dfhack/library/include/modules
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
..
Buildings.h Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Burrows.h Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Constructions.h Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Engravings.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Graphic.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Gui.h Add a mechanism converting ui focus to a string representation. 2012-05-19 19:50:36 +04:00
Items.h Remove stuff that shouldn't be in the core, and expose to lua what's left. 2012-05-20 21:57:45 +04:00
Job.h Add api for enabling liquid and temperature updates for blocks. 2012-05-12 20:12:09 +04:00
MapCache.h Add api for enabling liquid and temperature updates for blocks. 2012-05-12 20:12:09 +04:00
Maps.h Improve lua api for tile biome access. 2012-05-13 13:58:41 +04:00
Materials.h Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-19 19:17:07 +04:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Translation.h Add a few more lua api functions, documentation, and unit sort orders. 2012-04-23 21:30:53 +04:00
Units.h Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Vegetation.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
World.h Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
kitchen.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00