dfhack/library/modules
Quietust 1e28ceff6d Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
..
Buildings.cpp Sync with df-structures 2012-07-17 10:35:20 -05:00
Burrows.cpp Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Constructions.cpp Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Engravings.cpp Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
Graphic.cpp Remove bad assert from Translation, as well as <cassert> from other modules that don't use it 2012-01-24 10:57:25 -06:00
Gui.cpp Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Items.cpp Remove stuff that shouldn't be in the core, and expose to lua what's left. 2012-05-20 21:57:45 +04:00
Job.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
Maps.cpp DF code analysis uncovered another item-related flag to clear. 2012-05-20 21:58:43 +04:00
Materials.cpp add COAL subtypes in MaterialInfo::getToken 2012-07-04 17:31:41 +02:00
Notes.cpp Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Screen.cpp Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Translation.cpp Add a few more lua api functions, documentation, and unit sort orders. 2012-04-23 21:30:53 +04:00
Units.cpp Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
Vegetation.cpp Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
Vermin.cpp Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.cpp Don't crash if "gps" is null 2012-05-23 13:38:01 -05:00
World.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
kitchen.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00