before, we could end up changing the state of whoever last called guidm.setCursorPos() |
||
|---|---|---|
| .. | ||
| buildings.lua | ||
| dialogs.lua | ||
| dwarfmode.lua | ||
| materials.lua | ||
| script.lua | ||
| widgets.lua | ||
before, we could end up changing the state of whoever last called guidm.setCursorPos() |
||
|---|---|---|
| .. | ||
| buildings.lua | ||
| dialogs.lua | ||
| dwarfmode.lua | ||
| materials.lua | ||
| script.lua | ||
| widgets.lua | ||