59 lines
2.2 KiB
ReStructuredText
59 lines
2.2 KiB
ReStructuredText
burrows
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=======
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Tags:
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:dfhack-keybind:`burrow`
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:index:`Auto-expand burrows as you dig.
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<burrows (plugin); Auto-expand burrows as you dig.>` When a wall inside a burrow
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with a name ending in ``+`` is dug out, the burrow will be extended to
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newly-revealed adjacent walls. Note that digging 1-wide corridors with the miner
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inside the burrow is **SLOW**.
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You can also use the ``burrow`` command to
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:index:`quickly add units/tiles to burrows.
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<burrow; Quickly add units/tiles to burrows.>`
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Usage:
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``enable burrows``
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Enable the plugin for the auto-grow feature (see
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``burrow enable auto-grow`` below)
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``burrow enable auto-grow``
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When a wall inside a burrow with a name ending in '+' is dug out, the burrow
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will be extended to newly-revealed adjacent walls. This final '+' may be
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omitted in burrow name args of other ``burrows`` commands. Note that digging
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1-wide corridors with the miner inside the burrow is SLOW. Be sure to also
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run ``enable burrows`` for this feature to work.
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``burrow disable auto-grow``
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Disables auto-grow processing.
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``burrow clear-unit <burrow> [<burrow> ...]``
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Remove all units from the named burrows.
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``burrow clear-tiles <burrow> [<burrow> ...]``
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Remove all tiles from the named burrows.
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``burrow set-units target-burrow <burrow> [<burrow> ...]``
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Clear all units from the target burrow, then add units from the named source
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burrows.
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``burrow add-units target-burrow <burrow> [<burrow> ...]``
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Add units from the source burrows to the target.
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``burrow remove-units target-burrow <burrow> [<burrow> ...]``
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Remove units in source burrows from the target.
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``burrow set-tiles target-burrow <burrow> [<burrow> ...]``
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Clear target burrow tiles and adds tiles from the names source burrows.
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``burrow add-tiles target-burrow <burrow> [<burrow> ...]``
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Add tiles from the source burrows to the target.
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``burrow remove-tiles target-burrow <burrow> [<burrow> ...]``
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Remove tiles in source burrows from the target.
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In place of a source burrow, you can use one of the following keywords:
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- ``ABOVE_GROUND``
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- ``SUBTERRANEAN``
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- ``INSIDE``
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- ``OUTSIDE``
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- ``LIGHT``
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- ``DARK``
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- ``HIDDEN``
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- ``REVEALED``
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to add tiles with the given properties.
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