..
Buildings.h
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Burrows.h
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Constructions.h
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Engravings.h
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Graphic.h
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Gui.h
Add a mechanism converting ui focus to a string representation.
2012-05-19 19:50:36 +04:00
Items.h
Remove stuff that shouldn't be in the core, and expose to lua what's left.
2012-05-20 21:57:45 +04:00
Job.h
Add api for enabling liquid and temperature updates for blocks.
2012-05-12 20:12:09 +04:00
MapCache.h
Add api for enabling liquid and temperature updates for blocks.
2012-05-12 20:12:09 +04:00
Maps.h
Improve lua api for tile biome access.
2012-05-13 13:58:41 +04:00
Materials.h
Refactor MapCache: make it parse everything that is known re tiles & mats.
2012-04-19 19:17:07 +04:00
Notes.h
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Translation.h
Add a few more lua api functions, documentation, and unit sort orders.
2012-04-23 21:30:53 +04:00
Units.h
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Vegetation.h
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Vermin.h
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Windows.h
Enable warnings correctly on linux and fix a lot of them.
2012-04-20 13:30:37 +04:00
World.h
Add a World::GetPersistentData version that auto-adds if not found.
2012-04-05 11:32:23 +04:00
kitchen.h
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00