAss->id;
}
break;
case df::general_ref_type::CONTAINED_IN_ITEM:
out << "contained in item";
break;
case df::general_ref_type::BUILDING_CAGED:
out << "caged";
break;
case df::general_ref_type::BUILDING_CHAIN:
out << "chained";
break;
default:
//out << "unhandled reftype";
break;
}
out << endl;
}
}
bool isActivityZone(df::building * building)
{
if( building->getType() == building_type::Civzone
&& building->getSubtype() == civzone_type::ActivityZone)
return true;
else
return false;
}
bool isPenPasture(df::building * building)
{
if(!isActivityZone(building))
return false;
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.pen_pasture)
return true;
else
return false;
}
bool isPit(df::building * building)
{
if(!isActivityZone(building))
return false;
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.pit_pond && civ->pit_flags==0)
return true;
else
return false;
}
bool isCage(df::building * building)
{
if(building->getType() == building_type::Cage)
return true;
else
return false;
}
bool isChain(df::building * building)
{
if(building->getType() == building_type::Chain)
return true;
else
return false;
}
bool isActive(df::building * building)
{
if(!isActivityZone(building))
return false;
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.active)
return true;
else
return false;
}
int32_t findBuildingIndexById(int32_t id)
{
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
if(world->buildings.all.at(b)->id == id)
return b;
}
return -1;
}
// returns id of pen/pit at cursor position (-1 if nothing found)
int32_t findPenPitAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
// find zone under cursor
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
if(isPenPasture(building) || isPit(building))
{
foundID = building->id;
break;
}
}
return foundID;
}
// returns id of cage at cursor position (-1 if nothing found)
int32_t findCageAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
if(isCage(building))
{
foundID = building->id;
break;
}
}
return foundID;
}
int32_t findChainAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
// find zone under cursor
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
if(isChain(building))
{
foundID = building->id;
break;
}
}
return foundID;
}
df::general_ref_building_civzone_assignedst * createCivzoneRef()
{
static bool vt_initialized = false;
df::general_ref_building_civzone_assignedst* newref = NULL;
// after having run successfully for the first time it's safe to simply create the object
if(vt_initialized)
{
newref = (df::general_ref_building_civzone_assignedst*)
df::general_ref_building_civzone_assignedst::_identity.instantiate();
return newref;
}
// being called for the first time, need to initialize the vtable
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * creature = world->units.all[i];
for(size_t r = 0; r<creature->refs.size(); r++)
{
df::general_ref* ref;
ref = creature->refs.at(r);
if(ref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
{
if (strict_virtual_cast<df::general_ref_building_civzone_assignedst>(ref))
{
// !! calling new() doesn't work, need _identity.instantiate() instead !!
newref = (df::general_ref_building_civzone_assignedst*)
df::general_ref_building_civzone_assignedst::_identity.instantiate();
vt_initialized = true;
break;
}
}
}
if(vt_initialized)
break;
}
return newref;
}
// check if assigned to pen, pit, (built) cage or chain
// note: BUILDING_CAGED is not set for animals (maybe it's used for dwarves who get caged as sentence)
// animals in cages (no matter if built or on stockpile) get the ref CONTAINED_IN_ITEM instead
// removing them from cages on stockpiles is no problem even without clearing the ref
// and usually it will be desired behavior to do so.
bool isAssigned(df::unit* unit)
{
bool assigned = false;
for (size_t r=0; r < unit->refs.size(); r++)
{
df::general_ref * ref = unit->refs[r];
auto rtype = ref->getType();
if( rtype == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED
|| rtype == df::general_ref_type::BUILDING_CAGED
|| rtype == df::general_ref_type::BUILDING_CHAIN
|| (rtype == df::general_ref_type::CONTAINED_IN_ITEM && isBuiltCageAtPos(unit->pos))
)
{
assigned = true;
break;
}
}
return assigned;
}
// check if assigned to a chain or built cage
// (need to check if the ref needs to be removed, until then touching them is forbidden)
bool isChained(df::unit* unit)
{
bool contained = false;
for (size_t r=0; r < unit->refs.size(); r++)
{
df::general_ref * ref = unit->refs[r];
auto rtype = ref->getType();
if(rtype == df::general_ref_type::BUILDING_CHAIN)
{
contained = true;
break;
}
}
return contained;
}
// check if contained in item (e.g. animals in cages)
bool isContainedInItem(df::unit* unit)
{
bool contained = false;
for (size_t r=0; r < unit->refs.size(); r++)
{
df::general_ref * ref = unit->refs[r];
auto rtype = ref->getType();
if(rtype == df::general_ref_type::CONTAINED_IN_ITEM)
{
contained = true;
break;
}
}
return contained;
}
// check a map position for a built cage
// animals in cages are CONTAINED_IN_ITEM, no matter if they are on a stockpile or inside a built cage
// if they are on animal stockpiles they should count as unassigned to allow pasturing them
// if they are inside built cages they should be ignored in case the cage is a zoo or linked to a lever or whatever
bool isBuiltCageAtPos(df::coord pos)
{
bool cage = false;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
if( building->getType() == building_type::Cage
&& building->x1 == pos.x
&& building->y1 == pos.y
&& building->z == pos.z )
{
cage = true;
break;
}
}
return cage;
}
bool isNestboxAtPos(int32_t x, int32_t y, int32_t z)
{
bool found = false;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
if( building->getType() == building_type::NestBox
&& building->x1 == x
&& building->y1 == y
&& building->z == z )
{
found = true;
break;
}
}
return found;
}
bool isEmptyPasture(df::building* building)
{
if(!isPenPasture(building))
return false;
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->assigned_creature.size() == 0)
return true;
else
return false;
}
df::building* findFreeNestboxZone()
{
df::building * free_building = NULL;
//df::unit * free_unit = findFreeEgglayer();
bool cage = false;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
if( isEmptyPasture(building) &&
isNestboxAtPos(building->x1, building->y1, building->z))
{
free_building = building;
break;
}
}
return free_building;
}
df::unit * findFreeEgglayer()
{
df::unit* free_unit = NULL;
for (size_t i=0; i < world->units.all.size(); i++)
{
df::unit* unit = world->units.all[i];
if( isFemale(unit)
&& isTame(unit)
&& isOwnCiv(unit)
&& isEggLayer(unit)
&& !isAssigned(unit)
)
{
free_unit = unit;
break;
}
}
return free_unit;
}
// check if unit is already assigned to a zone, remove that ref from unit and old zone
// returns false if no pasture information was found
// helps as workaround for http://www.bay12games.com/dwarves/mantisbt/view.php?id=4475 by the way
// (pastured animals assigned to chains will get hauled back and forth because the pasture ref is not deleted)
bool unassignUnitFromZone(df::unit* unit)
{
bool success = false;
for (size_t or = 0; or < unit->refs.size(); or++)
{
df::general_ref * oldref = unit->refs[or];
if(oldref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
{
unit->refs.erase(unit->refs.begin() + or);
df::building_civzonest * oldciv = (df::building_civzonest *) oldref->getBuilding();
for(size_t oc=0; oc<oldciv->assigned_creature.size(); oc++)
{
if(oldciv->assigned_creature[oc] == unit->id)
{
oldciv->assigned_creature.erase(oldciv->assigned_creature.begin() + oc);
break;
}
}
delete oldref;
success = true;
break;
}
}
return success;
}
// assign to pen or pit
command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
{
//if(!isOwnCiv(unit) || !isTame(unit))
//{
// out << "Creature must be tame and your own." << endl;
// return CR_WRONG_USAGE;
//}
// building must be a pen/pasture or pit
//df::building * building = world->buildings.all.at(index);
if(!isPenPasture(building) && !isPit(building))
{
out << "Invalid building type. This is not a pen/pasture or pit." << endl;
//target_zone = -1;
return CR_WRONG_USAGE;
}
// try to get a fresh civzone ref
df::general_ref_building_civzone_assignedst * ref = createCivzoneRef();
if(!ref)
{
out << "Could not find a clonable activity zone reference" << endl
<< "You need to pen/pasture/pit at least one creature" << endl
<< "before using 'assign' for the first time." << endl;
return CR_WRONG_USAGE;
}
// check if unit is already pastured, remove that ref from unit and old pasture
// testing showed that this only seems to be necessary for pastured creatures
// if they are in cages on stockpiles the game unassigns them automatically
// (need to check if that is also true for chains and built cages)
bool cleared_old = unassignUnitFromZone(unit);
if(verbose)
{
if(cleared_old)
out << "old zone info cleared.";
else
out << "no old zone info found.";
}
ref->building_id = building->id;
unit->refs.push_back(ref);
df::building_civzonest * civz = (df::building_civzonest *) building;
civz->assigned_creature.push_back(unit->id);
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
out << "Unit " << unit->id
<< "(" << raw->creature_id << ")"
<< " assigned to zone " << building->id;
if(isPit(building))
out << " (pit).";
if(isPenPasture(building))
out << " (pen/pasture).";
out << endl;
return CR_OK;
}
command_result assignUnitToCage(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
{
out << "sorry. assigning to cages is not possible yet." << endl;
return CR_WRONG_USAGE;
}
command_result assignUnitToChain(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
{
out << "sorry. assigning to chains is not possible yet." << endl;
return CR_WRONG_USAGE;
}
command_result assignUnitToBuilding(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
{
command_result result = CR_WRONG_USAGE;
if(isActivityZone(building))
result = assignUnitToZone(out, unit, building, verbose);
else if(isCage(building))
result = assignUnitToCage(out, unit, building, verbose);
else if(isChain(building))
result = assignUnitToChain(out, unit, building, verbose);
else
out << "Cannot assign units to this type of building!" << endl;
return result;
}
// dump some zone info
void zoneInfo(color_ostream & out, df::building* building, bool verbose = false)
{
if(building->getType()!= building_type::Civzone)
return;
if(building->getSubtype() != civzone_type::ActivityZone)
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print(", subtype %s (%i)",
ENUM_KEY_STR(civzone_type, (df::civzone_type)building->getSubtype()).c_str(),
building->getSubtype());
out.print("\n");
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.active)
out << "active";
else
out << "not active";
if(civ->zone_flags.bits.pen_pasture)
out << ", pen/pasture";
else if (civ->zone_flags.bits.pit_pond && civ->pit_flags==0)
out << ", pit";
else
return;
out << endl;
out << "x1:" <<building->x1
<< " x2:" <<building->x2
<< " y1:" <<building->y1
<< " y2:" <<building->y2
<< " z:" <<building->z
<< endl;
int32_t creaturecount = civ->assigned_creature.size();
out << "Creatures in this zone: " << creaturecount << endl;
for(size_t c = 0; c < creaturecount; c++)
{
int32_t cindex = civ->assigned_creature.at(c);
// print list of all units assigned to that zone
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * creature = world->units.all[i];
if(creature->id != cindex)
continue;
unitInfo(out, creature, verbose);
}
}
}
// dump some cage info
void cageInfo(color_ostream & out, df::building* building, bool verbose = false)
{
if(!isCage(building))
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print("\n");
out << "x:" << building->x1
<< " y:" << building->y1
<< " z:" << building->z
<< endl;
df::building_cagest * cage = (df::building_cagest*) building;
int32_t creaturecount = cage->assigned_creature.size();
out << "Creatures in this cage: " << creaturecount << endl;
for(size_t c = 0; c < creaturecount; c++)
{
int32_t cindex = cage->assigned_creature.at(c);
// print list of all units assigned to that cage
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * creature = world->units.all[i];
if(creature->id != cindex)
continue;
unitInfo(out, creature, verbose);
}
}
}
// dump some chain/restraint info
void chainInfo(color_ostream & out, df::building* building, bool list_refs = false)
{
if(!isChain(building))
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print("\n");
df::building_chainst* chain = (df::building_chainst*) building;
if(chain->assigned)
{
out << "assigned: ";
unitInfo(out, chain->assigned, true);
}
if(chain->chained)
{
out << "chained: ";
unitInfo(out, chain->chained, true);
}
}
command_result df_zone (color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
bool need_cursor = false; // for zone_info, zone_assign, ...
bool unit_info = false;
bool zone_info = false;
//bool cage_info = false;
//bool chain_info = false;
bool find_unassigned = false;
bool find_caged = false;
bool find_uncaged = false;
bool find_foreign = false;
bool find_untrained = false;
//bool find_trained = false;
bool find_war = false;
bool find_own = false;
bool find_tame = false;
bool find_male = false;
bool find_female = false;
bool find_egglayer = false;
bool find_grazer = false;
bool find_milkable = false;
bool find_agemin = false;
bool find_agemax = false;
int target_agemin = 0;
int target_agemax = 0;
bool find_count = false;
size_t target_count = 0;
bool find_race = false;
string target_race = "";
bool zone_assign = false;
bool zone_unassign = false;
bool zone_set = false;
bool verbose = false;
bool all = false;
bool auto_nestbox = false;
bool unit_slaughter = false;
static int target_zone = -1;
for (size_t i = 0; i < parameters.size(); i++)
{
string & p = parameters[i];
if (p == "help" || p == "?")
{
out << zone_help << endl;
return CR_OK;
}
if (p == "filters")
{
out << zone_help_filters << endl;
return CR_OK;
}
if (p == "examples")
{
out << zone_help_examples << endl;
return CR_OK;
}
else if(p == "zinfo")
{
zone_info = true;
}
else if(p == "uinfo")
{
unit_info = true;
}
else if(p == "verbose")
{
verbose = true;
}
else if(p == "unassign")
{
zone_unassign = true;
}
else if(p == "assign")
{
// if followed by another parameter, check if it's numeric
if(i < parameters.size()-1)
{
stringstream ss(parameters[i+1]);
int new_zone = -1;
ss >> new_zone;
if(new_zone != -1)
{
i++;
target_zone = new_zone;
out << "Assign selected unit(s) to zone #" << target_zone <<std::endl;
}
}
if(target_zone == -1)
{
out.printerr("No zone id specified and current one is invalid!\n");
return CR_WRONG_USAGE;
}
else
{
out << "No zone id specified. Will try to use #" << target_zone << endl;
zone_assign = true;
}
}
else if(p == "race")
{
if(i == parameters.size()-1)
{
out.printerr("No race id specified!");
return CR_WRONG_USAGE;
}
else
{
target_race = parameters[i+1];
i++;
out << "Filter by race " << target_race << endl;
find_race = true;
}
}
else if(p == "foreign")
{
out << "Filter by 'foreign' (i.e. not from the fortress civ, can be a dwarf)." << endl;
find_foreign = true;
}
else if(p == "unassigned")
{
out << "Filter by 'unassigned'." << endl;
find_unassigned = true;
}
else if(p == "caged")
{
out << "Filter by 'caged' (ignores built cages)." << endl;
find_caged = true;
}
else if(p == "uncaged")
{
out << "Filter by 'uncaged'." << endl;
find_uncaged = true;
}
else if(p == "untrained")
{
out << "Filter by 'untrained'." << endl;
find_untrained = true;
}
else if(p == "war")
{
out << "Filter by 'trained war creature'." << endl;
find_war = true;
}
else if(p == "own")
{
out << "Filter by 'own civilization'." << endl;
find_own = true;
}
else if(p == "tame")
{
out << "Filter by 'tame'." << endl;
find_tame = true;
}
else if(p == "autonestbox")
{
out << "Auto-assign female tame owned egg-layers to free nestboxes." << endl;
auto_nestbox = true;
}
else if(p == "slaughter")
{
out << "Assign animals for slaughter." << endl;
unit_slaughter = true;
}
else if(p == "count")
{
if(i == parameters.size()-1)
{
out.printerr("No count specified!");
return CR_WRONG_USAGE;
}
else
{
stringstream ss(parameters[i+1]);
i++;
ss >> target_count;
if(target_count <= 0)
{
out.printerr("Invalid count specified (must be > 0)!");
return CR_WRONG_USAGE;
}
find_count = true;
out << "Process up to " << target_count << " units." << endl;
}
}
else if(p == "age")
{
if(i == parameters.size()-1)
{
out.printerr("No age specified!");
return CR_WRONG_USAGE;
}
else
{
stringstream ss(parameters[i+1]);
i++;
ss >> target_agemin;
ss >> target_agemax;
find_agemin = true;
find_agemax = true;
out << "Filter by exact age of " << target_agemin << endl;
}
}
else if(p == "minage")
{
if(i == parameters.size()-1)
{
out.printerr("No age specified!");
return CR_WRONG_USAGE;
}
else
{
stringstream ss(parameters[i+1]);
i++;
ss >> target_agemin;
find_agemin = true;
out << "Filter by minimum age of " << target_agemin << endl;
}
}
else if(p == "maxage")
{
if(i == parameters.size()-1)
{
out.printerr("No age specified!");
return CR_WRONG_USAGE;
}
else
{
stringstream ss(parameters[i+1]);
i++;
ss >> target_agemax;
find_agemax = true;
out << "Filter by maximum age of " << target_agemax << endl;
}
}
else if(p == "male")
{
find_male = true;
}
else if(p == "female")
{
find_female = true;
}
else if(p == "egglayer")
{
find_egglayer = true;
}
else if(p == "grazer")
{
find_grazer = true;
}
else if(p == "milkable")
{
find_milkable = true;
}
else if(p == "set")
{
zone_set = true;
}
else if(p == "all")
{
out << "Filter: all" << endl;
all = true;
}
else
{
out << "Unknown command: " << p << endl;
return CR_WRONG_USAGE;
}
}
if((zone_info && !all) || zone_set)
need_cursor = true;
if(need_cursor && cursor->x == -30000)
{
out.printerr("No cursor; place cursor over activity zone.\n");
return CR_FAILURE;
}
// search for male and female is exclusive, so drop the flags if both are specified
if(find_male && find_female)
{
find_male=false;
find_female=false;
}
// try to cope with user dumbness
if(target_agemin > target_agemax || target_agemax < target_agemin)
{
out << "Invalid values for minage/maxage specified! I'll swap them." << endl;
int oldmin = target_agemin;
target_agemin = target_agemax;
target_agemax = oldmin;
}
// auto-assign to empty nestboxes. this requires an empty 1x1 pen/pasture zone placed over a nestbox
// currently it will not be checked if the nestbox is already claimed by another egglayer
if(auto_nestbox)
{
bool stop = false;
size_t processed = 0;
do
{
df::building * free_building = findFreeNestboxZone();
df::unit * free_unit = findFreeEgglayer();
if(free_building && free_unit)
{
command_result result = assignUnitToBuilding(out, free_unit, free_building, verbose);
if(result != CR_OK)
return result;
processed ++;
if(find_count && processed >= target_count)
stop = true;
}
else
{
stop = true;
if(free_unit && !free_building)
{
out << "Not enough free nestbox zones found!" << endl;
out << "You can check how many more you need with:" << endl;
out << "'zone uinfo all unassigned own female egglayer'" << endl;
out << "Or simply build some more and use 'zone autonestbox' again." << endl;
}
}
} while (!stop);
out << processed << " units assigned to their new nestboxes." << endl;
return CR_OK;
}
// give info on zone(s), chain or cage under cursor
// (doesn't use the findXyzAtCursor() methods because zones might overlap and contain a cage or chain)
if(zone_info) // || chain_info || cage_info)
{
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building * building = world->buildings.all[b];
// find building under cursor
if (!all &&
!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
zoneInfo(out, building, verbose);
chainInfo(out, building, verbose);
cageInfo(out, building, verbose);
}
return CR_OK;
}
// set building at cursor position to be new target zone
if(zone_set)
{
target_zone = findPenPitAtCursor();
if(target_zone==-1)
{
out << "No pen/pasture or pit under cursor!" << endl;
return CR_WRONG_USAGE;
}
out << "Current zone set to #" << target_zone << endl;
return CR_OK;
}
// assign to pen or pit
if(zone_assign || unit_info || unit_slaughter)
{
df::building * building;
if(zone_assign)
{
// try to get building index from the id
int32_t index = findBuildingIndexById(target_zone);
if(index == -1)
{
out << "Invalid building id." << endl;
target_zone = -1;
return CR_WRONG_USAGE;
}
building = world->buildings.all.at(index);
}
if(all || find_count)
{
size_t count = 0;
for(size_t c = 0; c < world->units.all.size(); c++)
{
df::unit *unit = world->units.all[c];
if(find_race && getRaceName(unit) != target_race)
continue;
// ignore own dwarves by default
if(isOwnCiv(unit) && isOwnRace(unit))
{
if(!find_race)
{
continue;
}
}
if( (find_unassigned && isAssigned(unit))
|| (isContainedInItem(unit) && (find_uncaged || isBuiltCageAtPos(unit->pos)))
|| (isChained(unit))
|| (find_caged && !isContainedInItem(unit))
|| (find_own && !isOwnCiv(unit))
|| (find_foreign && isOwnCiv(unit))
|| (find_tame && !isTame(unit))
|| (find_untrained && isTrained(unit))
|| (find_war && !isWar(unit))
|| (find_agemin && getUnitAge(unit)<target_agemin)
|| (find_agemax && getUnitAge(unit)>target_agemax)
|| (find_grazer && !isGrazer(unit))
|| (find_egglayer && !isEggLayer(unit))
|| (find_milkable && !isMilkable(unit))
|| (find_male && !isMale(unit))
|| (find_female && !isFemale(unit))
)
continue;
if(unit_info)
{
if(unit->pos.x <0 || unit->pos.y<0 || unit->pos.z<0)
out << "invalid unit pos" << endl;
unitInfo(out, unit, verbose);
}
else if(zone_assign)
{
command_result result = assignUnitToBuilding(out, unit, building, verbose);
if(result != CR_OK)
return result;
}
else if(unit_slaughter)
{
doMarkForSlaughter(unit);
}
count++;
if(find_count && count >= target_count)
break;
}
out << "Processed creatures: " << count << endl;
}
else
{
// must have unit selected
df::unit *unit = getSelectedUnit(out);
if (!unit)
{
out << "No unit selected." << endl;
return CR_WRONG_USAGE;
}
if(unit_info)
{
unitInfo(out, unit, verbose);
return CR_OK;
}
else if(zone_assign)
{
return assignUnitToBuilding(out, unit, building, verbose);
}
else if(unit_slaughter)
{
doMarkForSlaughter(unit);
return CR_OK;
}
}
}
// de-assign from pen or pit
// using the zone tool to free creatures from cages or chains
// is pointless imo since that is already quite easy using the ingame UI.
// but it's easy to implement so I might as well add it later
if(zone_unassign)
{
// must have unit selected
df::unit *unit = getSelectedUnit(out);
if (!unit)
{
out << "No unit selected." << endl;
return CR_WRONG_USAGE;
}
// remove assignment reference from unit and old zone
if(unassignUnitFromZone(unit))
out << "Unit unassigned." << endl;
else
out << "Unit is not assigned to an activity zone!" << endl;
return CR_OK;
}
return CR_OK;
}