2597aeab0e
When enabled, custom reactions will begin to produce gloves in sets, based on the number of hands the job performer's race has, and set the Handedness flags accordingly. The "createitem" plugin already contains a simpler workaround (which doesn't check body plan but instead just produces pairs), but it shouldn't trigger when this tweak is enabled (unless you use it on a creature which has been modded to only have "neutral" hands). |
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.github/workflows | ||
CMake | ||
build | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@47d9b3c939 | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
Contributing.rst | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.