.. |
Buildings.h
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Add code for adding abstract buildings and removing constructions.
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2012-05-06 19:09:11 +04:00 |
Burrows.h
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Split off the burrows api from Maps and Units.
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2012-04-26 12:56:28 +04:00 |
Constructions.h
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Add code for adding abstract buildings and removing constructions.
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2012-05-06 19:09:11 +04:00 |
Engravings.h
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Graphic.h
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Header changes/cleanup.
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2011-12-31 12:48:42 +01:00 |
Gui.h
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Add a mechanism converting ui focus to a string representation.
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2012-05-19 19:50:36 +04:00 |
Items.h
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Remove stuff that shouldn't be in the core, and expose to lua what's left.
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2012-05-20 21:57:45 +04:00 |
Job.h
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Add api for enabling liquid and temperature updates for blocks.
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2012-05-12 20:12:09 +04:00 |
MapCache.h
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Add api for enabling liquid and temperature updates for blocks.
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2012-05-12 20:12:09 +04:00 |
Maps.h
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Improve lua api for tile biome access.
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2012-05-13 13:58:41 +04:00 |
Materials.h
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Refactor MapCache: make it parse everything that is known re tiles & mats.
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2012-04-19 19:17:07 +04:00 |
Notes.h
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Header changes/cleanup.
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2011-12-31 12:48:42 +01:00 |
Screen.h
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Put some compatibility features into the base dfhack viewscreen.
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2012-08-22 18:18:19 +04:00 |
Translation.h
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Add a few more lua api functions, documentation, and unit sort orders.
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2012-04-23 21:30:53 +04:00 |
Units.h
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |
Vegetation.h
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Vermin.h
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Windows.h
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Enable warnings correctly on linux and fix a lot of them.
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2012-04-20 13:30:37 +04:00 |
World.h
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
kitchen.h
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |