915 lines
34 KiB
C++
915 lines
34 KiB
C++
// A container for random minor tweaks that don't fit anywhere else,
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// in order to avoid creating lots of plugins and polluting the namespace.
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "modules/Units.h"
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#include "modules/Items.h"
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#include "modules/Job.h"
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#include "modules/Materials.h"
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#include "modules/MapCache.h"
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#include "modules/Buildings.h"
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#include "modules/Filesystem.h"
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#include "MiscUtils.h"
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#include "DataDefs.h"
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#include <VTableInterpose.h>
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#include "../uicommon.h"
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#include "df/ui.h"
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#include "df/world.h"
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#include "df/squad.h"
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#include "df/unit.h"
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#include "df/unit_soul.h"
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#include "df/historical_entity.h"
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#include "df/historical_figure.h"
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#include "df/historical_figure_info.h"
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#include "df/identity.h"
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#include "df/language_name.h"
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#include "df/incident.h"
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#include "df/crime.h"
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#include "df/unit_inventory_item.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_kitchenprefst.h"
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#include "df/viewscreen_layer_unit_actionst.h"
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#include "df/squad_order_trainst.h"
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#include "df/ui_build_selector.h"
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#include "df/ui_sidebar_menus.h"
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#include "df/building_trapst.h"
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#include "df/building_workshopst.h"
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#include "df/item_actual.h"
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#include "df/item_crafted.h"
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#include "df/item_armorst.h"
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#include "df/item_helmst.h"
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#include "df/item_glovesst.h"
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#include "df/item_shoesst.h"
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#include "df/item_pantsst.h"
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#include "df/item_liquid_miscst.h"
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#include "df/item_powder_miscst.h"
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#include "df/item_barst.h"
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#include "df/item_threadst.h"
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#include "df/item_clothst.h"
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#include "df/spatter.h"
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#include "df/layer_object.h"
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#include "df/reaction.h"
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#include "df/reaction_reagent_itemst.h"
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#include "df/reaction_reagent_flags.h"
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#include "df/viewscreen_setupdwarfgamest.h"
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#include "df/viewscreen_layer_assigntradest.h"
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#include "df/viewscreen_tradegoodsst.h"
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#include "df/viewscreen_layer_militaryst.h"
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#include "df/squad_position.h"
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#include "df/job.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/unit_health_info.h"
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#include "df/activity_entry.h"
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#include "df/activity_event_combat_trainingst.h"
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#include "df/activity_event_individual_skill_drillst.h"
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#include "df/activity_event_skill_demonstrationst.h"
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#include "df/activity_event_sparringst.h"
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//#include "df/building_hivest.h"
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#include <stdlib.h>
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#include <unordered_map>
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#include "tweaks/adamantine-cloth-wear.h"
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#include "tweaks/advmode-contained.h"
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#include "tweaks/block-labors.h"
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#include "tweaks/burrow-name-cancel.h"
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#include "tweaks/cage-butcher.h"
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#include "tweaks/civ-agreement-ui.h"
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#include "tweaks/condition-material.h"
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#include "tweaks/craft-age-wear.h"
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#include "tweaks/eggs-fertile.h"
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#include "tweaks/embark-profile-name.h"
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#include "tweaks/farm-plot-select.h"
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#include "tweaks/fast-heat.h"
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#include "tweaks/fast-trade.h"
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#include "tweaks/fps-min.h"
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#include "tweaks/hide-priority.h"
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#include "tweaks/hotkey-clear.h"
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#include "tweaks/import-priority-category.h"
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#include "tweaks/kitchen-prefs-color.h"
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#include "tweaks/kitchen-prefs-empty.h"
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#include "tweaks/max-wheelbarrow.h"
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#include "tweaks/military-assign.h"
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#include "tweaks/pausing-fps-counter.h"
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#include "tweaks/nestbox-color.h"
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#include "tweaks/shift-8-scroll.h"
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#include "tweaks/stable-cursor.h"
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#include "tweaks/title-start-rename.h"
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#include "tweaks/tradereq-pet-gender.h"
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using std::set;
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using std::vector;
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using std::string;
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using std::endl;
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("tweak");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(enabler);
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(ui_build_selector);
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REQUIRE_GLOBAL(ui_building_in_assign);
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REQUIRE_GLOBAL(ui_building_in_resize);
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REQUIRE_GLOBAL(ui_building_item_cursor);
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REQUIRE_GLOBAL(ui_look_cursor);
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REQUIRE_GLOBAL(ui_menu_width);
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REQUIRE_GLOBAL(ui_sidebar_menus);
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REQUIRE_GLOBAL(ui_unit_view_mode);
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REQUIRE_GLOBAL(ui_workshop_in_add);
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REQUIRE_GLOBAL(world);
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using namespace DFHack::Gui;
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class tweak_onupdate_hookst {
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public:
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typedef void(*T_callback)(void);
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tweak_onupdate_hookst(std::string name_, T_callback cb)
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:enabled(false), name(name_), callback(cb) {}
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bool enabled;
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std::string name;
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T_callback callback;
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};
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static command_result tweak(color_ostream &out, vector <string> & parameters);
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static std::multimap<std::string, VMethodInterposeLinkBase> tweak_hooks;
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static std::multimap<std::string, tweak_onupdate_hookst> tweak_onupdate_hooks;
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#define TWEAK_HOOK(tweak, cls, func) tweak_hooks.insert(std::pair<std::string, VMethodInterposeLinkBase>\
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(tweak, INTERPOSE_HOOK(cls, func)))
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#define TWEAK_ONUPDATE_HOOK(tweak, func) tweak_onupdate_hooks.insert(\
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std::pair<std::string, tweak_onupdate_hookst>(tweak, tweak_onupdate_hookst(#func, func)))
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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is_enabled = true; // Allow plugin_onupdate to work (subcommands are enabled individually)
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commands.push_back(PluginCommand(
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"tweak", "Various tweaks for minor bugs.", tweak, false,
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" tweak clear-missing\n"
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" Remove the missing status from the selected unit.\n"
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" tweak clear-ghostly\n"
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" Remove the ghostly status from the selected unit.\n"
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" Intended to fix the case where you can't engrave memorials for ghosts.\n"
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" Note that this is very dirty and possibly dangerous!\n"
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" Most probably does not have the positive effect of a proper burial.\n"
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" tweak fixmigrant\n"
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" Remove the resident/merchant flag from the selected unit.\n"
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" Intended to fix bugged migrants/traders who stay at the\n"
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" map edge and don't enter your fort. Only works for\n"
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" dwarves (or generally the player's race in modded games).\n"
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" tweak makeown\n"
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" Force selected unit to become a member of your fort.\n"
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" Can be abused to grab caravan merchants and escorts, even if\n"
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" they don't belong to the player's race. Foreign sentients\n"
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" (humans, elves) can be put to work, but you can't assign rooms\n"
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" to them and they don't show up in DwarfTherapist because the\n"
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" game treats them like pets.\n"
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" tweak stable-cursor [disable]\n"
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" Keeps exact position of dwarfmode cursor during exits to main menu.\n"
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" E.g. allows switching between t/q/k/d without losing position.\n"
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/*" tweak fix-dimensions [disable]\n"
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" Fixes subtracting small amount of thread/cloth/liquid from a stack\n"
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" by splitting the stack and subtracting from the remaining single item.\n"*/
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" tweak adamantine-cloth-wear [disable]\n"
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" Stops adamantine clothing from wearing out while being worn (bug 6481).\n"
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" tweak advmode-contained [disable]\n"
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" Fixes custom reactions with container inputs in advmode. The issue is\n"
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" that the screen tries to force you to select the contents separately\n"
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" from the container. This forcefully skips child reagents.\n"
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" tweak burrow-name-cancel [disable]\n"
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" Implements the \"back\" option when renaming a burrow.\n"
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" tweak block-labors [disable]\n"
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" Prevents labors that can't be used from being toggled.\n"
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" tweak cage-butcher [disable]\n"
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" Adds an option to butcher units when viewing cages.\n"
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" tweak civ-view-agreement\n"
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" Fixes overlapping text on the \"view agreement\" screen\n"
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" tweak condition-material\n"
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" Fixes a crash in the work order contition material list (bug 9905).\n"
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" tweak craft-age-wear [disable]\n"
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" Makes cloth and leather items wear out at the correct rate (bug 6003).\n"
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" tweak embark-profile-name [disable]\n"
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" Allows the use of lowercase letters when saving embark profiles\n"
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" tweak eggs-fertile [disable]\n"
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" Displays a fertile/infertile indicator on nestboxes\n"
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" tweak farm-plot-select [disable]\n"
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" Adds \"Select all\" and \"Deselect all\" options to farm plot menus\n"
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" tweak fast-heat <max-ticks>\n"
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" Further improves temperature updates by ensuring that 1 degree of\n"
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" item temperature is crossed in no more than specified number of frames\n"
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" when updating from the environment temperature. Use 0 to disable.\n"
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" tweak fast-trade [disable]\n"
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" Makes Shift-Enter in the Move Goods to Depot and Trade screens select\n"
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" the current item (fully, in case of a stack), and scroll down one line.\n"
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" tweak fps-min [disable]\n"
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" Fixes the in-game minimum FPS setting (bug 6277)\n"
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" tweak hide-priority [disable]\n"
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" Adds an option to hide designation priority indicators\n"
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" tweak hotkey-clear [disable] \n"
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" Adds an option to clear currently-bound hotkeys\n"
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" tweak import-priority-category [disable]\n"
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" When meeting with a liaison, makes Shift+Left/Right arrow adjust\n"
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" the priority of an entire category of imports.\n"
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" tweak kitchen-prefs-color [disable]\n"
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" Changes color of enabled items to green in kitchen preferences\n"
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" tweak kitchen-prefs-empty [disable]\n"
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" Fixes a layout issue with empty kitchen tabs (bug 9000)\n"
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" tweak max-wheelbarrow [disable]\n"
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" Allows assigning more than 3 wheelbarrows to a stockpile\n"
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" tweak nestbox-color [disable]\n"
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" Makes built nestboxes use the color of their material\n"
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" tweak military-color-assigned [disable]\n"
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" Color squad candidates already assigned to other squads in brown/green\n"
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" to make them stand out more in the list.\n"
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" tweak military-stable-assign [disable]\n"
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" Preserve list order and cursor position when assigning to squad,\n"
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" i.e. stop the rightmost list of the Positions page of the military\n"
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" screen from constantly jumping to the top.\n"
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" tweak pausing-fps-counter [disable]\n"
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" Replace fortress mode FPS counter with one that stops counting \n"
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" when paused.\n"
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" tweak shift-8-scroll [disable]\n"
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" Gives Shift+8 (or *) priority when scrolling menus, instead of \n"
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" scrolling the map\n"
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" tweak title-start-rename [disable]\n"
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" Adds a safe rename option to the title screen \"Start Playing\" menu\n"
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" tweak tradereq-pet-gender [disable]\n"
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" Displays the gender of pets in the trade request list\n"
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// " tweak military-training [disable]\n"
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// " Speed up melee squad training, removing inverse dependency on unit count.\n"
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));
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TWEAK_HOOK("adamantine-cloth-wear", adamantine_cloth_wear_armor_hook, incWearTimer);
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TWEAK_HOOK("adamantine-cloth-wear", adamantine_cloth_wear_helm_hook, incWearTimer);
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TWEAK_HOOK("adamantine-cloth-wear", adamantine_cloth_wear_gloves_hook, incWearTimer);
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TWEAK_HOOK("adamantine-cloth-wear", adamantine_cloth_wear_shoes_hook, incWearTimer);
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TWEAK_HOOK("adamantine-cloth-wear", adamantine_cloth_wear_pants_hook, incWearTimer);
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TWEAK_HOOK("advmode-contained", advmode_contained_hook, feed);
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TWEAK_HOOK("block-labors", block_labors_hook, feed);
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TWEAK_HOOK("block-labors", block_labors_hook, render);
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TWEAK_HOOK("burrow-name-cancel", burrow_name_cancel_hook, feed);
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TWEAK_HOOK("cage-butcher", cage_butcher_hook, feed);
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TWEAK_HOOK("cage-butcher", cage_butcher_hook, render);
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TWEAK_HOOK("civ-view-agreement", civ_agreement_view_hook, render);
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TWEAK_HOOK("condition-material", condition_material_hook, feed);
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TWEAK_HOOK("craft-age-wear", craft_age_wear_hook, ageItem);
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TWEAK_HOOK("eggs-fertile", egg_fertile_hook, render);
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TWEAK_HOOK("embark-profile-name", embark_profile_name_hook, feed);
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TWEAK_HOOK("farm-plot-select", farm_select_hook, feed);
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TWEAK_HOOK("farm-plot-select", farm_select_hook, render);
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TWEAK_HOOK("fast-heat", fast_heat_hook, updateTempFromMap);
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TWEAK_HOOK("fast-heat", fast_heat_hook, updateTemperature);
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TWEAK_HOOK("fast-heat", fast_heat_hook, adjustTemperature);
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TWEAK_HOOK("fast-trade", fast_trade_assign_hook, feed);
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TWEAK_HOOK("fast-trade", fast_trade_select_hook, feed);
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TWEAK_ONUPDATE_HOOK("fps-min", fps_min_hook);
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TWEAK_HOOK("hide-priority", hide_priority_hook, feed);
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TWEAK_HOOK("hide-priority", hide_priority_hook, render);
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TWEAK_HOOK("hotkey-clear", hotkey_clear_hook, feed);
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TWEAK_HOOK("hotkey-clear", hotkey_clear_hook, render);
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TWEAK_HOOK("import-priority-category", takerequest_hook, feed);
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TWEAK_HOOK("import-priority-category", takerequest_hook, render);
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TWEAK_HOOK("kitchen-prefs-color", kitchen_prefs_color_hook, render);
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TWEAK_HOOK("kitchen-prefs-empty", kitchen_prefs_empty_hook, render);
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TWEAK_HOOK("max-wheelbarrow", max_wheelbarrow_hook, render);
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TWEAK_HOOK("max-wheelbarrow", max_wheelbarrow_hook, feed);
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TWEAK_HOOK("military-color-assigned", military_assign_hook, render);
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TWEAK_HOOK("military-stable-assign", military_assign_hook, feed);
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TWEAK_HOOK("nestbox-color", nestbox_color_hook, drawBuilding);
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TWEAK_HOOK("pausing-fps-counter", dwarfmode_pausing_fps_counter_hook, render);
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TWEAK_HOOK("pausing-fps-counter", title_pausing_fps_counter_hook, render);
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TWEAK_HOOK("shift-8-scroll", shift_8_scroll_hook, feed);
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TWEAK_HOOK("stable-cursor", stable_cursor_hook, feed);
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TWEAK_HOOK("title-start-rename", title_start_rename_hook, feed);
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TWEAK_HOOK("title-start-rename", title_start_rename_hook, render);
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TWEAK_HOOK("tradereq-pet-gender", pet_gender_hook, render);
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate (color_ostream &out)
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{
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for (auto it = tweak_onupdate_hooks.begin(); it != tweak_onupdate_hooks.end(); ++it)
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{
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tweak_onupdate_hookst hook = it->second;
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if (hook.enabled)
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hook.callback();
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out)
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{
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return CR_OK;
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}
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// to be called by tweak-fixmigrant
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// units forced into the fort by removing the flags do not own their clothes
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// which has the result that they drop all their clothes and become unhappy because they are naked
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// so we need to make them own their clothes and add them to their uniform
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command_result fix_clothing_ownership(color_ostream &out, df::unit* unit)
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{
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// first, find one owned item to initialize the vtable
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bool vt_initialized = false;
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size_t numItems = world->items.all.size();
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for(size_t i=0; i< numItems; i++)
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{
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df::item * item = world->items.all[i];
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if(Items::getOwner(item))
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{
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vt_initialized = true;
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break;
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}
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}
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if(!vt_initialized)
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{
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out << "fix_clothing_ownership: could not initialize vtable!" << endl;
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return CR_FAILURE;
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}
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int fixcount = 0;
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for(size_t j=0; j<unit->inventory.size(); j++)
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{
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df::unit_inventory_item* inv_item = unit->inventory[j];
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df::item* item = inv_item->item;
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// unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default)
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inv_item->item->flags.bits.forbid = 0;
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if(inv_item->mode == df::unit_inventory_item::T_mode::Worn)
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{
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// ignore armor?
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// it could be leather boots, for example, in which case it would not be nice to forbid ownership
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//if(item->getEffectiveArmorLevel() != 0)
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// continue;
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if(!Items::getOwner(item))
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{
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if(Items::setOwner(item, unit))
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{
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// add to uniform, so they know they should wear their clothes
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insert_into_vector(unit->military.uniforms[0], item->id);
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fixcount++;
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}
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else
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out << "could not change ownership for item!" << endl;
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}
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}
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}
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// clear uniform_drop (without this they would drop their clothes and pick them up some time later)
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unit->military.uniform_drop.clear();
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out << "ownership for " << fixcount << " clothes fixed" << endl;
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return CR_OK;
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}
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static void correct_dimension(df::item_actual *self, int32_t &delta, int32_t dim)
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{
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// Zero dimension or remainder?
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if (dim <= 0 || self->stack_size <= 1) return;
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int rem = delta % dim;
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if (rem == 0) return;
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// If destroys, pass through
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int intv = delta / dim;
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if (intv >= self->stack_size) return;
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// Subtract int part
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delta = rem;
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self->stack_size -= intv;
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if (self->stack_size <= 1) return;
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// If kills the item or cannot split, round up.
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if (!self->flags.bits.in_inventory || !Items::getContainer(self))
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{
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delta = dim;
|
|
return;
|
|
}
|
|
|
|
// Otherwise split the stack
|
|
color_ostream_proxy out(Core::getInstance().getConsole());
|
|
out.print("fix-dimensions: splitting stack #%d for delta %d.\n", self->id, delta);
|
|
|
|
auto copy = self->splitStack(self->stack_size-1, true);
|
|
if (copy) copy->categorize(true);
|
|
}
|
|
|
|
struct dimension_liquid_hook : df::item_liquid_miscst {
|
|
typedef df::item_liquid_miscst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
|
|
{
|
|
correct_dimension(this, delta, dimension);
|
|
return INTERPOSE_NEXT(subtractDimension)(delta);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dimension_liquid_hook, subtractDimension);
|
|
|
|
struct dimension_powder_hook : df::item_powder_miscst {
|
|
typedef df::item_powder_miscst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
|
|
{
|
|
correct_dimension(this, delta, dimension);
|
|
return INTERPOSE_NEXT(subtractDimension)(delta);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dimension_powder_hook, subtractDimension);
|
|
|
|
struct dimension_bar_hook : df::item_barst {
|
|
typedef df::item_barst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
|
|
{
|
|
correct_dimension(this, delta, dimension);
|
|
return INTERPOSE_NEXT(subtractDimension)(delta);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dimension_bar_hook, subtractDimension);
|
|
|
|
struct dimension_thread_hook : df::item_threadst {
|
|
typedef df::item_threadst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
|
|
{
|
|
correct_dimension(this, delta, dimension);
|
|
return INTERPOSE_NEXT(subtractDimension)(delta);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dimension_thread_hook, subtractDimension);
|
|
|
|
struct dimension_cloth_hook : df::item_clothst {
|
|
typedef df::item_clothst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
|
|
{
|
|
correct_dimension(this, delta, dimension);
|
|
return INTERPOSE_NEXT(subtractDimension)(delta);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(dimension_cloth_hook, subtractDimension);
|
|
|
|
/*
|
|
// Unit updates are executed based on an action divisor variable,
|
|
// which is computed from the alive unit count and has range 10-100.
|
|
static int adjust_unit_divisor(int value) {
|
|
return value*10/DF_GLOBAL_FIELD(ui, unit_action_divisor, 10);
|
|
}
|
|
|
|
static bool can_spar(df::unit *unit) {
|
|
return unit->counters2.exhaustion <= 2000 && // actually 4000, but leave a gap
|
|
(unit->status2.limbs_grasp_count > 0 || unit->status2.limbs_grasp_max == 0) &&
|
|
(!unit->health || (unit->health->flags.whole&0x7FF) == 0) &&
|
|
(!unit->job.current_job || unit->job.current_job->job_type != job_type::Rest);
|
|
}
|
|
|
|
static bool has_spar_inventory(df::unit *unit, df::job_skill skill)
|
|
{
|
|
using namespace df::enums::job_skill;
|
|
|
|
auto type = ENUM_ATTR(job_skill, type, skill);
|
|
|
|
if (type == job_skill_class::MilitaryWeapon)
|
|
{
|
|
for (size_t i = 0; i < unit->inventory.size(); i++)
|
|
{
|
|
auto item = unit->inventory[i];
|
|
if (item->mode == df::unit_inventory_item::Weapon &&
|
|
item->item->getMeleeSkill() == skill)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
switch (skill) {
|
|
case THROW:
|
|
case RANGED_COMBAT:
|
|
return false;
|
|
|
|
case SHIELD:
|
|
for (size_t i = 0; i < unit->inventory.size(); i++)
|
|
{
|
|
auto item = unit->inventory[i];
|
|
if (item->mode == df::unit_inventory_item::Weapon &&
|
|
item->item->getType() == item_type::SHIELD)
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
case ARMOR:
|
|
for (size_t i = 0; i < unit->inventory.size(); i++)
|
|
{
|
|
auto item = unit->inventory[i];
|
|
if (item->mode == df::unit_inventory_item::Worn &&
|
|
item->item->isArmorNotClothing())
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
struct military_training_ct_hook : df::activity_event_combat_trainingst {
|
|
typedef df::activity_event_combat_trainingst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
|
|
{
|
|
auto act = df::activity_entry::find(activity_id);
|
|
int cur_neid = act ? act->next_event_id : 0;
|
|
int cur_oc = organize_counter;
|
|
|
|
INTERPOSE_NEXT(process)(unit);
|
|
|
|
// Shorten the time it takes to organize stuff, so that in
|
|
// reality it remains the same instead of growing proportionally
|
|
// to the unit count.
|
|
if (organize_counter > cur_oc && organize_counter > 0)
|
|
organize_counter = adjust_unit_divisor(organize_counter);
|
|
|
|
if (act && act->next_event_id > cur_neid)
|
|
{
|
|
// New events were added. Check them.
|
|
for (size_t i = 0; i < act->events.size(); i++)
|
|
{
|
|
auto event = act->events[i];
|
|
if (event->flags.bits.dismissed || event->event_id < cur_neid)
|
|
continue;
|
|
|
|
if (auto sp = strict_virtual_cast<df::activity_event_sparringst>(event))
|
|
{
|
|
// Sparring has a problem in that all of its participants decrement
|
|
// the countdown variable. Fix this by multiplying it by the member count.
|
|
sp->countdown = sp->countdown * sp->participants.units.size();
|
|
}
|
|
else if (auto sd = strict_virtual_cast<df::activity_event_skill_demonstrationst>(event))
|
|
{
|
|
// Adjust initial counter values
|
|
sd->train_countdown = adjust_unit_divisor(sd->train_countdown);
|
|
sd->wait_countdown = adjust_unit_divisor(sd->wait_countdown);
|
|
|
|
// Check if the game selected the most skilled unit as the teacher
|
|
auto &units = sd->participants.units;
|
|
int maxv = -1, cur_xp = -1, minv = 0;
|
|
int best = -1;
|
|
size_t spar = 0;
|
|
|
|
for (size_t j = 0; j < units.size(); j++)
|
|
{
|
|
auto unit = df::unit::find(units[j]);
|
|
if (!unit) continue;
|
|
int xp = Units::getExperience(unit, sd->skill, true);
|
|
if (units[j] == sd->unit_id)
|
|
cur_xp = xp;
|
|
if (j == 0 || xp < minv)
|
|
minv = xp;
|
|
if (xp > maxv) {
|
|
maxv = xp;
|
|
best = j;
|
|
}
|
|
if (can_spar(unit) && has_spar_inventory(unit, sd->skill))
|
|
spar++;
|
|
}
|
|
|
|
#if 0
|
|
color_ostream_proxy out(Core::getInstance().getConsole());
|
|
#endif
|
|
|
|
// If the xp gap is low, sometimes replace with sparring
|
|
if ((maxv - minv) < 64*15 && spar == units.size() &&
|
|
random_int(45) >= 30 + (maxv-minv)/64)
|
|
{
|
|
#if 0
|
|
out.print("Replacing %s demonstration (xp %d-%d, gap %d) with sparring.\n",
|
|
ENUM_KEY_STR(job_skill, sd->skill).c_str(), minv, maxv, maxv-minv);
|
|
#endif
|
|
|
|
if (auto spar = df::allocate<df::activity_event_sparringst>())
|
|
{
|
|
spar->event_id = sd->event_id;
|
|
spar->activity_id = sd->activity_id;
|
|
spar->parent_event_id = sd->parent_event_id;
|
|
spar->flags = sd->flags;
|
|
spar->participants = sd->participants;
|
|
spar->building_id = sd->building_id;
|
|
spar->countdown = 300*units.size();
|
|
|
|
delete sd;
|
|
act->events[i] = spar;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// If the teacher has less xp than somebody else, switch
|
|
if (best >= 0 && maxv > cur_xp)
|
|
{
|
|
#if 0
|
|
out.print("Replacing %s teacher %d (%d xp) with %d (%d xp); xp gap %d.\n",
|
|
ENUM_KEY_STR(job_skill, sd->skill).c_str(),
|
|
sd->unit_id, cur_xp, units[best], maxv, maxv-minv);
|
|
#endif
|
|
|
|
sd->hist_figure_id = sd->participants.histfigs[best];
|
|
sd->unit_id = units[best];
|
|
}
|
|
else
|
|
{
|
|
#if 0
|
|
out.print("Not changing %s demonstration (xp %d-%d, gap %d).\n",
|
|
ENUM_KEY_STR(job_skill, sd->skill).c_str(),
|
|
minv, maxv, maxv-minv);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
*/
|
|
|
|
/*
|
|
IMPLEMENT_VMETHOD_INTERPOSE(military_training_ct_hook, process);
|
|
|
|
struct military_training_sd_hook : df::activity_event_skill_demonstrationst {
|
|
typedef df::activity_event_skill_demonstrationst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
|
|
{
|
|
int cur_oc = organize_counter;
|
|
int cur_tc = train_countdown;
|
|
|
|
INTERPOSE_NEXT(process)(unit);
|
|
|
|
// Shorten the counters if they changed
|
|
if (organize_counter > cur_oc && organize_counter > 0)
|
|
organize_counter = adjust_unit_divisor(organize_counter);
|
|
if (train_countdown > cur_tc)
|
|
train_countdown = adjust_unit_divisor(train_countdown);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(military_training_sd_hook, process);
|
|
|
|
template<class T>
|
|
bool is_done(T *event, df::unit *unit)
|
|
{
|
|
return event->flags.bits.dismissed ||
|
|
binsearch_index(event->participants.units, unit->id) < 0;
|
|
}
|
|
|
|
struct military_training_sp_hook : df::activity_event_sparringst {
|
|
typedef df::activity_event_sparringst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
|
|
{
|
|
INTERPOSE_NEXT(process)(unit);
|
|
|
|
// Since there are no counters to fix, repeat the call
|
|
int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
|
|
for (int i = 1; i < cnt && !is_done(this, unit); i++)
|
|
INTERPOSE_NEXT(process)(unit);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(military_training_sp_hook, process);
|
|
|
|
struct military_training_id_hook : df::activity_event_individual_skill_drillst {
|
|
typedef df::activity_event_individual_skill_drillst interpose_base;
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
|
|
{
|
|
INTERPOSE_NEXT(process)(unit);
|
|
|
|
// Since there are no counters to fix, repeat the call
|
|
int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
|
|
for (int i = 1; i < cnt && !is_done(this, unit); i++)
|
|
INTERPOSE_NEXT(process)(unit);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(military_training_id_hook, process);
|
|
*/
|
|
|
|
static void enable_hook(color_ostream &out, VMethodInterposeLinkBase &hook, vector <string> ¶meters)
|
|
{
|
|
if (vector_get(parameters, 1) == "disable")
|
|
{
|
|
hook.remove();
|
|
fprintf(stderr, "Disabled tweak %s (%s)\n", parameters[0].c_str(), hook.name());
|
|
fflush(stderr);
|
|
}
|
|
else
|
|
{
|
|
if (hook.apply())
|
|
{
|
|
fprintf(stderr, "Enabled tweak %s (%s)\n", parameters[0].c_str(), hook.name());
|
|
fflush(stderr);
|
|
}
|
|
else
|
|
out.printerr("Could not activate tweak %s (%s)\n", parameters[0].c_str(), hook.name());
|
|
}
|
|
}
|
|
|
|
static command_result enable_tweak(string tweak, color_ostream &out, vector <string> ¶meters)
|
|
{
|
|
bool recognized = false;
|
|
string cmd = parameters[0];
|
|
for (auto it = tweak_hooks.begin(); it != tweak_hooks.end(); ++it)
|
|
{
|
|
if (it->first == cmd)
|
|
{
|
|
recognized = true;
|
|
enable_hook(out, it->second, parameters);
|
|
}
|
|
}
|
|
for (auto it = tweak_onupdate_hooks.begin(); it != tweak_onupdate_hooks.end(); ++it)
|
|
{
|
|
if (it->first == cmd)
|
|
{
|
|
bool state = (vector_get(parameters, 1) != "disable");
|
|
recognized = true;
|
|
tweak_onupdate_hookst &hook = it->second;
|
|
hook.enabled = state;
|
|
fprintf(stderr, "%s tweak %s (%s)\n", state ? "Enabled" : "Disabled", cmd.c_str(), hook.name.c_str());
|
|
fflush(stderr);
|
|
}
|
|
}
|
|
if (!recognized)
|
|
{
|
|
out.printerr("Unrecognized tweak: %s\n", cmd.c_str());
|
|
out.print("Run 'help tweak' to display a full list\n");
|
|
return CR_FAILURE; // Avoid dumping usage information
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
static command_result tweak(color_ostream &out, vector <string> ¶meters)
|
|
{
|
|
CoreSuspender suspend;
|
|
|
|
if (parameters.empty())
|
|
return CR_WRONG_USAGE;
|
|
|
|
string cmd = parameters[0];
|
|
|
|
if (cmd == "clear-missing")
|
|
{
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
if (!unit)
|
|
return CR_FAILURE;
|
|
|
|
auto death = df::incident::find(unit->counters.death_id);
|
|
|
|
if (death)
|
|
{
|
|
death->flags.bits.discovered = true;
|
|
|
|
auto crime = df::crime::find(death->crime_id);
|
|
if (crime)
|
|
crime->flags.bits.discovered = true;
|
|
}
|
|
}
|
|
else if (cmd == "clear-ghostly")
|
|
{
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
if (!unit)
|
|
return CR_FAILURE;
|
|
|
|
// don't accidentally kill non-ghosts!
|
|
if (unit->flags3.bits.ghostly)
|
|
{
|
|
// remove ghostly, set to dead instead
|
|
unit->flags3.bits.ghostly = 0;
|
|
unit->flags1.bits.dead = 1;
|
|
}
|
|
else
|
|
{
|
|
out.print("That's not a ghost!\n");
|
|
return CR_FAILURE;
|
|
}
|
|
}
|
|
else if (cmd == "fixmigrant")
|
|
{
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
if (!unit)
|
|
return CR_FAILURE;
|
|
|
|
if(!Units::isOwnRace(unit))
|
|
{
|
|
out << "Selected unit does not belong to your race!" << endl;
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
// case #1: migrants who have the resident flag set
|
|
// see http://dffd.wimbli.com/file.php?id=6139 for a save
|
|
if (unit->flags2.bits.resident)
|
|
unit->flags2.bits.resident = 0;
|
|
|
|
// case #2: migrants who have the merchant flag
|
|
// happens on almost all maps after a few migrant waves
|
|
if(Units::isMerchant(unit))
|
|
unit->flags1.bits.merchant = 0;
|
|
|
|
// this one is a cheat, but bugged migrants usually have the same civ_id
|
|
// so it should not be triggered in most cases
|
|
// if it happens that the player has 'foreign' units of the same race
|
|
// (vanilla df: dwarves not from mountainhome) on his map, just grab them
|
|
if(!Units::isOwnCiv(unit))
|
|
unit->civ_id = ui->civ_id;
|
|
|
|
return fix_clothing_ownership(out, unit);
|
|
}
|
|
else if (cmd == "makeown")
|
|
{
|
|
// force a unit into your fort, regardless of civ or race
|
|
// allows to "steal" caravan guards etc
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
if (!unit)
|
|
return CR_FAILURE;
|
|
|
|
if (unit->flags2.bits.resident)
|
|
unit->flags2.bits.resident = 0;
|
|
if(Units::isMerchant(unit))
|
|
unit->flags1.bits.merchant = 0;
|
|
if(Units::isForest(unit))
|
|
unit->flags1.bits.forest = 0;
|
|
if(!Units::isOwnCiv(unit))
|
|
unit->civ_id = ui->civ_id;
|
|
if(unit->profession == df::profession::MERCHANT)
|
|
unit->profession = df::profession::TRADER;
|
|
if(unit->profession2 == df::profession::MERCHANT)
|
|
unit->profession2 = df::profession::TRADER;
|
|
return fix_clothing_ownership(out, unit);
|
|
}
|
|
else if (cmd == "fast-heat")
|
|
{
|
|
if (parameters.size() < 2)
|
|
return CR_WRONG_USAGE;
|
|
max_heat_ticks = atoi(parameters[1].c_str());
|
|
if (max_heat_ticks <= 0)
|
|
parameters[1] = "disable";
|
|
enable_tweak(cmd, out, parameters);
|
|
return CR_OK;
|
|
}
|
|
/*else if (cmd == "fix-dimensions")
|
|
{
|
|
enable_hook(out, INTERPOSE_HOOK(dimension_liquid_hook, subtractDimension), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(dimension_powder_hook, subtractDimension), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(dimension_bar_hook, subtractDimension), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(dimension_thread_hook, subtractDimension), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(dimension_cloth_hook, subtractDimension), parameters);
|
|
}*/
|
|
/*
|
|
else if (cmd == "military-training")
|
|
{
|
|
enable_hook(out, INTERPOSE_HOOK(military_training_ct_hook, process), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(military_training_sd_hook, process), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(military_training_sp_hook, process), parameters);
|
|
enable_hook(out, INTERPOSE_HOOK(military_training_id_hook, process), parameters);
|
|
}*/
|
|
else
|
|
{
|
|
return enable_tweak(cmd, out, parameters);
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|