328 lines
8.6 KiB
Lua
328 lines
8.6 KiB
Lua
-- Support for messing with the dwarfmode screen
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local _ENV = mkmodule('gui.dwarfmode')
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local gui = require('gui')
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local utils = require('utils')
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local dscreen = dfhack.screen
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local g_cursor = df.global.cursor
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local g_sel_rect = df.global.selection_rect
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local world_map = df.global.world.map
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AREA_MAP_WIDTH = 23
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MENU_WIDTH = 30
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function getPanelLayout()
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local sw, sh = dscreen.getWindowSize()
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local view_height = sh-2
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local view_rb = sw-1
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local area_x2 = sw-AREA_MAP_WIDTH-2
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local menu_x2 = sw-MENU_WIDTH-2
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local menu_x1 = area_x2-MENU_WIDTH-1
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local area_pos = df.global.ui_area_map_width
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local menu_pos = df.global.ui_menu_width
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local rv = {}
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if area_pos < 3 then
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rv.area_map = gui.mkdims_xy(area_x2+1,1,view_rb-1,view_height)
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view_rb = area_x2
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end
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if menu_pos < area_pos or df.global.ui.main.mode ~= 0 then
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if menu_pos >= area_pos then
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rv.menu_forced = true
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menu_pos = area_pos-1
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end
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local menu_x = menu_x2
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if menu_pos < 2 then menu_x = menu_x1 end
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rv.menu = gui.mkdims_xy(menu_x+1,1,view_rb-1,view_height)
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view_rb = menu_x
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end
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rv.area_pos = area_pos
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rv.menu_pos = menu_pos
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rv.map = gui.mkdims_xy(1,1,view_rb-1,view_height)
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return rv
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end
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function getCursorPos()
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if g_cursor ~= -30000 then
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return copyall(g_cursor)
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end
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end
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function setCursorPos(cursor)
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df.global.cursor = cursor
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end
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function clearCursorPos()
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df.global.cursor = xyz2pos(nil)
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end
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function getSelection()
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local p1, p2
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if g_sel_rect.start_x ~= -30000 then
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p1 = xyz2pos(g_sel_rect.start_x, g_sel_rect.start_y, g_sel_rect.start_z)
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end
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if g_sel_rect.end_x ~= -30000 then
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p2 = xyz2pos(g_sel_rect.end_x, g_sel_rect.end_y, g_sel_rect.end_z)
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end
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return p1, p2
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end
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function setSelectionStart(pos)
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g_sel_rect.start_x = pos.x
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g_sel_rect.start_y = pos.y
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g_sel_rect.start_z = pos.z
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end
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function setSelectionEnd(pos)
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g_sel_rect.end_x = pos.x
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g_sel_rect.end_y = pos.y
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g_sel_rect.end_z = pos.z
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end
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function clearSelection()
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g_sel_rect.start_x = -30000
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g_sel_rect.start_y = -30000
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g_sel_rect.start_z = -30000
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g_sel_rect.end_x = -30000
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g_sel_rect.end_y = -30000
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g_sel_rect.end_z = -30000
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end
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function getSelectionRange(p1, p2)
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local r1 = xyz2pos(
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math.min(p1.x, p2.x), math.min(p1.y, p2.y), math.min(p1.z, p2.z)
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)
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local r2 = xyz2pos(
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math.max(p1.x, p2.x), math.max(p1.y, p2.y), math.max(p1.z, p2.z)
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)
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local sz = xyz2pos(
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r2.x - r1.x + 1, r2.y - r1.y + 1, r2.z - r1.z + 1
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)
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return r1, sz, r2
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end
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Viewport = defclass(Viewport)
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function Viewport.make(map,x,y,z)
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local self = gui.mkdims_wh(x,y,map.width,map.height)
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self.z = z
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return mkinstance(Viewport, self)
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end
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function Viewport.get(layout)
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return Viewport.make(
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(layout or getPanelLayout()).map,
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df.global.window_x,
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df.global.window_y,
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df.global.window_z
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)
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end
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function Viewport:resize(layout)
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return Viewport.make(
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(layout or getPanelLayout()).map,
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self.x1, self.y1, self.z
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)
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end
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function Viewport:set()
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local vp = self:clip()
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df.global.window_x = vp.x1
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df.global.window_y = vp.y1
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df.global.window_z = vp.z
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return vp
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end
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function Viewport:clip(x,y,z)
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return self:make(
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math.max(0, math.min(x or self.x1, world_map.x_count-self.width)),
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math.max(0, math.min(y or self.y1, world_map.y_count-self.height)),
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math.max(0, math.min(z or self.z, world_map.z_count-1))
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)
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end
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function Viewport:isVisibleXY(target,gap)
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gap = gap or 0
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return math.max(target.x-gap,0) >= self.x1
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and math.min(target.x+gap,world_map.x_count-1) <= self.x2
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and math.max(target.y-gap,0) >= self.y1
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and math.min(target.y+gap,world_map.y_count-1) <= self.y2
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end
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function Viewport:isVisible(target,gap)
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gap = gap or 0
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return self:isVisibleXY(target,gap) and target.z == self.z
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end
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function Viewport:centerOn(target)
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return self:clip(
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target.x - math.floor(self.width/2),
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target.y - math.floor(self.height/2),
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target.z
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)
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end
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function Viewport:scrollTo(target,gap)
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gap = math.max(0, gap or 5)
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if gap*2 >= math.min(self.width, self.height) then
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gap = math.floor(math.min(self.width, self.height)/2)
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end
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local x = math.min(self.x1, target.x-gap)
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x = math.max(x, target.x+gap+1-self.width)
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local y = math.min(self.y1, target.y-gap)
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y = math.max(y, target.y+gap+1-self.height)
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return self:clip(x, y, target.z)
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end
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function Viewport:reveal(target,gap,max_scroll,scroll_gap,scroll_z)
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gap = math.max(0, gap or 5)
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if self:isVisible(target, gap) then
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return self
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end
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max_scroll = math.max(0, max_scroll or 5)
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if self:isVisibleXY(target, -max_scroll)
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and (scroll_z or target.z == self.z) then
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return self:scrollTo(target, scroll_gap or gap)
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else
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return self:centerOn(target)
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end
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end
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MOVEMENT_KEYS = {
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CURSOR_UP = { 0, -1, 0 }, CURSOR_DOWN = { 0, 1, 0 },
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CURSOR_LEFT = { -1, 0, 0 }, CURSOR_RIGHT = { 1, 0, 0 },
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CURSOR_UPLEFT = { -1, -1, 0 }, CURSOR_UPRIGHT = { 1, -1, 0 },
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CURSOR_DOWNLEFT = { -1, 1, 0 }, CURSOR_DOWNRIGHT = { 1, 1, 0 },
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CURSOR_UP_FAST = { 0, -1, 0, true }, CURSOR_DOWN_FAST = { 0, 1, 0, true },
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CURSOR_LEFT_FAST = { -1, 0, 0, true }, CURSOR_RIGHT_FAST = { 1, 0, 0, true },
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CURSOR_UPLEFT_FAST = { -1, -1, 0, true }, CURSOR_UPRIGHT_FAST = { 1, -1, 0, true },
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CURSOR_DOWNLEFT_FAST = { -1, 1, 0, true }, CURSOR_DOWNRIGHT_FAST = { 1, 1, 0, true },
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CURSOR_UP_Z = { 0, 0, 1 }, CURSOR_DOWN_Z = { 0, 0, -1 },
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CURSOR_UP_Z_AUX = { 0, 0, 1 }, CURSOR_DOWN_Z_AUX = { 0, 0, -1 },
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}
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function Viewport:scrollByKey(key)
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local info = MOVEMENT_KEYS[key]
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if info then
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local delta = 10
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if info[4] then delta = 20 end
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return self:clip(
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self.x1 + delta*info[1],
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self.y1 + delta*info[2],
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self.z + info[3]
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)
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else
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return self
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end
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end
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DwarfOverlay = defclass(DwarfOverlay, gui.Screen)
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function DwarfOverlay:updateLayout()
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self.df_layout = getPanelLayout()
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end
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function DwarfOverlay:getViewport(old_vp)
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if old_vp then
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return old_vp:resize(self.df_layout)
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else
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return Viewport.get(self.df_layout)
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end
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end
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function DwarfOverlay:moveCursorTo(cursor,viewport)
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setCursorPos(cursor)
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self:getViewport(viewport):reveal(cursor, 5, 0, 10):set()
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end
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function DwarfOverlay:selectBuilding(building,cursor,viewport)
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cursor = cursor or utils.getBuildingCenter(building)
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df.global.world.selected_building = building
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self:moveCursorTo(cursor, viewport)
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end
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function DwarfOverlay:propagateMoveKeys(keys)
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for code,_ in pairs(MOVEMENT_KEYS) do
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if keys[code] then
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self:sendInputToParent(code)
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return code
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end
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end
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end
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function DwarfOverlay:simulateViewScroll(keys, anchor, no_clip_cursor)
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local layout = self.df_layout
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local cursor = getCursorPos()
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anchor = anchor or cursor
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if anchor and keys.A_MOVE_SAME_SQUARE then
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self:getViewport():centerOn(anchor):set()
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return 'A_MOVE_SAME_SQUARE'
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end
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for code,_ in pairs(MOVEMENT_KEYS) do
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if keys[code] then
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local vp = self:getViewport():scrollByKey(code)
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if (cursor and not no_clip_cursor) or no_clip_cursor == false then
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vp = vp:reveal(anchor,4,20,4,true)
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end
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vp:set()
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return code
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end
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end
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end
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function DwarfOverlay:onAboutToShow(below)
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local screen = dfhack.gui.getCurViewscreen()
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if below then screen = below.parent end
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if not df.viewscreen_dwarfmodest:is_instance(screen) then
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error("This screen requires the main dwarfmode view")
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end
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end
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MenuOverlay = defclass(MenuOverlay, DwarfOverlay)
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function MenuOverlay:updateLayout()
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DwarfOverlay.updateLayout(self)
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self.frame_rect = self.df_layout.menu
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end
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MenuOverlay.getWindowSize = gui.FramedScreen.getWindowSize
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MenuOverlay.getMousePos = gui.FramedScreen.getMousePos
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function MenuOverlay:onAboutToShow(below)
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DwarfOverlay.onAboutToShow(self,below)
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self:updateLayout()
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if not self.df_layout.menu then
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error("The menu panel of dwarfmode is not visible")
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end
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end
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function MenuOverlay:onRender()
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self:renderParent()
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local menu = self.df_layout.menu
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if menu then
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-- Paint signature on the frame.
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dscreen.paintString(
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{fg=COLOR_BLACK,bg=COLOR_DARKGREY},
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menu.x1+1, menu.y2+1, "DFHack"
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)
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self:onRenderBody(gui.Painter.new(menu))
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end
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end
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return _ENV
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