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Buildings.cpp
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No need to start Buildings for reading the custom types
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2011-02-25 03:13:50 +01:00 |
Buildings_C.cpp
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added tree buffer allocators
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2011-03-11 16:58:22 -06:00 |
Constructions.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Constructions_C.cpp
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cleaned up header includes
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2010-05-26 14:51:21 -05:00 |
Creatures.cpp
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Many fixes, still many to go.
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2011-02-18 02:51:17 +01:00 |
Creatures_C.cpp
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added tree buffer allocators
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2011-03-11 16:58:22 -06:00 |
Graveyard.cpp
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A little cleanup in Context.cpp, started work on 31.19
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2011-02-16 19:29:16 +01:00 |
Gui.cpp
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Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
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2010-09-13 09:45:53 -04:00 |
Gui_C.cpp
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added SetPauseState wrapper
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2010-09-16 13:10:13 -05:00 |
Items.cpp
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A little cleanup in Context.cpp, started work on 31.19
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2011-02-16 19:29:16 +01:00 |
Items_C.cpp
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updated to use the allocator callbacks correctly
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2011-03-09 12:26:04 -06:00 |
Maps.cpp
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Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig.
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2011-03-11 03:09:45 +01:00 |
Maps_C.cpp
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added Maps_ReadLocalFeatures
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2011-03-14 14:59:31 -05:00 |
Materials.cpp
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Material fix, custom reaction items seem to work again with offset update and bars work
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2010-10-27 22:30:58 -05:00 |
Materials_C.cpp
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Materials_getRaceEx finally works as expected
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2011-03-11 14:10:51 -06:00 |
Position.cpp
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Added a common exception for DFHack, made World and Position use it for feature detection.
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2010-09-01 18:03:52 +02:00 |
Position_C.cpp
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added tree buffer allocators
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2011-03-11 16:58:22 -06:00 |
Translation.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Translation_C.cpp
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updated to use the allocator callbacks correctly
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2011-03-09 12:26:04 -06:00 |
Vegetation.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Vegetation_C.cpp
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Fun and games. Also turning old DFWindow class into a module tracked by Context.
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2010-05-26 12:24:45 +02:00 |
WindowIO-linux.cpp
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Fun and games. Also turning old DFWindow class into a module tracked by Context.
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2010-05-26 12:24:45 +02:00 |
WindowIO-windows.cpp
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fix the WindowIO-windows.cpp module to work correctly with the new DF, also made it a little simpler.
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2010-09-19 19:50:20 -04:00 |
WindowIO_C.cpp
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changed a couple of argument types to be more explicit
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2011-03-03 14:15:38 -06:00 |
World.cpp
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Game/Control mode improvements. Use dfposition to check them.
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2011-03-01 22:18:26 +01:00 |
World_C.cpp
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updated to use t_gamemodes struct in Read/WriteGameMode calls
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2011-03-03 10:18:27 -06:00 |