dfhack/library/modules
lethosor a56a427d12 Make Filesystem::is* functions handle nonexistent paths properly
If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
..
Buildings.cpp Fix some Lua things 2015-01-29 19:56:50 -05:00
Burrows.cpp
Constructions.cpp
Engravings.cpp
EventManager.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Filesystem.cpp Make Filesystem::is* functions handle nonexistent paths properly 2015-09-19 17:34:58 -04:00
Graphic.cpp
Gui.cpp Allow commands invoked through command-prompt to access selected items/units/buildings 2014-11-25 20:25:31 -05:00
Items.cpp Detect null unit pointer in Items::createItem() 2015-06-09 14:02:42 -04:00
Job.cpp
MapCache.cpp Fix MapCache compiling error on Windows 2015-01-05 17:28:42 -05:00
Maps.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Materials.cpp Change tabs to spaces. 2015-05-07 20:50:19 -07:00
Notes.cpp
Once.cpp
Random.cpp
Screen.cpp Allow Lua screens to allow OPTIONS to work 2015-06-05 18:45:52 -04:00
Translation.cpp Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Units.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Vermin.cpp
Windows.cpp
World.cpp Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
kitchen.cpp