50 lines
1.8 KiB
ReStructuredText
50 lines
1.8 KiB
ReStructuredText
.. _job:
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jobutils
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========
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Tags:
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:dfhack-keybind:`job`
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:dfhack-keybind:`job-duplicate`
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:dfhack-keybind:`job-material`
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Usage:
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``job``
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Print details of the current job. The job can be selected in a workshop or
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the unit/jobs screen.
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``job list``
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Print details of all jobs in the selected workshop.
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``job item-material <item-idx> <material[:subtoken]>``
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Replace the exact material id in the job item.
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``job item-type <item-idx> <type[:subtype]>``
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Replace the exact item type id in the job item.
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``job-duplicate``
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Duplicates the highlighted job. Must be in :kbd:`q` mode and have a workshop
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or furnace building selected.
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``job-material <inorganic-token>``
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Alters the material of the selected job (in :kbd:`q` mode) or jumps to the
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selected material when choosing the building component of a planned building
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(in :kbd:`b` mode). Note that this form of the command can only handle
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inorganic materials.
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Use the ``job`` and ``job list`` commands to discover the type and material ids
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for existing jobs, or use the following commands to see the full lists::
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lua @df.item_type
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lua "for i,mat in ipairs(df.global.world.raws.inorganics) do if mat.material.flags.IS_STONE and not mat.material.flags.NO_STONE_STOCKPILE then print(i, mat.id) end end"
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Examples
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--------
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``job-material GNEISS``
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Change the selected "Construct rock Coffin" job at a Mason's workshop to
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"Construct gneiss coffin".
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``job item-material 2 MARBLE``
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Change the selected "Construct Traction Bench" job (which has three source
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items: a table, a mechanism, and a chain) to specifically use a marble
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mechanism.
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``job item-type 2 TABLE``
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Change the selected "Encrust furniture with blue jade" job (which has two
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source items: a cut gem and a piece of improvable furniture) to specifically
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use a table instead of just any furniture.
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