185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
// Creature dump
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#include <iostream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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#include <DFMemInfo.h>
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template <typename T>
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void print_bits ( T val, std::ostream& out )
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{
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T n_bits = sizeof ( val ) * CHAR_BIT;
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for ( unsigned i = 0; i < n_bits; ++i ) {
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out<< !!( val & 1 ) << " ";
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val >>= 1;
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}
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}
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int main (void)
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{
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vector<DFHack::t_matgloss> creaturestypes;
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DFHack::API DF("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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DFHack::memory_info mem = DF.getMemoryInfo();
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// get stone matgloss mapping
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if(!DF.ReadCreatureMatgloss(creaturestypes))
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{
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cerr << "Can't get the creature types." << endl;
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return 1;
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}
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map<string, vector<string> > names;
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DF.InitReadNameTables(names);
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uint32_t numCreatures = DF.InitReadCreatures();
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for(uint32_t i = 0; i < numCreatures; i++)
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{
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DFHack::t_creature temp;
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DF.ReadCreature(i, temp);
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cout << "address: " << temp.origin << " creature type: " << creaturestypes[temp.type].id << ", position: " << temp.x << "x " << temp.y << "y "<< temp.z << "z" << endl;
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bool addendl = false;
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if(temp.first_name[0])
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{
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cout << "first name: " << temp.first_name;
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addendl = true;
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}
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if(temp.nick_name[0])
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{
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cout << ", nick name: " << temp.nick_name;
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addendl = true;
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}
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string transName = DF.TranslateName(temp.last_name,names,creaturestypes[temp.type].id);
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if(!transName.empty()){
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cout << ", trans name: " << transName;
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addendl=true;
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}
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//cout << ", generic name: " << DF.TranslateName(temp.last_name,names,"GENERIC");
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/*
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if(!temp.trans_name.empty()){
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cout << ", trans name: " << temp.trans_name;
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addendl =true;
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}
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if(!temp.generic_name.empty()){
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cout << ", generic name: " << temp.generic_name;
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addendl=true;
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}
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*/
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if(addendl)
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{
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cout << endl;
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addendl = false;
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}
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cout << "profession: " << mem.getProfession(temp.profession) << "(" << (int) temp.profession << ")";
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if(temp.custom_profession[0])
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{
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cout << ", custom profession: " << temp.custom_profession;
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}
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if(temp.current_job.active)
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{
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cout << ", current job: " << mem.getJob(temp.current_job.jobId);
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}
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cout << endl;
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cout << "happiness: " << temp.happiness << ", strength: " << temp.strength << ", agility: "
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<< temp.agility << ", toughness: " << temp.toughness << ", money: " << temp.money << ", id: " << temp.id;
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if(temp.squad_leader_id != -1){
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cout << ", squad_leader_id: " << temp.squad_leader_id;
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}
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cout << ", sex: ";
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if(temp.sex == 0){
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cout << "Female";
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}
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else{
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cout <<"Male";
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}
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cout << endl;
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/*
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//skills
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for(unsigned int i = 0; i < temp.skills.size();i++){
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if(i > 0){
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cout << ", ";
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}
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cout << temp.skills[i].name << ": " << temp.skills[i].rating;
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}
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*/
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/*
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* FLAGS 1
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*/
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cout << "flags1: ";
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print_bits(temp.flags1.whole, cout);
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cout << endl;
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if(temp.flags1.bits.dead)
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{
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cout << "dead ";
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}
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if(temp.flags1.bits.on_ground)
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{
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cout << "on the ground, ";
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}
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if(temp.flags1.bits.skeleton)
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{
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cout << "skeletal ";
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}
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if(temp.flags1.bits.zombie)
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{
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cout << "zombie ";
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}
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if(temp.flags1.bits.tame)
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{
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cout << "tame ";
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}
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if(temp.flags1.bits.royal_guard)
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{
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cout << "royal_guard ";
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}
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if(temp.flags1.bits.fortress_guard)
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{
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cout << "fortress_guard ";
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}
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/*
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* FLAGS 2
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*/
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cout << endl << "flags2: ";
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print_bits(temp.flags2.whole, cout);
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cout << endl;
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if(temp.flags2.bits.killed)
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{
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cout << "killed by kill function, ";
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}
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if(temp.flags2.bits.resident)
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{
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cout << "resident, ";
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}
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if(temp.flags2.bits.gutted)
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{
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cout << "gutted, ";
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}
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if(temp.flags2.bits.slaughter)
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{
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cout << "marked for slaughter, ";
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}
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if(temp.flags2.bits.underworld)
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{
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cout << "from the underworld, ";
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}
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cout << endl << endl;
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}
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DF.FinishReadCreatures();
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DF.Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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} |