dfhack/plugins/lua/sort/locationselector.lua

68 lines
2.1 KiB
Lua

local _ENV = mkmodule('plugins.sort.locationselector')
local sortoverlay = require('plugins.sort.sortoverlay')
local widgets = require('gui.widgets')
local location_selector = df.global.game.main_interface.location_selector
-- ----------------------
-- LocationSelectorOverlay
--
LocationSelectorOverlay = defclass(LocationSelectorOverlay, sortoverlay.SortOverlay)
LocationSelectorOverlay.ATTRS{
default_pos={x=48, y=7},
viewscreens='dwarfmode/LocationSelector',
frame={w=26, h=1},
}
local function get_religion_string(religion_id, religion_type)
if religion_id == -1 then return end
local entity
if religion_type == 0 then
entity = df.historical_figure.find(religion_id)
elseif religion_type == 1 then
entity = df.historical_entity.find(religion_id)
end
if not entity then return end
return dfhack.TranslateName(entity.name, true)
end
local function get_profession_string(profession)
return df.profession[profession]:gsub('_', ' ')
end
function LocationSelectorOverlay:init()
self:addviews{
widgets.BannerPanel{
frame={l=0, t=0, r=0, h=1},
visible=self:callback('get_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=1, t=0, r=1},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=function(text) self:do_search(text) end,
},
},
},
}
self:register_handler('TEMPLE', location_selector.valid_religious_practice_id,
curry(sortoverlay.flags_vector_search, {get_search_key_fn=get_religion_string},
location_selector.valid_religious_practice))
self:register_handler('GUILDHALL', location_selector.valid_craft_guild_type,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_profession_string}))
end
function LocationSelectorOverlay:get_key()
if location_selector.choosing_temple_religious_practice then
return 'TEMPLE'
elseif location_selector.choosing_craft_guild then
return 'GUILDHALL'
end
end
return _ENV