328 lines
8.7 KiB
Lua
328 lines
8.7 KiB
Lua
-- Viewscreen implementation utility collection.
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local _ENV = mkmodule('gui')
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local dscreen = dfhack.screen
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CLEAR_PEN = {ch=32,fg=0,bg=0}
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function simulateInput(screen,...)
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local keys = {}
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local function push_key(arg)
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local kv = arg
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if type(arg) == 'string' then
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kv = df.interface_key[arg]
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if kv == nil then
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error('Invalid keycode: '..arg)
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end
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end
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if type(arg) == 'number' then
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keys[#keys+1] = kv
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end
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end
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for i = 1,select('#',...) do
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local arg = select(i,...)
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if arg ~= nil then
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local t = type(arg)
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if type(arg) == 'table' then
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for k,v in pairs(arg) do
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if v == true then
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push_key(k)
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else
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push_key(v)
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end
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end
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else
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push_key(arg)
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end
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end
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end
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dscreen._doSimulateInput(screen, keys)
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end
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function mkdims_xy(x1,y1,x2,y2)
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return { x1=x1, y1=y1, x2=x2, y2=y2, width=x2-x1+1, height=y2-y1+1 }
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end
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function mkdims_wh(x1,y1,w,h)
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return { x1=x1, y1=y1, x2=x1+w-1, y2=y1+h-1, width=w, height=h }
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end
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function inset(rect,dx1,dy1,dx2,dy2)
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return mkdims_xy(
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rect.x1+dx1, rect.y1+dy1,
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rect.x2-(dx2 or dx1), rect.y2-(dy2 or dy1)
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)
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end
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local function to_pen(default, pen, bg, bold)
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if pen == nil then
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return default or {}
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elseif type(pen) ~= 'table' then
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return {fg=pen,bg=bg,bold=bold}
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else
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return pen
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end
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end
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----------------------------
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-- Clipped painter object --
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----------------------------
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Painter = defclass(Painter, nil)
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function Painter.new(rect, pen)
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rect = rect or mkdims_wh(0,0,dscreen.getWindowSize())
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local self = {
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x1 = rect.x1, clip_x1 = rect.x1,
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y1 = rect.y1, clip_y1 = rect.y1,
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x2 = rect.x2, clip_x2 = rect.x2,
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y2 = rect.y2, clip_y2 = rect.y2,
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width = rect.x2-rect.x1+1,
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height = rect.y2-rect.y1+1,
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cur_pen = to_pen(nil, pen or COLOR_GREY)
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}
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return mkinstance(Painter, self):seek(0,0)
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end
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function Painter:isValidPos()
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return self.x >= self.clip_x1 and self.x <= self.clip_x2
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and self.y >= self.clip_y1 and self.y <= self.clip_y2
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end
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function Painter:viewport(x,y,w,h)
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local x1,y1 = self.x1+x, self.y1+y
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local x2,y2 = x1+w-1, y1+h-1
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local vp = {
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-- Logical viewport
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x1 = x1, y1 = y1, x2 = x2, y2 = y2,
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width = w, height = h,
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-- Actual clipping rect
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clip_x1 = math.max(self.clip_x1, x1),
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clip_y1 = math.max(self.clip_y1, y1),
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clip_x2 = math.min(self.clip_x2, x2),
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clip_y2 = math.min(self.clip_y2, y2),
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-- Pen
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cur_pen = self.cur_pen
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}
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return mkinstance(Painter, vp):seek(0,0)
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end
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function Painter:localX()
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return self.x - self.x1
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end
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function Painter:localY()
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return self.y - self.y1
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end
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function Painter:seek(x,y)
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if x then self.x = self.x1 + x end
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if y then self.y = self.y1 + y end
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return self
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end
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function Painter:advance(dx,dy)
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if dx then self.x = self.x + dx end
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if dy then self.y = self.y + dy end
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return self
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end
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function Painter:newline(dx)
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self.y = self.y + 1
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self.x = self.x1 + (dx or 0)
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return self
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end
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function Painter:pen(pen,...)
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self.cur_pen = to_pen(self.cur_pen, pen, ...)
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return self
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end
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function Painter:color(fg,bold,bg)
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self.cur_pen = copyall(self.cur_pen)
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self.cur_pen.fg = fg
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self.cur_pen.bold = bold
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if bg then self.cur_pen.bg = bg end
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return self
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end
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function Painter:clear()
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dscreen.fillRect(CLEAR_PEN, self.clip_x1, self.clip_y1, self.clip_x2, self.clip_y2)
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return self
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end
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function Painter:fill(x1,y1,x2,y2,pen,bg,bold)
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if type(x1) == 'table' then
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x1, y1, x2, y2, pen, bg, bold = x1.x1, x1.y1, x1.x2, x1.y2, y1, x2, y2
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end
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x1 = math.max(x1,self.clip_x1)
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y1 = math.max(y1,self.clip_y1)
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x2 = math.min(x2,self.clip_x2)
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y2 = math.min(y2,self.clip_y2)
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dscreen.fillRect(to_pen(self.cur_pen,pen,bg,bold),x1,y1,x2,y2)
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return self
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end
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function Painter:char(char,pen,...)
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if self:isValidPos() then
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dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char)
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end
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return self:advance(1, nil)
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end
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function Painter:tile(char,tile,pen,...)
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if self:isValidPos() then
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dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, tile)
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end
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return self:advance(1, nil)
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end
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function Painter:string(text,pen,...)
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if self.y >= self.clip_y1 and self.y <= self.clip_y2 then
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local dx = 0
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if self.x < self.clip_x1 then
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dx = self.clip_x1 - self.x
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end
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local len = #text
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if self.x + len - 1 > self.clip_x2 then
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len = self.clip_x2 - self.x + 1
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end
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if len > dx then
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dscreen.paintString(
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to_pen(self.cur_pen, pen, ...),
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self.x+dx, self.y,
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string.sub(text,dx+1,len)
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)
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end
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end
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return self:advance(#text, nil)
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end
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------------------------
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-- Base screen object --
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------------------------
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Screen = defclass(Screen, dfhack.screen)
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function Screen:isShown()
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return self._native ~= nil
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end
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function Screen:isActive()
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return self:isShown() and not self:isDismissed()
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end
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function Screen:renderParent()
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if self._native and self._native.parent then
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self._native.parent:render()
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else
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dscreen.clear()
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end
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end
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function Screen:inputToParent(...)
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if self._native and self._native.parent then
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simulateInput(self._native.parent, ...)
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end
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end
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function Screen:show(below)
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if self._native then
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error("This screen is already on display")
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end
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self:onAboutToShow(below)
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if dscreen.show(self, below) then
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self:onShown()
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end
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end
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function Screen:onAboutToShow()
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end
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function Screen:onShown()
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end
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------------------------
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-- Framed screen object --
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------------------------
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-- Plain grey-colored frame.
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GREY_FRAME = {
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frame_pen = { ch = ' ', fg = COLOR_BLACK, bg = COLOR_GREY },
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title_pen = { fg = COLOR_BLACK, bg = COLOR_WHITE },
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signature_pen = { fg = COLOR_BLACK, bg = COLOR_GREY },
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}
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-- The usual boundary used by the DF screens. Often has fancy pattern in tilesets.
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BOUNDARY_FRAME = {
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frame_pen = { ch = 0xDB, fg = COLOR_DARKGREY, bg = COLOR_BLACK },
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title_pen = { fg = COLOR_BLACK, bg = COLOR_GREY },
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signature_pen = { fg = COLOR_BLACK, bg = COLOR_DARKGREY },
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}
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function paint_frame(x1,y1,x2,y2,style,title)
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local pen = style.frame_pen
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dscreen.paintTile(style.lt_frame_pen or pen, x1, y1)
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dscreen.paintTile(style.rt_frame_pen or pen, x2, y1)
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dscreen.paintTile(style.lb_frame_pen or pen, x1, y2)
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dscreen.paintTile(style.rb_frame_pen or pen, x2, y2)
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dscreen.fillRect(style.t_frame_pen or style.h_frame_pen or pen,x1+1,y1,x2-1,y1)
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dscreen.fillRect(style.b_frame_pen or style.h_frame_pen or pen,x1+1,y2,x2-1,y2)
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dscreen.fillRect(style.l_frame_pen or style.v_frame_pen or pen,x1,y1+1,x1,y2-1)
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dscreen.fillRect(style.r_frame_pen or style.v_frame_pen or pen,x2,y1+1,x2,y2-1)
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dscreen.paintString(style.signature_pen or style.title_pen or pen,x2-7,y2,"DFHack")
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if title then
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local x = math.max(0,math.floor((x2-x1-3-#title)/2)) + x1
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local tstr = ' '..title..' '
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if #tstr > x2-x1-1 then
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tstr = string.sub(tstr,1,x2-x1-1)
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end
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dscreen.paintString(style.title_pen or pen, x, y1, tstr)
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end
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end
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FramedScreen = defclass(FramedScreen, Screen)
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FramedScreen.frame_style = GREY_FRAME
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local function hint_coord(gap,hint)
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if hint and hint > 0 then
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return math.min(hint,gap)
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elseif hint and hint < 0 then
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return math.max(0,gap-hint)
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else
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return math.floor(gap/2)
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end
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end
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function FramedScreen:updateLayout()
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local sw, sh = dscreen.getWindowSize()
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local iw, ih = sw-2, sh-2
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local width = math.min(self.frame_width or iw, iw)
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local height = math.min(self.frame_height or ih, ih)
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local gw, gh = iw-width, ih-height
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local x1, y1 = hint_coord(gw,self.frame_xhint), hint_coord(gh,self.frame_yhint)
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self.frame_rect = mkdims_wh(x1+1,y1+1,width,height)
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self.frame_opaque = (gw == 0 and gh == 0)
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end
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function FramedScreen:onRender()
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self:updateLayout()
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local rect = self.frame_rect
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local x1,y1,x2,y2 = rect.x1-1, rect.y1-1, rect.x2+1, rect.y2+1
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if self.frame_opaque then
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dscreen.clear()
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else
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self:renderParent()
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dscreen.fillRect(CLEAR_PEN,x1,y1,x2,y2)
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end
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paint_frame(x1,y1,x2,y2,self.frame_style,self.frame_title)
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self:onRenderBody(Painter.new(rect))
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end
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return _ENV
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