dfhack/plugins/trueTransformation.cpp

88 lines
2.6 KiB
C++

#include "Core.h"
#include "Console.h"
#include "DataDefs.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/EventManager.h"
#include "df/caste_raw.h"
#include "df/creature_raw.h"
#include "df/syndrome.h"
#include "df/unit.h"
#include "df/unit_syndrome.h"
#include "df/world.h"
#include <cstdlib>
using namespace DFHack;
using namespace std;
DFHACK_PLUGIN("trueTransformation");
void syndromeHandler(color_ostream& out, void* ptr);
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
EventManager::EventHandler syndrome(syndromeHandler, 1);
EventManager::registerListener(EventManager::EventType::SYNDROME, syndrome, plugin_self);
return CR_OK;
}
void syndromeHandler(color_ostream& out, void* ptr) {
EventManager::SyndromeData* data = (EventManager::SyndromeData*)ptr;
//out.print("Syndrome started: unit %d, syndrome %d.\n", data->unitId, data->syndromeIndex);
df::unit* unit = df::unit::find(data->unitId);
if (!unit) {
out.print("%s, line %d: couldn't find unit.\n", __FILE__, __LINE__);
return;
}
df::unit_syndrome* unit_syndrome = unit->syndromes.active[data->syndromeIndex];
df::syndrome* syndrome = df::global::world->raws.syndromes.all[unit_syndrome->type];
bool foundIt = false;
int32_t raceId = -1;
df::creature_raw* creatureRaw = NULL;
int32_t casteId = -1;
for ( size_t a = 0; a < syndrome->syn_class.size(); a++ ) {
if ( *syndrome->syn_class[a] == "\\PERMANENT" ) {
foundIt = true;
}
if ( foundIt && raceId == -1 ) {
//find the race with the name
string& name = *syndrome->syn_class[a];
for ( size_t b = 0; b < df::global::world->raws.creatures.all.size(); b++ ) {
df::creature_raw* creature = df::global::world->raws.creatures.all[b];
if ( creature->creature_id != name )
continue;
raceId = b;
creatureRaw = creature;
break;
}
continue;
}
if ( foundIt && raceId != -1 ) {
string& name = *syndrome->syn_class[a];
for ( size_t b = 0; b < creatureRaw->caste.size(); b++ ) {
df::caste_raw* caste = creatureRaw->caste[b];
if ( caste->caste_id != name )
continue;
casteId = b;
break;
}
break;
}
}
if ( !foundIt || raceId == -1 || casteId == -1 )
return;
unit->enemy.normal_race = raceId;
unit->enemy.normal_caste = casteId;
//that's it!
}