219 lines
5.5 KiB
CMake
219 lines
5.5 KiB
CMake
PROJECT (dfapi)
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cmake_minimum_required(VERSION 2.8)
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## build options
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OPTION(BUILD_DEVEL "Install/package files required for development (For SDK)." OFF)
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OPTION(BUILD_DOXYGEN "Create/install/package doxygen documentation for DFHack (For SDK)." OFF)
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IF(UNIX)
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OPTION(CONSOLE_NO_CATCH "Make the console not catch 'CTRL+C' events for easier debugging." OFF)
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OPTION(MALLOC_FILL "Make malloc calls fill the allocated memory with 0xCC values." OFF)
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ENDIF()
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include_directories (include)
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include_directories (depends/md5)
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include_directories (depends/tinyxml)
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include_directories (depends/tthread)
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add_subdirectory (depends/protobuf)
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SET(PERL_EXECUTABLE "perl" CACHE FILEPATH "This is the perl executable to run in the codegen step. Tweak it if you need to run a specific one.")
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execute_process(COMMAND ${PERL_EXECUTABLE} xml/list.pl xml include/df ";"
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WORKING_DIRECTORY ${dfapi_SOURCE_DIR}
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OUTPUT_VARIABLE GENERATED_HDRS)
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SET(PROJECT_HDRS_INTERNAL
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)
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SET(PROJECT_HDRS
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include/Internal.h
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include/DFHack.h
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include/Console.h
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include/Core.h
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include/DataDefs.h
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include/Error.h
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include/Export.h
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include/Hooks.h
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include/MiscUtils.h
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include/Module.h
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include/Pragma.h
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include/MemAccess.h
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include/SDL_events.h
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include/SDL_keyboard.h
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include/SDL_keysym.h
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include/TileTypes.h
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include/Types.h
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include/VersionInfo.h
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include/VersionInfoFactory.h
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include/Virtual.h
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include/modules/Buildings.h
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include/modules/Constructions.h
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include/modules/Units.h
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include/modules/Engravings.h
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include/modules/Gui.h
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include/modules/Items.h
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include/modules/Job.h
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include/modules/kitchen.h
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include/modules/Maps.h
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include/modules/MapCache.h
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include/modules/Materials.h
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include/modules/Notes.h
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include/modules/Translation.h
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include/modules/Vegetation.h
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include/modules/Vermin.h
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include/modules/World.h
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include/modules/Graphic.h
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)
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SET(PROJECT_SRCS
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Core.cpp
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DataDefs.cpp
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DataStatics.cpp
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DataStaticsCtor.cpp
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MiscUtils.cpp
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PluginManager.cpp
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TileTypes.cpp
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VersionInfoFactory.cpp
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Virtual.cpp
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depends/md5/md5.cpp
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depends/md5/md5wrapper.cpp
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depends/tinyxml/tinystr.cpp
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depends/tinyxml/tinyxml.cpp
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depends/tinyxml/tinyxmlerror.cpp
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depends/tinyxml/tinyxmlparser.cpp
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depends/tthread/tinythread.cpp
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modules/Buildings.cpp
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modules/Constructions.cpp
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modules/Units.cpp
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modules/Engravings.cpp
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modules/Gui.cpp
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modules/Items.cpp
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modules/Job.cpp
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modules/kitchen.cpp
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modules/Maps.cpp
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modules/Materials.cpp
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modules/Notes.cpp
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modules/Translation.cpp
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modules/Vegetation.cpp
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modules/Vermin.cpp
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modules/World.cpp
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modules/Graphic.cpp
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)
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SET(PROJECT_HDRS_LINUX
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)
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SET(PROJECT_HDRS_WINDOWS
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include/wdirent.h
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)
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SET(PROJECT_SRCS_LINUX
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Console-linux.cpp
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Hooks-linux.cpp
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Process-linux.cpp
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)
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SET(PROJECT_SRCS_WINDOWS
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Console-windows.cpp
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Hooks-windows.cpp
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Process-windows.cpp
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)
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IF(UNIX)
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LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_LINUX})
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LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_LINUX})
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ELSE()
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LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_WINDOWS})
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LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_WINDOWS})
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ENDIF()
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SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE )
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LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
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# Generation
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SET_SOURCE_FILES_PROPERTIES(${GENERATED_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE GENERATED TRUE)
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FILE(GLOB GENERATE_INPUT_SCRIPTS ${dfapi_SOURCE_DIR}/xml/*.pm ${dfapi_SOURCE_DIR}/xml/*.xslt)
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FILE(GLOB GENERATE_INPUT_XMLS ${dfapi_SOURCE_DIR}/xml/*.xml)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${dfapi_SOURCE_DIR}/include/df/static.inc
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COMMAND ${PERL_EXECUTABLE} xml/codegen.pl xml include/df
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WORKING_DIRECTORY ${dfapi_SOURCE_DIR}
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MAIN_DEPENDENCY ${dfapi_SOURCE_DIR}/xml/codegen.pl
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DEPENDS ${GENERATE_INPUT_XMLS} ${GENERATE_INPUT_SCRIPTS}
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)
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ADD_CUSTOM_TARGET(generate_headers DEPENDS ${dfapi_SOURCE_DIR}/include/df/static.inc)
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# Compilation
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ADD_DEFINITIONS(-DBUILD_DFHACK_LIB)
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IF(UNIX)
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IF(CONSOLE_NO_CATCH)
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ADD_DEFINITIONS(-DCONSOLE_NO_CATCH)
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ENDIF()
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IF(MALLOC_FILL)
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ADD_DEFINITIONS(-DMALLOC_FILL)
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ENDIF()
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ENDIF()
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IF(UNIX)
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SET(PROJECT_LIBS rt dl)
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ELSE(WIN32)
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#FIXME: do we really need this?
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SET(PROJECT_LIBS psapi ${dfhack_SOURCE_DIR}/library/depends/ntdll/ntdll.lib)
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ENDIF()
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ADD_LIBRARY(dfhack SHARED ${PROJECT_SRCS})
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ADD_DEPENDENCIES(dfhack generate_headers)
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IF(WIN32)
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SET_TARGET_PROPERTIES(dfhack PROPERTIES OUTPUT_NAME "SDL" )
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ENDIF()
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#effectively disables debug builds...
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SET_TARGET_PROPERTIES(dfhack PROPERTIES DEBUG_POSTFIX "-debug" )
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TARGET_LINK_LIBRARIES(dfhack ${PROJECT_LIBS})
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IF(UNIX)
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# On linux, copy our version of the df launch script which sets LD_PRELOAD
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install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/dfhack
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DESTINATION .)
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ELSE()
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# On windows, copy the renamed SDL so DF can still run.
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install(PROGRAMS ${dfhack_SOURCE_DIR}/package/windows/SDLreal.dll
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DESTINATION ${DFHACK_LIBRARY_DESTINATION})
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ENDIF()
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#install the main lib
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install(TARGETS dfhack
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LIBRARY DESTINATION ${DFHACK_LIBRARY_DESTINATION}
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RUNTIME DESTINATION ${DFHACK_LIBRARY_DESTINATION})
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#install the offset file
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install(FILES xml/symbols.xml
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DESTINATION ${DFHACK_DATA_DESTINATION}) #linux: share/dfhack
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if(BUILD_DEVEL)
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if(WIN32)
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install(TARGETS dfhack
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ARCHIVE DESTINATION ${DFHACK_DEVLIB_DESTINATION})
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endif()
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# note the ending '/'. This means *contents* of the directory are installed
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# without the '/', the directory itself is installed
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install(DIRECTORY include/
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DESTINATION ${DFHACK_INCLUDES_DESTINATION}
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FILES_MATCHING PATTERN "*.h" ) #linux: include
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# Building the docs
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IF(BUILD_DOXYGEN)
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add_subdirectory (doc)
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ENDIF()
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endif()
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