55 lines
1.8 KiB
Ruby
55 lines
1.8 KiB
Ruby
module DFHack
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class << self
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# return a map block by tile coordinates
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# you can also use find_map_block(cursor) or anything that respond to x/y/z
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def map_block_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if x >= 0 and x < world.map.x_count and y >= 0 and y < world.map.y_count and z >= 0 and z < world.map.z_count
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world.map.block_index[x/16][y/16][z]
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end
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end
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def map_designation_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if b = map_block_at(x, y, z)
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b.designation[x%16][y%16]
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end
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end
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def map_occupancy_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if b = map_block_at(x, y, z)
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b.occupancy[x%16][y%16]
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end
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end
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# yields every map block
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def each_map_block
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(0...world.map.x_count_block).each { |xb|
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xl = world.map.block_index[xb]
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(0...world.map.y_count_block).each { |yb|
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yl = xl[yb]
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(0...world.map.z_count_block).each { |z|
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p = yl[z]
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yield p if p
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}
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}
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}
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end
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# yields every map block for a given z level
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def each_map_block_z(z)
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(0...world.map.x_count_block).each { |xb|
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xl = world.map.block_index[xb]
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(0...world.map.y_count_block).each { |yb|
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p = xl[yb][z]
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yield p if p
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}
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}
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end
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end
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end
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