dfhack/plugins/pathable.cpp

215 lines
6.9 KiB
C++

#include "Debug.h"
#include "PluginManager.h"
#include "TileTypes.h"
#include "modules/Gui.h"
#include "modules/Maps.h"
#include "modules/Screen.h"
#include "modules/Textures.h"
#include "df/init.h"
#include "df/map_block.h"
#include "df/tile_designation.h"
#include <functional>
using namespace DFHack;
DFHACK_PLUGIN("pathable");
REQUIRE_GLOBAL(init);
REQUIRE_GLOBAL(selection_rect);
REQUIRE_GLOBAL(window_x);
REQUIRE_GLOBAL(window_y);
REQUIRE_GLOBAL(window_z);
namespace DFHack {
DBG_DECLARE(pathable, log, DebugCategory::LINFO);
}
DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out) {
return CR_OK;
}
static void paintScreenPathable(df::coord target, bool show_hidden = false) {
DEBUG(log).print("entering paintScreen\n");
bool use_graphics = Screen::inGraphicsMode();
int selected_tile_texpos = 0;
Screen::findGraphicsTile("CURSORS", 4, 3, &selected_tile_texpos);
long pathable_tile_texpos = init->load_bar_texpos[1];
long unpathable_tile_texpos = init->load_bar_texpos[4];
long on_off_texpos = Textures::getMapPathableTexposStart();
if (on_off_texpos > 0) {
pathable_tile_texpos = on_off_texpos + 0;
unpathable_tile_texpos = on_off_texpos + 1;
}
auto dims = Gui::getDwarfmodeViewDims().map();
for (int y = dims.first.y; y <= dims.second.y; ++y) {
for (int x = dims.first.x; x <= dims.second.x; ++x) {
df::coord map_pos(*window_x + x, *window_y + y, *window_z);
if (!Maps::isValidTilePos(map_pos))
continue;
// don't overwrite the target tile
if (!use_graphics && map_pos == target) {
TRACE(log).print("skipping target tile\n");
continue;
}
if (!show_hidden && !Maps::isTileVisible(map_pos)) {
TRACE(log).print("skipping hidden tile\n");
continue;
}
DEBUG(log).print("scanning map tile at offset %d, %d\n", x, y);
Screen::Pen cur_tile = Screen::readTile(x, y, true);
DEBUG(log).print("tile data: ch=%d, fg=%d, bg=%d, bold=%s\n",
cur_tile.ch, cur_tile.fg, cur_tile.bg, cur_tile.bold ? "true" : "false");
DEBUG(log).print("tile data: tile=%d, tile_mode=%d, tile_fg=%d, tile_bg=%d\n",
cur_tile.tile, cur_tile.tile_mode, cur_tile.tile_fg, cur_tile.tile_bg);
if (!cur_tile.valid()) {
DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
continue;
}
bool can_walk = Maps::canWalkBetween(target, map_pos);
DEBUG(log).print("tile is %swalkable at offset %d, %d\n",
can_walk ? "" : "not ", x, y);
if (use_graphics) {
if (map_pos == target) {
cur_tile.tile = selected_tile_texpos;
} else{
cur_tile.tile = can_walk ?
pathable_tile_texpos : unpathable_tile_texpos;
}
} else {
int color = can_walk ? COLOR_GREEN : COLOR_RED;
if (cur_tile.fg && cur_tile.ch != ' ') {
cur_tile.fg = color;
cur_tile.bg = 0;
} else {
cur_tile.fg = 0;
cur_tile.bg = color;
}
cur_tile.bold = false;
if (cur_tile.tile)
cur_tile.tile_mode = Screen::Pen::CharColor;
}
Screen::paintTile(cur_tile, x, y, true);
}
}
}
static bool is_warm(const df::coord &pos) {
auto block = Maps::getTileBlock(pos);
if (!block)
return false;
return block->temperature_1[pos.x&15][pos.y&15] >= 10075;
}
static bool is_rough_wall(int16_t x, int16_t y, int16_t z) {
df::tiletype *tt = Maps::getTileType(x, y, z);
if (!tt)
return false;
return tileShape(*tt) == df::tiletype_shape::WALL &&
tileSpecial(*tt) != df::tiletype_special::SMOOTH;
}
static bool will_leak(int16_t x, int16_t y, int16_t z) {
auto des = Maps::getTileDesignation(x, y, z);
if (!des)
return false;
if (des->bits.liquid_type == df::tile_liquid::Water && des->bits.flow_size >= 1)
return true;
if (des->bits.water_table && is_rough_wall(x, y, z))
return true;
return false;
}
static bool is_damp(const df::coord &pos) {
return will_leak(pos.x-1, pos.y-1, pos.z) ||
will_leak(pos.x, pos.y-1, pos.z) ||
will_leak(pos.x+1, pos.y-1, pos.z) ||
will_leak(pos.x-1, pos.y, pos.z) ||
will_leak(pos.x+1, pos.y, pos.z) ||
will_leak(pos.x-1, pos.y+1, pos.z) ||
will_leak(pos.x, pos.y+1, pos.z) ||
will_leak(pos.x+1, pos.y+1, pos.z);
will_leak(pos.x, pos.y+1, pos.z+1);
}
static void paintScreenWarmDamp(bool show_hidden = false) {
DEBUG(log).print("entering paintScreenDampWarm\n");
if (Screen::inGraphicsMode())
return;
auto dims = Gui::getDwarfmodeViewDims().map();
for (int y = dims.first.y; y <= dims.second.y; ++y) {
for (int x = dims.first.x; x <= dims.second.x; ++x) {
df::coord map_pos(*window_x + x, *window_y + y, *window_z);
if (!Maps::isValidTilePos(map_pos))
continue;
if (!show_hidden && !Maps::isTileVisible(map_pos)) {
TRACE(log).print("skipping hidden tile\n");
continue;
}
TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n",
map_pos.x, map_pos.y, map_pos.z, x, y);
Screen::Pen cur_tile = Screen::readTile(x, y, true);
if (!cur_tile.valid()) {
DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
continue;
}
int color = is_warm(map_pos) ? COLOR_RED : is_damp(map_pos) ? COLOR_BLUE : COLOR_BLACK;
if (color == COLOR_BLACK) {
TRACE(log).print("skipping non-warm, non-damp tile\n");
continue;
}
// this will also change the color of the cursor or any selection box that overlaps
// the tile. this is intentional since it makes the UI more readable
if (cur_tile.fg && cur_tile.ch != ' ') {
cur_tile.fg = color;
cur_tile.bg = 0;
} else {
cur_tile.fg = 0;
cur_tile.bg = color;
}
cur_tile.bold = false;
if (cur_tile.tile)
cur_tile.tile_mode = Screen::Pen::CharColor;
Screen::paintTile(cur_tile, x, y, true);
}
}
}
DFHACK_PLUGIN_LUA_FUNCTIONS {
DFHACK_LUA_FUNCTION(paintScreenPathable),
DFHACK_LUA_FUNCTION(paintScreenWarmDamp),
DFHACK_LUA_END
};