dfhack/library/include/modules
Ben Lubar ffb3c29cfc
simplify Graphic module. update structures.
it appears that all this added complexity including an extra pointer dereference was to avoid including the vector header.
2020-03-08 00:12:48 -06:00
..
Buildings.h Remove Core.h include from DataDefs.h 2018-12-30 17:08:42 -05:00
Burrows.h
Constructions.h
Designations.h
Engravings.h
EventManager.h Initial 64-bit support 2016-07-03 23:32:43 -04:00
Filesystem.h
Graphic.h simplify Graphic module. update structures. 2020-03-08 00:12:48 -06:00
Gui.h
GuiHooks.h
Items.h
Job.h Remove Core.h include from DataDefs.h 2018-12-30 17:08:42 -05:00
Kitchen.h
MapCache.h
Maps.h Add function to infer biome type to Maps module 2018-08-15 20:28:18 -05:00
Materials.h
Notes.h
Once.h
PerlinNoise.inc
Persistence.h Use viewscreen_savegamest instead of viewscreen_optionst 2018-08-26 19:05:44 -05:00
Random.h
Renderer.h
Screen.h Add an identity to dfhack_viewscreen and dfhack_lua_viewscreen. 2018-07-22 17:31:39 -05:00
Translation.h
Units.h getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Windows.h Fix whitespace issues 2015-02-14 22:53:06 -05:00
World.h Add Persistence module. 2018-08-26 18:27:58 -05:00