dfhack/scripts
Alexander Gavrilov 296f82b02f Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
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devel More work on utilities for making lua viewscreens. 2012-08-21 19:40:37 +04:00
fix fix/loyaltycascade: reset enemy_status_cache.next_slot too 2012-08-12 00:46:03 +02:00
gui Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
fixnaked.lua Even more derp. 2012-07-12 11:54:03 +02:00
growcrops.rb growcrops: allow any unambiguous substring among existing seed types 2012-06-29 14:09:11 +02:00
magmasource.rb ruby: add spawn_water/spawn_magma methods to MapTile 2012-08-03 17:00:02 +02:00
putontable.lua Edited use_mode in moveToBuilding. It looks like df uses either 0 or 2 and 2 is structural. 2012-05-24 14:03:05 +03:00
quicksave.lua Support controllable error presentation verbosity in lua code. 2012-06-22 16:36:50 +04:00
removebadthoughts.rb add scripts/removebadthoughts 2012-06-29 11:38:58 +02:00
slayrace.rb slayrace: add single-creature targetting, add magma column mode 2012-08-03 17:00:06 +02:00