180 lines
6.7 KiB
Lua
180 lines
6.7 KiB
Lua
local _ENV = mkmodule('plugins.sort.places')
|
|
|
|
local sortoverlay = require('plugins.sort.sortoverlay')
|
|
local locationselector = require('plugins.sort.locationselector')
|
|
local info_overlay = require('plugins.sort.info')
|
|
local widgets = require('gui.widgets')
|
|
local utils = require('utils')
|
|
|
|
local info = df.global.game.main_interface.info
|
|
local buildings = info.buildings
|
|
|
|
local zone_names = {
|
|
[df.civzone_type.MeetingHall] = 'Meeting Area',
|
|
[df.civzone_type.Bedroom] = 'Bedroom',
|
|
[df.civzone_type.DiningHall] = 'Dining Hall',
|
|
[df.civzone_type.Pen] = 'Pen Pasture',
|
|
[df.civzone_type.Pond] = 'Pit Pond',
|
|
[df.civzone_type.WaterSource] = 'Water Source',
|
|
[df.civzone_type.Dungeon] = 'Dungeon',
|
|
[df.civzone_type.FishingArea] = 'Fishing',
|
|
[df.civzone_type.SandCollection] = 'Sand',
|
|
[df.civzone_type.Office] = 'Office',
|
|
[df.civzone_type.Dormitory] = 'Dormitory',
|
|
[df.civzone_type.Barracks] = 'Barrachs',
|
|
[df.civzone_type.ArcheryRange] = 'Archery Range',
|
|
[df.civzone_type.Dump] = 'Garbage Dump',
|
|
[df.civzone_type.AnimalTraining] = 'Animal Training',
|
|
[df.civzone_type.Tomb] = 'Tomb',
|
|
[df.civzone_type.PlantGathering] = 'Gather Fruit',
|
|
[df.civzone_type.ClayCollection] = 'Clay'
|
|
}
|
|
|
|
-- I used strings rather than df.civzone_type because nobody is going to search "MeadHall" they're going to search "Tavern"
|
|
local language_name_types = {
|
|
[df.language_name_type.SymbolFood] = 'Inn Tavern',
|
|
[df.language_name_type.Temple] = 'Temple',
|
|
[df.language_name_type.Hospital] = 'Hospital',
|
|
[df.language_name_type.Guildhall] = 'Guildhall',
|
|
[df.language_name_type.Library] = 'Library',
|
|
}
|
|
|
|
local function get_location_religion(religion_id, religion_type)
|
|
if religion_type == df.temple_deity_type.None then return 'Temple'
|
|
else return locationselector.get_religion_string(religion_id, religion_type) or '' end
|
|
end
|
|
|
|
local function get_default_zone_name(zone_type)
|
|
return zone_names[zone_type] or ''
|
|
end
|
|
|
|
local function get_zone_search_key(zone)
|
|
local site = df.global.world.world_data.active_site[0]
|
|
local result = {}
|
|
|
|
-- allow zones to be searchable by their name
|
|
if #zone.name == 0 then
|
|
table.insert(result, get_default_zone_name(zone.type))
|
|
else
|
|
table.insert(result, zone.name)
|
|
end
|
|
|
|
-- allow zones w/ assignments to be searchable by their assigned unit
|
|
if zone.assigned_unit ~= nil then
|
|
table.insert(result, sortoverlay.get_unit_search_key(zone.assigned_unit))
|
|
end
|
|
|
|
-- allow zones to be searchable by type
|
|
if zone.location_id == -1 then -- zone is NOT a special location and we don't need to do anything special for type searching
|
|
table.insert(result, df.civzone_type[zone.type]);
|
|
else -- zone is a special location and we need to get its type from world data
|
|
local building, success = utils.binsearch(site.buildings, zone.location_id, 'id')
|
|
|
|
if success and building.name then
|
|
table.insert(result, language_name_types[building.name.type] or '')
|
|
if building.name.has_name then
|
|
table.insert(result, dfhack.TranslateName(building.name, true))
|
|
end
|
|
end
|
|
end
|
|
|
|
-- allow barracks to be searchable by assigned squad
|
|
for _, squad in ipairs(zone.squad_room_info) do
|
|
table.insert(result, dfhack.military.getSquadName(squad.squad_id))
|
|
end
|
|
|
|
return table.concat(result, ' ')
|
|
end
|
|
|
|
local function get_location_search_key(zone)
|
|
local site = df.global.world.world_data.active_site[0]
|
|
local result = {}
|
|
|
|
-- get language_name and type (we dont need user-given zone name because it does not appear on this page)
|
|
local building, success = utils.binsearch(site.buildings, zone.location_id, 'id')
|
|
if success and building.name then
|
|
table.insert(result, language_name_types[building.name.type] or '')
|
|
if building.name.has_name then
|
|
table.insert(result, dfhack.TranslateName(building.name, true))
|
|
end
|
|
|
|
-- for temples and guildhalls, get assigned organization
|
|
if df.abstract_building_templest:is_instance(building) then
|
|
table.insert(result, get_location_religion(building.deity_data.Deity or building.deity_data.Religion, building.deity_type))
|
|
elseif df.abstract_building_guildhallst:is_instance(building) then
|
|
local dwarfified_profession = locationselector.get_profession_string(building.contents.profession)
|
|
table.insert(result, dwarfified_profession)
|
|
end
|
|
|
|
end
|
|
|
|
return table.concat(result, ' ')
|
|
end
|
|
|
|
-- ----------------------
|
|
-- PlacesOverlay
|
|
--
|
|
|
|
PlacesOverlay = defclass(PlacesOverlay, sortoverlay.SortOverlay)
|
|
PlacesOverlay.ATTRS{
|
|
default_pos={x=71, y=9},
|
|
viewscreens='dwarfmode/Info',
|
|
frame={w=40, h=6}
|
|
}
|
|
|
|
function PlacesOverlay:init()
|
|
self:addviews{
|
|
widgets.BannerPanel{
|
|
view_id='panel',
|
|
frame={l=0, t=0, r=0, h=1},
|
|
visible=self:callback('get_key'),
|
|
subviews={
|
|
widgets.EditField{
|
|
view_id='search',
|
|
frame={l=1, t=0, r=1},
|
|
label_text="Search: ",
|
|
key='CUSTOM_ALT_S',
|
|
on_change=function(text) self:do_search(text) end,
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
self:register_handler('ZONES', buildings.list[df.buildings_mode_type.ZONES], curry(sortoverlay.single_vector_search, {get_search_key_fn=get_zone_search_key}))
|
|
self:register_handler('LOCATIONS', buildings.list[df.buildings_mode_type.LOCATIONS], curry(sortoverlay.single_vector_search, {get_search_key_fn=get_location_search_key}))
|
|
end
|
|
|
|
function PlacesOverlay:get_key()
|
|
if info.current_mode == df.info_interface_mode_type.BUILDINGS then
|
|
-- TODO: Replace nested if with 'return df.buildings_mode_type[buildings.mode]' once other handlers are written
|
|
-- Not there right now so it doesn't render a search bar on unsupported Places subpages
|
|
if buildings.mode == df.buildings_mode_type.ZONES then
|
|
return 'ZONES'
|
|
elseif buildings.mode == df.buildings_mode_type.LOCATIONS then
|
|
return 'LOCATIONS'
|
|
end
|
|
end
|
|
end
|
|
|
|
function PlacesOverlay:updateFrames()
|
|
local ret = info_overlay.resize_overlay(self)
|
|
local l, t = info_overlay.get_panel_offsets()
|
|
local frame = self.subviews.panel.frame
|
|
if frame.l == l and frame.t == t then return ret end
|
|
frame.l, frame.t = l, t
|
|
local frame2 = self.subviews.subset_panel.frame
|
|
frame2.l, frame2.t = l, t + 1
|
|
local frame3 = self.subviews.subfilter_panel.frame
|
|
frame3.l, frame3.t = l, t + 2
|
|
return true
|
|
end
|
|
|
|
function PlacesOverlay:onRenderBody(dc)
|
|
PlacesOverlay.super.onRenderBody(self, dc)
|
|
if self:updateFrames() then
|
|
self:updateLayout()
|
|
end
|
|
end
|
|
|
|
return _ENV
|