83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <vector>
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#include <string>
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#include <luamain.h>
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using std::vector;
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using std::string;
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using namespace DFHack;
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static SDL::Mutex *mymutex=0;
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DFhackCExport command_result dfusion (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "dfusion";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("DFusion","Init dfusion system.",dfusion));
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mymutex=SDL_CreateMutex();
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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// shutdown stuff
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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/*if(timering == true)
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{
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uint64_t time2 = GetTimeMs64();
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uint64_t delta = time2-timeLast;
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timeLast = time2;
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c->con.print("Time delta = %d ms\n", delta);
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}
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return CR_OK;*/
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SDL_mutexP(mymutex); //TODO: make lua thread safe (somehow)...
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lua::state s=lua::glua::Get();
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s.getglobal("OnTick");
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if(s.is<lua::function>())
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{
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s.pcall();
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}
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s.settop(0);
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SDL_mutexV(mymutex);
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return CR_OK;
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}
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DFhackCExport command_result dfusion (Core * c, vector <string> & parameters)
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{
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// do stuff
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Console &con=c->con;
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SDL_mutexP(mymutex);
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try{
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lua::glua::Get().loadfile("dfusion/init.lua"); //load script
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lua::glua::Get().pcall(0,0);// run it
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}
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catch(lua::exception &e)
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{
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con.printerr("Error:%s\n",e.what());
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}
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lua::glua::Get().settop(0);// clean up
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SDL_mutexV(mymutex);
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return CR_OK;
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}
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