300 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
			
		
		
	
	
			300 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
##############
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DFHack Lua API
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##############
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.. contents::
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====================
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DF structure wrapper
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====================
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DF structures described by the xml files in library/xml are exported
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to lua code as a tree of objects and functions under the ``df`` global,
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which broadly maps to the ``df`` namespace in C++.
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**WARNING**: The wrapper provides almost raw access to the memory
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of the game, so mistakes in manipulating objects are as likely to
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crash the game as equivalent plain C++ code would be. E.g. NULL
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pointer access is safely detected, but dangling pointers aren't.
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Objects managed by the wrapper can be broadly classified into the following groups:
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1. Typed object pointers (references).
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   References represent objects in DF memory with a known type.
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   In addition to fields and methods defined by the wrapped type,
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   every reference has some built-in properties and methods.
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2. Untyped pointers
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   Represented as lightuserdata.
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   In assignment to a pointer NULL can be represented either as
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   ``nil``, or a NULL lightuserdata; reading a NULL pointer field
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   returns ``nil``.
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3. Named types
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   Objects in the ``df`` tree that represent identity of struct, class,
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   enum and bitfield types. They host nested named types, static
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   methods, builtin properties & methods, and, for enums and bitfields,
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   the bi-directional mapping between key names and values.
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4. The ``global`` object
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   ``df.global`` corresponds to the ``df::global`` namespace, and
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   behaves as a mix between a named type and a reference, containing
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   both nested types and fields corresponding to global symbols.
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In addition to the ``global`` object and top-level types the ``df``
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global also contains a few global builtin utility functions.
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Typed object references
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=======================
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The underlying primitive lua object is userdata with a metatable.
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Every structured field access produces a new userdata instance.
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All typed objects have the following built-in features:
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* ``ref1 == ref2``, ``tostring(ref)``
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  References implement equality by type & pointer value, and string conversion.
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* ``pairs(ref)``
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  Returns an iterator for the sequence of actual C++ field names
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  and values. Fields are enumerated in memory order. Methods and
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  lua wrapper properties are not included in the iteration.
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* ``ref._kind``
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  Returns one of: ``primitive``, ``struct``, ``container``,
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  or ``bitfield``, as appropriate for the referenced object.
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* ``ref._type``
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  Returns the named type object or a string that represents
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  the referenced object type.
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* ``ref:sizeof()``
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  Returns *size, address*
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* ``ref:new()``
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  Allocates a new instance of the same type, and copies data
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  from the current object.
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* ``ref:delete()``
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  Destroys the object with the C++ ``delete`` operator.
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  If destructor is not available, returns *false*.
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  **WARNING**: the lua reference object remains as a dangling
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  pointer, like a raw C++ pointer would.
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* ``ref:assign(object)``
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  Assigns data from object to ref. Object must either be another
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  ref of a compatible type, or a lua table; in the latter case
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  special recursive assignment rules are applied.
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* ``ref:_displace(index[,step])``
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  Returns a new reference with the pointer adjusted by index*step.
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  Step defaults to the natural object size.
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Primitive references
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--------------------
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References of the *_kind* ``'primitive'`` are used for objects
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that don't fit any of the other reference types. Such
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references can only appear as a value of a pointer field,
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or as a result of calling the ``_field()`` method.
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They behave as structs with one field ``value`` of the right type.
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Struct references
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-----------------
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Struct references are used for class and struct objects.
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They implement the following features:
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* ``ref.field``, ``ref.field = value``
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  Valid fields of the structure may be accessed by subscript.
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  In case of inheritance, *superclass* fields have precedence
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  over the subclass, but fields shadowed in this way can still
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  be accessed as ``ref['subclasstype.field']``.
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  This shadowing order is necessary because vtable-based classes
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  are automatically exposed in their exact type, and the reverse
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  rule would make access to superclass fields unreliable.
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* ``ref._field(field)``
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  Returns a reference to a valid field. That is, unlike regular
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  subscript, it returns a pointer reference even for primitive
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  typed fields.
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* ``ref:vmethod(args...)``
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  Named virtual methods are also exposed, subject to the same
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  shadowing rules.
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* ``pairs(ref)``
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  Enumerates all real fields (but not methods) in memory
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  (= declaration) order.
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Container references
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--------------------
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Containers represent vectors and arrays, possibly resizable.
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A container field can associate an enum to the container
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reference, which allows accessing elements using string keys
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instead of numerical indices.
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Implemented features:
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* ``ref._enum``
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  If the container has an associated enum, returns the matching
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  named type object.
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* ``#ref``
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  Returns the *length* of the container.
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* ``ref[index]``
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  Accesses the container element, using either a *0-based* numerical
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  index, or, if an enum is associated, a valid enum key string.
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  Accessing an invalid index is an error, but some container types
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  may return a default value, or auto-resize instead for convenience.
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  Currently this relaxed mode is implemented by df-flagarray aka BitArray.
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* ``ref._field(index)``
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  Like with structs, returns a pointer to the array element, if possible.
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  Flag and bit arrays cannot return such pointer, so it fails with an error.
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* ``pairs(ref)``, ``ipairs(ref)``
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  If the container has no associated enum, both behave identically,
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  iterating over numerical indices in order. Otherwise, ipairs still
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  uses numbers, while pairs tries to substitute enum keys whenever
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  possible.
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* ``ref:resize(new_size)``
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  Resizes the container if supported, or fails with an error.
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* ``ref:insert(index,item)``
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  Inserts a new item at the specified index. To add at the end,
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  use ``#ref`` as index.
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* ``ref:erase(index)``
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  Removes the element at the given valid index.
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Bitfield references
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-------------------
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Bitfields behave like special fixed-size containers.
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The ``_enum`` property points to the bitfield type.
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Numerical indices correspond to the shift value,
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and if a subfield occupies multiple bits, the
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``ipairs`` order would have a gap.
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Named types
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===========
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Named types are exposed in the ``df`` tree with names identical
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to the C++ version, except for the ``::`` vs ``.`` difference.
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All types and the global object have the following features:
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* ``type._kind``
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  Evaluates to one of ``struct-type``, ``class-type``, ``enum-type``,
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  ``bitfield-type`` or ``global``.
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* ``type._identity``
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  Contains a lightuserdata pointing to the underlying
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  DFHack::type_instance object.
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Types excluding the global object also support:
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* ``type:sizeof()``
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  Returns the size of an object of the type.
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* ``type:new()``
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  Creates a new instance of an object of the type.
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* ``type:is_instance(object)``
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  Returns true if object is same or subclass type, or a reference
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  to an object of same or subclass type. It is permissible to pass
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  nil, NULL or non-wrapper value as object; in this case the
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  method returns nil.
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In addition to this, enum and bitfield types contain a
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bi-directional mapping between key strings and values, and
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also map ``_first_item`` and ``_last_item`` to the min and
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max values.
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Struct and class types with instance-vector attribute in the
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xml have a ``type.find(key)`` function that wraps the find
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method provided in C++.
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Global functions
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================
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The ``df`` table itself contains the following functions and values:
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* ``NULL``, ``df.NULL``
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  Contains the NULL lightuserdata.
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* ``df.isnull(obj)``
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  Evaluates to true if obj is nil or NULL; false otherwise.
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* ``df.isvalid(obj[,allow_null])``
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  For supported objects returns one of ``type``, ``voidptr``, ``ref``.
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  If *allow_null* is true, and obj is nil or NULL, returns ``null``.
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  Otherwise returns *nil*.
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* ``df.sizeof(obj)``
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  For types and refs identical to ``obj:sizeof()``.
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  For lightuserdata returns *nil, address*
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* ``df.new(obj)``, ``df.delete(obj)``, ``df.assign(obj, obj2)``
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  Equivalent to using the matching methods of obj.
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* ``df._displace(obj,index[,step])``
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  For refs equivalent to the method, but also works with
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  lightuserdata (step is mandatory then).
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* ``df.is_instance(type,obj)``
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  Equivalent to the method, but also allows a reference as proxy for its type.
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