77 lines
2.5 KiB
YAML
77 lines
2.5 KiB
YAML
name: Deploy to Steam
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on:
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workflow_dispatch:
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inputs:
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commit_hash:
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description: Commit hash
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type: string
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required: true
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version:
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description: Version
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type: string
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required: true
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release_channel:
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description: Release channel
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type: string
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required: true
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default: staging
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jobs:
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deploy-to-steam:
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name: Deploy to Steam
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runs-on: ubuntu-22.04
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steps:
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install ccache
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- name: Clone DFHack
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uses: actions/checkout@v3
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with:
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submodules: true
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fetch-depth: 0
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ref: ${{ github.event.inputs.commit_hash }}
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- name: Fetch ccache
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uses: actions/cache@v3
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with:
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path: build/win64-cross/ccache
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key: ccache-win64-cross-msvc-${{ github.event.inputs.commit_hash }}
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restore-keys: |
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ccache-win64-cross-msvc-${{ github.event.inputs.commit_hash }}
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ccache-win64-cross-msvc
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- name: Restore steam SDK
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uses: actions/cache@v3
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with:
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path: depends/steam
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key: steam-sdk-156
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enableCrossOsArchive: true
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- name: Cross-compile win64 artifacts
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env:
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CMAKE_EXTRA_ARGS: '-DBUILD_STONESENSE:BOOL=1 -DBUILD_DFLAUNCH:BOOL=1'
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steam_username: ${{ secrets.STEAM_SDK_USERNAME }}
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steam_password: ${{ secrets.STEAM_SDK_PASSWORD }}
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run: |
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echo "commit: ${{ github.event.inputs.commit_hash }}"
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echo "version: ${{ github.event.inputs.version }}"
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echo "release_channel: ${{ github.event.inputs.release_channel }}"
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echo
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cd build
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bash -x build-win64-from-linux.sh
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ccache -d win64-cross/ccache --max-size 200M
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ccache -d win64-cross/ccache --cleanup
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ccache -d win64-cross/ccache --show-stats
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- name: Steam deploy
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uses: game-ci/steam-deploy@v2
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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password: ${{ secrets.STEAM_PASSWORD }}
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configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
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ssfnFileName: ${{ secrets.STEAM_SSFN_FILE_NAME }}
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ssfnFileContents: ${{ secrets.STEAM_SSFN_FILE_CONTENTS }}
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appId: 2346660
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buildDescription: ${{ github.event.inputs.version }}
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rootPath: build
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depot1Path: win64-cross/output
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releaseBranch: ${{ github.event.inputs.release_channel }}
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