dfhack/library/include/dfhack
Matthew Cline 86577d4f8a Notes module
Gets a vector of pointers to note structs
2011-07-20 18:26:52 -07:00
..
SDL_fakes Hotkey UI for linux. 2011-07-09 11:33:58 +02:00
extra cmake cleanup in library/ 2011-07-16 07:59:36 +02:00
modules Notes module 2011-07-20 18:26:52 -07:00
Console.h Safer console shutdown. 2011-07-17 11:06:45 +02:00
Core.h Notes module 2011-07-20 18:26:52 -07:00
Error.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Export.h Very basic plugin system. 2011-06-20 04:29:38 +02:00
FakeSDL.h Fix Windows build (untested, expect explosions). 2011-07-09 16:05:40 +02:00
MiscUtils.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Module.h sync, some map data structures, commented out some dead code 2011-07-06 11:13:36 +02:00
PluginManager.h Added plugin loading/unloading/reloading. Many locks. Too many damn locks. 2011-07-18 16:22:49 +02:00
Pragma.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Process.h Process: added a method for getting the main module base (windows). Returns 0 on linux. 2011-07-16 23:00:28 +02:00
TileTypes.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Types.h Notes module 2011-07-20 18:26:52 -07:00
Vector.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
VersionInfo.h Maps no longer copy the map block pointer array, blocks are structs, map data is public. 2011-07-07 07:00:36 +02:00
VersionInfoFactory.h Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Virtual.h Making Items a bit more sane. It's still using Accessors though. 2011-07-20 10:41:13 +02:00