172 lines
5.6 KiB
C++
172 lines
5.6 KiB
C++
// Item dump
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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struct matGlosses
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{
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vector<t_matgloss> plantMat;
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vector<t_matgloss> woodMat;
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vector<t_matgloss> stoneMat;
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vector<t_matgloss> metalMat;
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vector<t_matgloss> creatureMat;
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};
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void printItem(t_item item, const vector<string> & buildingTypes,const matGlosses & mat){
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cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl;
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cout << "Type: " << (int) item.type << " " << buildingTypes[item.type] << " Address: " << hex << item.origin << endl;
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cout << "Material: ";
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//If the item is a thread, seed, or creature based, there is no MatType, so the MatType is actually the material
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//This should probably be checked in the item function
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if(item.type == 113 || item.type == 117) // item_thread or item_seeds
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{
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cout << mat.plantMat[item.material.type].id;
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}
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else if(item.type == 114 || item.type == 115 || item.type == 116 || item.type==128 || item.type == 129|| item.type == 130|| item.type == 131) // item_skin_raw item_bones item_skill item_fish_raw item_pet item_skin_tanned item_shell
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{
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cout << mat.creatureMat[item.material.type].id;
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}
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else{
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switch (item.material.type)
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{
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case 0:
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cout << mat.woodMat[item.material.index].id;
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break;
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case 1:
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cout << mat.stoneMat[item.material.index].id;
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break;
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case 2:
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cout << mat.metalMat[item.material.index].id;
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break;
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case 12: // don't ask me why this has such a large jump, maybe this is not actually the matType for plants, but they all have this set to 12
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cout << mat.plantMat[item.material.index].id;
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break;
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case 121:
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cout << mat.creatureMat[item.material.index].id;
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break;
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default:
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cerr << "invalid mat" << (int) item.material.type << " " << (int) item.material.index << endl;
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}
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}
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cout << endl;
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}
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int main ()
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{
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DFHack::API DF ("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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matGlosses mat;
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DF.ReadPlantMatgloss(mat.plantMat);
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DF.ReadWoodMatgloss(mat.woodMat);
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DF.ReadStoneMatgloss(mat.stoneMat);
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DF.ReadMetalMatgloss(mat.metalMat);
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DF.ReadCreatureMatgloss(mat.creatureMat);
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vector <string> buildingtypes;
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uint32_t numBuildings = DF.InitReadBuildings(buildingtypes);
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DF.InitViewAndCursor();
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cout << "q to quit, anything else to look up items at that location\n";
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while(1)
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{
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string input;
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DF.Resume();
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getline (cin, input);
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DF.Suspend();
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uint32_t numItems = DF.InitReadItems();
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if(input == "q")
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{
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break;
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}
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// else if(next == 'c'){
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// cerr << "clearing similarity" << endl;
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// similarity.clear();
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// continue;
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// }
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// else if(next == 'p'){
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// vector<bool> same(similarity[0].size(),true);
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// for(int k =0; k < similarity.size(); k++){
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// for(int j =0; j < similarity.size(); j++){
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// if(k != j){
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// for(int l =0; l < similarity[k].size(); l++){
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// if(similarity[k][l] != similarity[j][l]){
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// same[l] = false;
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// }
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// }
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// }
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// }
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// }
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// for(int itr =0; itr < same.size(); itr++){
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// if(same[itr] == true && similarity[0][itr] != 0){
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// cout << hex << itr << " " << hex << (int)similarity[0][itr] << endl;
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// }
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// }
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// continue;
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// }
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int32_t x,y,z;
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DF.getCursorCoords(x,y,z);
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vector <t_item> foundItems;
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for(uint32_t i = 0; i < numItems; i++)
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{
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t_item temp;
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DF.ReadItem(i, temp);
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if(temp.x == x && temp.y == y && temp.z == z)
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{
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foundItems.push_back(temp);
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//cout << buildingtypes[temp.type] << " 0x" << hex << temp.origin << endl;
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}
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}
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if(foundItems.size() == 0){
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cerr << "No Items at x:" << x << " y:" << y << " z:" << z << endl;
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}
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else if(foundItems.size() == 1){
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printItem(foundItems[0], buildingtypes,mat);
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// similarity.push_back(foundItems[0].bytes);
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}
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else{
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cerr << "Please Select which item you want to display\n";
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for(int j = 0; j < foundItems.size(); ++j){
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cerr << j << " " << buildingtypes[foundItems[j].type] << endl;
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}
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int value;
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string input2;
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stringstream ss;
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getline(cin, input2);
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ss.str(input2);
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ss >> value;
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while(value >= foundItems.size()){
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cerr << "invalid choice, please try again" << endl;
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input2.clear();
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ss.clear();
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getline (cin, input2);
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ss.str(input2);
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ss >> value;
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}
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printItem(foundItems[value], buildingtypes,mat);
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// similarity.push_back(foundItems[value].bytes);
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}
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DF.FinishReadItems();
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}
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DF.FinishReadBuildings();
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DF.Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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