dfhack/library
belal a5d42e4051 Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
..
argstream fixed (fix as in hack) crash when std::string was used to store a command line argument 2010-02-19 21:24:20 +01:00
md5 massive refactors of process, processmanager is now processenumerator, better split between windows and linux code, finalized suspend/resume 2009-11-17 03:19:13 +00:00
tinyxml fixed tons of warnings, removed dependency on xtest 2009-12-13 21:03:19 +00:00
unmaintained optimizations 2009-11-22 14:43:53 +00:00
CMakeLists.txt updated cmakelists 2010-02-19 20:55:11 +01:00
DFCommonInternal.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
DFHackAPI.cpp Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements. 2010-02-25 17:50:52 +01:00
DFHackAPI.h Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements. 2010-02-25 17:50:52 +01:00
DFMemInfo.cpp leftovers 2010-02-25 15:33:13 +01:00
DFMemInfo.h leftovers 2010-02-25 15:33:13 +01:00
DFMemInfoManager.cpp Major memory_info rework. 2010-02-25 13:41:57 +01:00
DFMemInfoManager.h Major memory_info rework. 2010-02-25 13:41:57 +01:00
DFProcess-linux-SHM.cpp Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcess-linux-wine.cpp Support for d18 on windows 2010-02-23 22:29:55 +01:00
DFProcess-linux.cpp Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcess-windows-SHM.cpp Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcess-windows.cpp Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcess.h Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcessEnumerator-linux.cpp Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
DFProcessEnumerator-windows.cpp Break the debug builds. Bugs must never be hidden. 2010-02-21 18:35:14 +01:00
DFProcessEnumerator.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
DFTileTypes.cpp optimizations 2009-11-22 14:43:53 +00:00
DFTileTypes.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
DFTypes.h Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements. 2010-02-25 17:50:52 +01:00
DFVector.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
DFWindow-linux.cpp Major memory_info rework. 2010-02-25 13:41:57 +01:00
DFWindow-windows.cpp Major memory_info rework. 2010-02-25 13:41:57 +01:00
DFWindow.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
Export.h creatures almost done 2009-11-14 03:46:56 +00:00
Tranquility.h Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
config.h.cmake doh 2009-10-30 07:54:43 +00:00
integers.h Add offsets for versions d9-d17 for windows and linux, windows has been tested, linux has not, but it should be right unless I screwed something up 2010-02-18 15:29:45 -05:00
stdint_win.h fixed MSVC build, added build instructions for it, internal stdint.h implementation for MSVC 2009-10-22 02:14:16 +00:00