763 lines
20 KiB
Lua
763 lines
20 KiB
Lua
-- Viewscreen implementation utility collection.
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local _ENV = mkmodule('gui')
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local dscreen = dfhack.screen
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USE_GRAPHICS = dscreen.inGraphicsMode()
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local to_pen = dfhack.pen.parse
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CLEAR_PEN = to_pen{ch=32,fg=0,bg=0}
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local FAKE_INPUT_KEYS = {
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_MOUSE_L = true,
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_MOUSE_R = true,
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_MOUSE_L_DOWN = true,
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_MOUSE_R_DOWN = true,
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_STRING = true,
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}
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function simulateInput(screen,...)
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local keys = {}
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local function push_key(arg)
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local kv = arg
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if type(arg) == 'string' then
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kv = df.interface_key[arg]
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if kv == nil and not FAKE_INPUT_KEYS[arg] then
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error('Invalid keycode: '..arg)
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end
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end
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if type(kv) == 'number' then
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keys[#keys+1] = kv
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end
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end
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for i = 1,select('#',...) do
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local arg = select(i,...)
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if arg ~= nil then
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local t = type(arg)
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if type(arg) == 'table' then
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for k,v in pairs(arg) do
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if v == true then
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push_key(k)
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else
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push_key(v)
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end
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end
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else
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push_key(arg)
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end
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end
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end
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dscreen._doSimulateInput(screen, keys)
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end
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function mkdims_xy(x1,y1,x2,y2)
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return { x1=x1, y1=y1, x2=x2, y2=y2, width=x2-x1+1, height=y2-y1+1 }
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end
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function mkdims_wh(x1,y1,w,h)
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return { x1=x1, y1=y1, x2=x1+w-1, y2=y1+h-1, width=w, height=h }
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end
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function is_in_rect(rect,x,y)
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return x and y and x >= rect.x1 and x <= rect.x2 and y >= rect.y1 and y <= rect.y2
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end
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local function align_coord(gap,align,lv,rv)
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if gap <= 0 then
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return 0
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end
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if not align then
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if rv and not lv then
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align = 1.0
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elseif lv and not rv then
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align = 0.0
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else
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align = 0.5
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end
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end
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return math.floor(gap*align)
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end
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function compute_frame_rect(wavail,havail,spec,xgap,ygap)
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if not spec then
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return mkdims_wh(0,0,wavail,havail)
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end
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local sw = wavail - (spec.l or 0) - (spec.r or 0)
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local sh = havail - (spec.t or 0) - (spec.b or 0)
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local rqw = math.min(sw, (spec.w or sw)+xgap)
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local rqh = math.min(sh, (spec.h or sh)+ygap)
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local ax = align_coord(sw - rqw, spec.xalign, spec.l, spec.r)
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local ay = align_coord(sh - rqh, spec.yalign, spec.t, spec.b)
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local rect = mkdims_wh((spec.l or 0) + ax, (spec.t or 0) + ay, rqw, rqh)
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rect.wgap = sw - rqw
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rect.hgap = sh - rqh
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return rect
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end
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function parse_inset(inset)
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local l,r,t,b
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if type(inset) == 'table' then
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l,r = inset.l or inset.x or 0, inset.r or inset.x or 0
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t,b = inset.t or inset.y or 0, inset.b or inset.y or 0
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else
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l = inset or 0
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t,r,b = l,l,l
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end
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return l,t,r,b
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end
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function inset_frame(rect, inset, gap)
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if not rect then return mkdims_wh(0, 0, 0, 0) end
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gap = gap or 0
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local l,t,r,b = parse_inset(inset)
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return mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap)
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end
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function compute_frame_body(wavail, havail, spec, inset, gap, inner_frame)
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gap = gap or 0
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local l,t,r,b = parse_inset(inset)
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local xgap,ygap = 0,0
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if inner_frame then
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xgap,ygap = gap*2+l+r, gap*2+t+b
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end
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local rect = compute_frame_rect(wavail, havail, spec, xgap, ygap)
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local body = mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap)
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return rect, body
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end
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function blink_visible(delay)
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return math.floor(dfhack.getTickCount()/delay) % 2 == 0
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end
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function getKeyDisplay(code)
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if type(code) == 'string' then
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code = df.interface_key[code]
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end
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return dscreen.getKeyDisplay(code)
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end
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-----------------------------------
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-- Clipped view rectangle object --
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-----------------------------------
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ViewRect = defclass(ViewRect, nil)
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function ViewRect:init(args)
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if args.view_rect then
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self:assign(args.view_rect)
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else
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local rect = args.rect or mkdims_wh(0,0,dscreen.getWindowSize())
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local crect = args.clip_rect or rect
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self:assign{
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x1 = rect.x1, clip_x1 = crect.x1,
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y1 = rect.y1, clip_y1 = crect.y1,
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x2 = rect.x2, clip_x2 = crect.x2,
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y2 = rect.y2, clip_y2 = crect.y2,
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width = rect.x2-rect.x1+1,
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height = rect.y2-rect.y1+1,
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}
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end
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if args.clip_view then
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local cr = args.clip_view
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self:assign{
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clip_x1 = math.max(self.clip_x1, cr.clip_x1),
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clip_y1 = math.max(self.clip_y1, cr.clip_y1),
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clip_x2 = math.min(self.clip_x2, cr.clip_x2),
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clip_y2 = math.min(self.clip_y2, cr.clip_y2),
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}
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end
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end
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function ViewRect:isDefunct()
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return (self.clip_x1 > self.clip_x2 or self.clip_y1 > self.clip_y2)
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end
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function ViewRect:inClipGlobalXY(x,y)
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return x >= self.clip_x1 and x <= self.clip_x2
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and y >= self.clip_y1 and y <= self.clip_y2
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end
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function ViewRect:inClipLocalXY(x,y)
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return (x+self.x1) >= self.clip_x1 and (x+self.x1) <= self.clip_x2
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and (y+self.y1) >= self.clip_y1 and (y+self.y1) <= self.clip_y2
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end
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function ViewRect:localXY(x,y)
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return x-self.x1, y-self.y1
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end
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function ViewRect:globalXY(x,y)
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return x+self.x1, y+self.y1
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end
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function ViewRect:viewport(x,y,w,h)
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if type(x) == 'table' then
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x,y,w,h = x.x1, x.y1, x.width, x.height
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end
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local x1,y1 = self.x1+x, self.y1+y
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local x2,y2 = x1+w-1, y1+h-1
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local vp = {
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-- Logical viewport
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x1 = x1, y1 = y1, x2 = x2, y2 = y2,
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width = w, height = h,
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-- Actual clipping rect
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clip_x1 = math.max(self.clip_x1, x1),
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clip_y1 = math.max(self.clip_y1, y1),
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clip_x2 = math.min(self.clip_x2, x2),
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clip_y2 = math.min(self.clip_y2, y2),
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}
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return mkinstance(ViewRect, vp)
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end
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----------------------------
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-- Clipped painter object --
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----------------------------
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Painter = defclass(Painter, ViewRect)
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function Painter:init(args)
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self.x = self.x1
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self.y = self.y1
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self.cur_pen = to_pen(args.pen or COLOR_GREY)
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self.cur_key_pen = to_pen(args.key_pen or COLOR_LIGHTGREEN)
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self.to_map = false
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end
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function Painter.new(rect, pen)
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return Painter{ rect = rect, pen = pen }
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end
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function Painter.new_view(view_rect, pen)
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return Painter{ view_rect = view_rect, pen = pen }
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end
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function Painter.new_xy(x1,y1,x2,y2,pen)
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return Painter{ rect = mkdims_xy(x1,y1,x2,y2), pen = pen }
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end
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function Painter.new_wh(x,y,w,h,pen)
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return Painter{ rect = mkdims_wh(x,y,w,h), pen = pen }
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end
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function Painter:isValidPos()
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return self:inClipGlobalXY(self.x, self.y)
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end
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function Painter:viewport(x,y,w,h)
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local vp = ViewRect.viewport(self,x,y,w,h)
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vp.cur_pen = self.cur_pen
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vp.cur_key_pen = self.cur_key_pen
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return mkinstance(Painter, vp):seek(0,0)
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end
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function Painter:cursor()
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return self.x - self.x1, self.y - self.y1
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end
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function Painter:cursorX()
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return self.x - self.x1
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end
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function Painter:cursorY()
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return self.y - self.y1
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end
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function Painter:seek(x,y)
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if x then self.x = self.x1 + x end
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if y then self.y = self.y1 + y end
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return self
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end
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function Painter:advance(dx,dy)
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if dx then self.x = self.x + dx end
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if dy then self.y = self.y + dy end
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return self
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end
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function Painter:newline(dx)
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self.y = self.y + 1
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self.x = self.x1 + (dx or 0)
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return self
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end
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function Painter:pen(pen,...)
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self.cur_pen = to_pen(self.cur_pen, pen, ...)
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return self
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end
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function Painter:color(fg,bold,bg)
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self.cur_pen = to_pen(self.cur_pen, fg, bg, bold)
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return self
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end
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function Painter:key_pen(pen,...)
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self.cur_key_pen = to_pen(self.cur_key_pen, pen, ...)
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return self
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end
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function Painter:map(to_map)
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self.to_map = to_map
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return self
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end
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function Painter:clear()
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dscreen.fillRect(CLEAR_PEN, self.clip_x1, self.clip_y1, self.clip_x2, self.clip_y2)
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return self
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end
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function Painter:fill(x1,y1,x2,y2,pen,bg,bold)
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if type(x1) == 'table' then
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x1, y1, x2, y2, pen, bg, bold = x1.x1, x1.y1, x1.x2, x1.y2, y1, x2, y2
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end
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x1 = math.max(x1+self.x1,self.clip_x1)
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y1 = math.max(y1+self.y1,self.clip_y1)
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x2 = math.min(x2+self.x1,self.clip_x2)
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y2 = math.min(y2+self.y1,self.clip_y2)
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dscreen.fillRect(to_pen(self.cur_pen,pen,bg,bold),x1,y1,x2,y2,self.to_map)
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return self
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end
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function Painter:char(char,pen,...)
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if self:isValidPos() then
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dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, nil, self.to_map)
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end
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return self:advance(1, nil)
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end
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function Painter:tile(char,tile,pen,...)
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if self:isValidPos() then
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dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, tile, self.to_map)
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end
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return self:advance(1, nil)
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end
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function Painter:string(text,pen,...)
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if self.y >= self.clip_y1 and self.y <= self.clip_y2 then
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local dx = 0
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if self.x < self.clip_x1 then
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dx = self.clip_x1 - self.x
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end
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local len = #text
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if self.x + len - 1 > self.clip_x2 then
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len = self.clip_x2 - self.x + 1
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end
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if len > dx then
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dscreen.paintString(
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to_pen(self.cur_pen, pen, ...),
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self.x+dx, self.y,
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string.sub(text,dx+1,len),
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self.to_map
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)
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end
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end
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return self:advance(#text, nil)
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end
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function Painter:key(keycode,pen,...)
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return self:string(
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getKeyDisplay(keycode),
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to_pen(self.cur_key_pen, pen, ...)
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)
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end
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function Painter:key_string(keycode, text, ...)
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return self:key(keycode):string(': '):string(text, ...)
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end
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--------------------------
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-- Abstract view object --
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--------------------------
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View = defclass(View)
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View.ATTRS {
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active = true,
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visible = true,
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view_id = DEFAULT_NIL,
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on_focus = DEFAULT_NIL,
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on_unfocus = DEFAULT_NIL,
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}
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function View:init(args)
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self.subviews = {}
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self.focus_group = {self}
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self.focus = false
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end
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local function inherit_focus_group(view, focus_group)
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for _,child in ipairs(view.subviews) do
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inherit_focus_group(child, focus_group)
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end
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view.focus_group = focus_group
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end
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function View:addviews(list)
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if not list then return end
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local sv = self.subviews
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for _,obj in ipairs(list) do
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-- absorb the focus groups of new children
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for _,focus_obj in ipairs(obj.focus_group) do
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table.insert(self.focus_group, focus_obj)
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end
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-- if the child's focus group has a focus owner, absorb it if we don't
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-- already have one. otherwise keep the focus owner we have and clear
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-- the focus of the child.
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if obj.focus_group.cur then
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if not self.focus_group.cur then
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self.focus_group.cur = obj.focus_group.cur
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else
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obj.focus_group.cur:setFocus(false)
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end
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end
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-- overwrite the child's focus_group hierarchy with ours
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inherit_focus_group(obj, self.focus_group)
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-- if we don't have a focus owner, give it to the new child if they want
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if not self.focus_group.cur and obj:getPreferredFocusState() then
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obj:setFocus(true)
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end
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-- set ourselves as the parent view of the new child
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obj.parent_view = self
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-- add the subview to our child list
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table.insert(sv, obj)
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local id = obj.view_id
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if id and type(id) ~= 'number' and sv[id] == nil then
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sv[id] = obj
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end
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end
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for _,dir in ipairs(list) do
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for id,obj in pairs(dir.subviews) do
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if id and type(id) ~= 'number' and sv[id] == nil then
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sv[id] = obj
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end
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end
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end
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end
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-- should be overridden by widgets that care about capturing keyboard focus
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-- (e.g. widgets.EditField)
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function View:getPreferredFocusState()
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return false
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end
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function View:setFocus(focus)
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if focus then
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if self.focus then return end -- nothing to do if we already have focus
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if self.focus_group.cur then
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-- steal focus from current owner
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self.focus_group.cur:setFocus(false)
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end
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self.focus_group.cur = self
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self.focus = true
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if self.on_focus then
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self.on_focus()
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end
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elseif self.focus then
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self.focus = false
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self.focus_group.cur = nil
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if self.on_unfocus then
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self.on_unfocus()
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end
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end
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end
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function View:getWindowSize()
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local rect = self.frame_body
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return rect.width, rect.height
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end
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function View:getMousePos(view_rect)
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local rect = view_rect or self.frame_body
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local x,y = dscreen.getMousePos()
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if rect and rect:inClipGlobalXY(x,y) then
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return rect:localXY(x,y)
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end
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end
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function View:computeFrame(parent_rect)
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return mkdims_wh(0,0,parent_rect.width,parent_rect.height)
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end
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function View:updateSubviewLayout(frame_body)
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for _,child in ipairs(self.subviews) do
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child:updateLayout(frame_body)
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end
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end
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function View:updateLayout(parent_rect)
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if not parent_rect then
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parent_rect = self.frame_parent_rect
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else
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self.frame_parent_rect = parent_rect
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end
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self:invoke_before('preUpdateLayout', parent_rect)
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local frame_rect,body_rect = self:computeFrame(parent_rect)
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self.frame_rect = frame_rect
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self.frame_body = parent_rect:viewport(body_rect or frame_rect)
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self:invoke_after('postComputeFrame', self.frame_body)
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self:updateSubviewLayout(self.frame_body)
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self:invoke_after('postUpdateLayout', self.frame_body)
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end
|
|
|
|
function View:renderSubviews(dc)
|
|
for _,child in ipairs(self.subviews) do
|
|
if child.visible then
|
|
child:render(dc)
|
|
end
|
|
end
|
|
end
|
|
|
|
function View:render(dc)
|
|
self:onRenderFrame(dc, self.frame_rect)
|
|
|
|
local sub_dc = Painter{
|
|
view_rect = self.frame_body,
|
|
clip_view = dc
|
|
}
|
|
|
|
self:onRenderBody(sub_dc)
|
|
|
|
self:renderSubviews(sub_dc)
|
|
end
|
|
|
|
function View:onRenderFrame(dc,rect)
|
|
end
|
|
|
|
function View:onRenderBody(dc)
|
|
end
|
|
|
|
-- Returns whether we should invoke the focus owner's onInput() function from
|
|
-- the given view's inputToSubviews() function. That is, returns true if:
|
|
-- - the view is not itself the focus owner since that would be an infinite loop
|
|
-- - the view is not a descendent of the focus owner (same as above)
|
|
-- - the focus owner and all of its ancestors are visible and active, since if
|
|
-- the focus owner is not (directly or transitively) visible or active, then
|
|
-- it shouldn't be getting input.
|
|
local function should_send_input_to_focus_owner(view, focus_owner)
|
|
local iter = view
|
|
while iter do
|
|
if iter == focus_owner then
|
|
return false
|
|
end
|
|
iter = iter.parent_view
|
|
end
|
|
iter = focus_owner
|
|
while iter do
|
|
if not iter.visible or not iter.active then
|
|
return false
|
|
end
|
|
iter = iter.parent_view
|
|
end
|
|
return true
|
|
end
|
|
|
|
function View:inputToSubviews(keys)
|
|
local children = self.subviews
|
|
|
|
-- give focus owner first dibs on the input
|
|
local focus_owner = self.focus_group.cur
|
|
if focus_owner and should_send_input_to_focus_owner(self, focus_owner) and
|
|
focus_owner:onInput(keys) then
|
|
return true
|
|
end
|
|
|
|
for i=#children,1,-1 do
|
|
local child = children[i]
|
|
if child.visible and child.active and child ~= focus_owner and
|
|
child:onInput(keys) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function View:onInput(keys)
|
|
return self:inputToSubviews(keys)
|
|
end
|
|
|
|
------------------------
|
|
-- Base screen object --
|
|
------------------------
|
|
|
|
Screen = defclass(Screen, View)
|
|
|
|
Screen.text_input_mode = false
|
|
|
|
function Screen:postinit()
|
|
self:onResize(dscreen.getWindowSize())
|
|
end
|
|
|
|
Screen.isDismissed = dscreen.isDismissed
|
|
|
|
function Screen:isShown()
|
|
return self._native ~= nil
|
|
end
|
|
|
|
function Screen:isActive()
|
|
return self:isShown() and not self:isDismissed()
|
|
end
|
|
|
|
function Screen:invalidate()
|
|
dscreen.invalidate()
|
|
end
|
|
|
|
function Screen:renderParent()
|
|
if self._native and self._native.parent then
|
|
self._native.parent:render()
|
|
else
|
|
dscreen.clear()
|
|
end
|
|
end
|
|
|
|
function Screen:sendInputToParent(...)
|
|
if self._native and self._native.parent then
|
|
simulateInput(self._native.parent, ...)
|
|
end
|
|
end
|
|
|
|
function Screen:show(parent)
|
|
if self._native then
|
|
error("This screen is already on display")
|
|
end
|
|
self:onAboutToShow(parent or dfhack.gui.getCurViewscreen(true))
|
|
|
|
-- if we're autodetecting the parent, refresh the parent handle in case the
|
|
-- original parent has been dismissed by onAboutToShow()'s actions
|
|
parent = parent or dfhack.gui.getCurViewscreen(true)
|
|
if not dscreen.show(self, parent.child) then
|
|
error('Could not show screen')
|
|
end
|
|
return self
|
|
end
|
|
|
|
function Screen:onAboutToShow(parent)
|
|
end
|
|
|
|
function Screen:onShow()
|
|
self:onResize(dscreen.getWindowSize())
|
|
end
|
|
|
|
function Screen:dismiss()
|
|
if self._native then
|
|
dscreen.dismiss(self)
|
|
end
|
|
end
|
|
|
|
function Screen:onDismiss()
|
|
end
|
|
|
|
function Screen:onDestroy()
|
|
end
|
|
|
|
function Screen:onResize(w,h)
|
|
self:updateLayout(ViewRect{ rect = mkdims_wh(0,0,w,h) })
|
|
end
|
|
|
|
function Screen:onRender()
|
|
self:render(Painter.new())
|
|
end
|
|
|
|
------------------------
|
|
-- Framed screen object --
|
|
------------------------
|
|
|
|
-- Plain grey-colored frame.
|
|
GREY_FRAME = {
|
|
frame_pen = to_pen{ ch = ' ', fg = COLOR_BLACK, bg = COLOR_GREY },
|
|
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_WHITE },
|
|
signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
|
|
}
|
|
|
|
-- The usual boundary used by the DF screens. Often has fancy pattern in tilesets.
|
|
BOUNDARY_FRAME = {
|
|
frame_pen = to_pen{ ch = 0xDB, fg = COLOR_DARKGREY, bg = COLOR_BLACK },
|
|
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
|
|
signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_DARKGREY },
|
|
}
|
|
|
|
GREY_LINE_FRAME = {
|
|
frame_pen = to_pen{ ch = 206, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
h_frame_pen = to_pen{ ch = 205, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
v_frame_pen = to_pen{ ch = 186, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
lt_frame_pen = to_pen{ ch = 201, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
lb_frame_pen = to_pen{ ch = 200, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
rt_frame_pen = to_pen{ ch = 187, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
rb_frame_pen = to_pen{ ch = 188, fg = COLOR_GREY, bg = COLOR_BLACK },
|
|
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
|
|
signature_pen = to_pen{ fg = COLOR_DARKGREY, bg = COLOR_BLACK },
|
|
}
|
|
|
|
function paint_frame(x1,y1,x2,y2,style,title)
|
|
local pen = style.frame_pen
|
|
dscreen.paintTile(style.lt_frame_pen or pen, x1, y1)
|
|
dscreen.paintTile(style.rt_frame_pen or pen, x2, y1)
|
|
dscreen.paintTile(style.lb_frame_pen or pen, x1, y2)
|
|
dscreen.paintTile(style.rb_frame_pen or pen, x2, y2)
|
|
dscreen.fillRect(style.t_frame_pen or style.h_frame_pen or pen,x1+1,y1,x2-1,y1)
|
|
dscreen.fillRect(style.b_frame_pen or style.h_frame_pen or pen,x1+1,y2,x2-1,y2)
|
|
dscreen.fillRect(style.l_frame_pen or style.v_frame_pen or pen,x1,y1+1,x1,y2-1)
|
|
dscreen.fillRect(style.r_frame_pen or style.v_frame_pen or pen,x2,y1+1,x2,y2-1)
|
|
if style.signature_pen ~= false then
|
|
dscreen.paintString(style.signature_pen or style.title_pen or pen,x2-7,y2,"DFHack")
|
|
end
|
|
|
|
if title then
|
|
local x = math.max(0,math.floor((x2-x1-3-#title)/2)) + x1
|
|
local tstr = ' '..title..' '
|
|
if #tstr > x2-x1-1 then
|
|
tstr = string.sub(tstr,1,x2-x1-1)
|
|
end
|
|
dscreen.paintString(style.title_pen or pen, x, y1, tstr)
|
|
end
|
|
end
|
|
|
|
FramedScreen = defclass(FramedScreen, Screen)
|
|
|
|
FramedScreen.ATTRS{
|
|
frame_style = BOUNDARY_FRAME,
|
|
frame_title = DEFAULT_NIL,
|
|
frame_width = DEFAULT_NIL,
|
|
frame_height = DEFAULT_NIL,
|
|
frame_inset = 0,
|
|
frame_background = CLEAR_PEN,
|
|
}
|
|
|
|
function FramedScreen:getWantedFrameSize()
|
|
return self.frame_width, self.frame_height
|
|
end
|
|
|
|
function FramedScreen:computeFrame(parent_rect)
|
|
local sw, sh = parent_rect.width, parent_rect.height
|
|
local fw, fh = self:getWantedFrameSize(parent_rect)
|
|
return compute_frame_body(sw, sh, { w = fw, h = fh }, self.frame_inset, 1, true)
|
|
end
|
|
|
|
function FramedScreen:onRenderFrame(dc, rect)
|
|
local x1,y1,x2,y2 = rect.x1, rect.y1, rect.x2, rect.y2
|
|
|
|
if rect.wgap <= 0 and rect.hgap <= 0 then
|
|
dc:clear()
|
|
else
|
|
self:renderParent()
|
|
dc:fill(rect, self.frame_background)
|
|
end
|
|
|
|
paint_frame(x1,y1,x2,y2,self.frame_style,self.frame_title)
|
|
end
|
|
|
|
return _ENV
|