dfhack/plugins/buildingplan.cpp

1509 lines
43 KiB
C++

#include "uicommon.h"
#include <functional>
// DF data structure definition headers
#include "DataDefs.h"
#include "Types.h"
#include "df/build_req_choice_genst.h"
#include "df/build_req_choice_specst.h"
#include "df/item.h"
#include "df/ui.h"
#include "df/ui_build_selector.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/items_other_id.h"
#include "df/job.h"
#include "df/world.h"
#include "df/building_constructionst.h"
#include "df/building_design.h"
#include "df/entity_position.h"
#include "modules/Gui.h"
#include "modules/Buildings.h"
#include "modules/Maps.h"
#include "modules/Items.h"
#include "modules/Units.h"
#include "TileTypes.h"
#include "df/job_item.h"
#include "df/dfhack_material_category.h"
#include "df/general_ref_building_holderst.h"
#include "modules/Job.h"
#include "df/building_design.h"
#include "df/buildings_other_id.h"
#include "modules/World.h"
#include "df/building.h"
#include "df/building_doorst.h"
using df::global::ui;
using df::global::ui_build_selector;
using df::global::world;
DFHACK_PLUGIN("buildingplan");
#define PLUGIN_VERSION 0.14
struct MaterialDescriptor
{
df::item_type item_type;
int16_t item_subtype;
int16_t type;
int32_t index;
bool valid;
bool matches(const MaterialDescriptor &a) const
{
return a.valid && valid &&
a.type == type &&
a.index == index &&
a.item_type == item_type &&
a.item_subtype == item_subtype;
}
};
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
#define MAX_MASK 10
#define MAX_MATERIAL 21
#define SIDEBAR_WIDTH 30
static bool show_debugging = false;
static bool show_help = false;
static void debug(const string &msg)
{
if (!show_debugging)
return;
color_ostream_proxy out(Core::getInstance().getConsole());
out << "DEBUG (buildingplan): " << msg << endl;
}
/*
* Material Choice Screen
*/
static string material_to_string_fn(MaterialInfo m) { return m.toString(); }
struct ItemFilter
{
df::dfhack_material_category mat_mask;
vector<MaterialInfo> materials;
df::item_quality min_quality;
bool decorated_only;
ItemFilter() : min_quality(item_quality::Ordinary), decorated_only(false), valid(true)
{ }
bool matchesMask(MaterialInfo &mat)
{
return (mat_mask.whole) ? mat.matches(mat_mask) : true;
}
bool matches(const df::dfhack_material_category mask) const
{
return mask.whole & mat_mask.whole;
}
bool matches(MaterialInfo &material) const
{
for (auto it = materials.begin(); it != materials.end(); ++it)
if (material.matches(*it))
return true;
return false;
}
bool matches(df::item *item)
{
if (item->getQuality() < min_quality)
return false;
if (decorated_only && !item->hasImprovements())
return false;
auto imattype = item->getActualMaterial();
auto imatindex = item->getActualMaterialIndex();
auto item_mat = MaterialInfo(imattype, imatindex);
return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
}
vector<string> getMaterialFilterAsVector()
{
vector<string> descriptions;
transform_(materials, descriptions, material_to_string_fn);
if (descriptions.size() == 0)
bitfield_to_string(&descriptions, mat_mask);
if (descriptions.size() == 0)
descriptions.push_back("any");
return descriptions;
}
string getMaterialFilterAsSerial()
{
string str;
str.append(bitfield_to_string(mat_mask, ","));
str.append("/");
if (materials.size() > 0)
{
for (size_t i = 0; i < materials.size(); i++)
str.append(materials[i].getToken() + ",");
if (str[str.size()-1] == ',')
str.resize(str.size () - 1);
}
return str;
}
bool parseSerializedMaterialTokens(string str)
{
valid = false;
vector<string> tokens;
split_string(&tokens, str, "/");
if (tokens.size() > 0 && !tokens[0].empty())
{
if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
return false;
}
if (tokens.size() > 1 && !tokens[1].empty())
{
vector<string> mat_names;
split_string(&mat_names, tokens[1], ",");
for (auto m = mat_names.begin(); m != mat_names.end(); m++)
{
MaterialInfo material;
if (!material.find(*m) || !material.isValid())
return false;
materials.push_back(material);
}
}
valid = true;
return true;
}
string getMinQuality()
{
return ENUM_KEY_STR(item_quality, min_quality);
}
bool isValid()
{
return valid;
}
void clear()
{
mat_mask.whole = 0;
materials.clear();
}
private:
bool valid;
};
static MaterialInfo &material_info_identity_fn(MaterialInfo &m) { return m; }
class ViewscreenChooseMaterial : public dfhack_viewscreen
{
public:
ViewscreenChooseMaterial(ItemFilter *filter)
{
selected_column = 0;
masks_column.setTitle("Type");
masks_column.multiselect = true;
masks_column.allow_search = false;
masks_column.left_margin = 2;
materials_column.left_margin = MAX_MASK + 3;
materials_column.setTitle("Material");
materials_column.multiselect = true;
this->filter = filter;
masks_column.changeHighlight(0);
populateMasks();
populateMaterials();
masks_column.selectDefaultEntry();
materials_column.selectDefaultEntry();
materials_column.changeHighlight(0);
}
void feed(set<df::interface_key> *input)
{
bool key_processed = false;
switch (selected_column)
{
case 0:
key_processed = masks_column.feed(input);
if (input->count(interface_key::SELECT))
populateMaterials(); // Redo materials lists based on category selection
break;
case 1:
key_processed = materials_column.feed(input);
break;
}
if (key_processed)
return;
if (input->count(interface_key::LEAVESCREEN))
{
input->clear();
Screen::dismiss(this);
return;
}
if (input->count(interface_key::CUSTOM_SHIFT_C))
{
filter->clear();
masks_column.clearSelection();
materials_column.clearSelection();
populateMaterials();
}
else if (input->count(interface_key::SEC_SELECT))
{
// Convert list selections to material filters
filter->mat_mask.whole = 0;
filter->materials.clear();
// Category masks
auto masks = masks_column.getSelectedElems();
for (auto it = masks.begin(); it != masks.end(); ++it)
filter->mat_mask.whole |= it->whole;
// Specific materials
auto materials = materials_column.getSelectedElems();
transform_(materials, filter->materials, material_info_identity_fn);
Screen::dismiss(this);
}
else if (input->count(interface_key::CURSOR_LEFT))
{
--selected_column;
validateColumn();
}
else if (input->count(interface_key::CURSOR_RIGHT))
{
selected_column++;
validateColumn();
}
else if (enabler->tracking_on && enabler->mouse_lbut)
{
if (masks_column.setHighlightByMouse())
selected_column = 0;
else if (materials_column.setHighlightByMouse())
selected_column = 1;
enabler->mouse_lbut = enabler->mouse_rbut = 0;
}
}
void render()
{
if (Screen::isDismissed(this))
return;
dfhack_viewscreen::render();
Screen::clear();
Screen::drawBorder(" Building Material ");
masks_column.display(selected_column == 0);
materials_column.display(selected_column == 1);
int32_t y = gps->dimy - 3;
int32_t x = 2;
OutputHotkeyString(x, y, "Toggle", "Enter");
x += 3;
OutputHotkeyString(x, y, "Save", "Shift-Enter");
x += 3;
OutputHotkeyString(x, y, "Clear", "C");
x += 3;
OutputHotkeyString(x, y, "Cancel", "Esc");
}
std::string getFocusString() { return "buildingplan_choosemat"; }
private:
ListColumn<df::dfhack_material_category> masks_column;
ListColumn<MaterialInfo> materials_column;
int selected_column;
ItemFilter *filter;
df::building_type btype;
void addMaskEntry(df::dfhack_material_category &mask, const string &text)
{
auto entry = ListEntry<df::dfhack_material_category>(pad_string(text, MAX_MASK, false), mask);
if (filter->matches(mask))
entry.selected = true;
masks_column.add(entry);
}
void populateMasks()
{
masks_column.clear();
df::dfhack_material_category mask;
mask.whole = 0;
mask.bits.stone = true;
addMaskEntry(mask, "Stone");
mask.whole = 0;
mask.bits.wood = true;
addMaskEntry(mask, "Wood");
mask.whole = 0;
mask.bits.metal = true;
addMaskEntry(mask, "Metal");
mask.whole = 0;
mask.bits.soap = true;
addMaskEntry(mask, "Soap");
masks_column.filterDisplay();
}
void populateMaterials()
{
materials_column.clear();
df::dfhack_material_category selected_category;
vector<df::dfhack_material_category> selected_masks = masks_column.getSelectedElems();
if (selected_masks.size() == 1)
selected_category = selected_masks[0];
else if (selected_masks.size() > 1)
return;
df::world_raws &raws = world->raws;
for (int i = 1; i < DFHack::MaterialInfo::NUM_BUILTIN; i++)
{
auto obj = raws.mat_table.builtin[i];
if (obj)
{
MaterialInfo material;
material.decode(i, -1);
addMaterialEntry(selected_category, material, material.toString());
}
}
for (size_t i = 0; i < raws.inorganics.size(); i++)
{
df::inorganic_raw *p = raws.inorganics[i];
MaterialInfo material;
material.decode(0, i);
addMaterialEntry(selected_category, material, material.toString());
}
decltype(selected_category) wood_flag;
wood_flag.bits.wood = true;
if (!selected_category.whole || selected_category.bits.wood)
{
for (size_t i = 0; i < raws.plants.all.size(); i++)
{
df::plant_raw *p = raws.plants.all[i];
for (size_t j = 0; p->material.size() > 1 && j < p->material.size(); j++)
{
auto t = p->material[j];
if (p->material[j]->id != "WOOD")
continue;
MaterialInfo material;
material.decode(DFHack::MaterialInfo::PLANT_BASE+j, i);
auto name = material.toString();
ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
if (filter->matches(material))
entry.selected = true;
materials_column.add(entry);
}
}
}
materials_column.sort();
}
void addMaterialEntry(df::dfhack_material_category &selected_category,
MaterialInfo &material, string name)
{
if (!selected_category.whole || material.matches(selected_category))
{
ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
if (filter->matches(material))
entry.selected = true;
materials_column.add(entry);
}
}
void validateColumn()
{
set_to_limit(selected_column, 1);
}
void resize(int32_t x, int32_t y)
{
dfhack_viewscreen::resize(x, y);
masks_column.resize();
materials_column.resize();
}
};
static void delete_item_fn(df::job_item *x) { delete x; }
// START Room Reservation
static bool canReserveRoom(df::building *building)
{
if (!building)
return false;
if (building->jobs.size() > 0 && building->jobs[0]->job_type == job_type::DestroyBuilding)
return false;
return building->is_room;
}
static std::vector<Units::NoblePosition> getUniqueNoblePositions(df::unit *unit)
{
std::vector<Units::NoblePosition> np;
Units::getNoblePositions(&np, unit);
for (auto iter = np.begin(); iter != np.end(); iter++)
{
if (iter->position->code == "MILITIA_CAPTAIN")
{
np.erase(iter);
break;
}
}
return np;
}
class ReservedRoom
{
public:
ReservedRoom(df::building *building, string noble_code)
{
this->building = building;
config = DFHack::World::AddPersistentData("buildingplan/reservedroom");
config.val() = noble_code;
config.ival(1) = building->id;
pos = df::coord(building->centerx, building->centery, building->z);
}
ReservedRoom(PersistentDataItem &config, color_ostream &out)
{
this->config = config;
building = df::building::find(config.ival(1));
if (!building)
return;
pos = df::coord(building->centerx, building->centery, building->z);
}
void remove()
{
DFHack::World::DeletePersistentData(config);
}
bool isValid()
{
if (!building)
return false;
if (Buildings::findAtTile(pos) != building)
return false;
return canReserveRoom(building);
}
int32_t getId()
{
if (!isValid())
return 0;
return building->id;
}
string getCode()
{
return config.val();
}
void setCode(const string &noble_code)
{
config.val() = noble_code;
}
bool checkRoomAssignment()
{
if (!isValid())
return false;
auto np = getOwnersNobleCode();
bool correctOwner = false;
for (auto iter = np.begin(); iter != np.end(); iter++)
{
if (iter->position->code == getCode())
{
correctOwner = true;
break;
}
}
if (correctOwner)
return true;
for (auto iter = world->units.active.begin(); iter != world->units.active.end(); iter++)
{
df::unit* unit = *iter;
if (!Units::isCitizen(unit))
continue;
if (DFHack::Units::isDead(unit))
continue;
np = getUniqueNoblePositions(unit);
for (auto iter = np.begin(); iter != np.end(); iter++)
{
if (iter->position->code == getCode())
{
Buildings::setOwner(building, unit);
break;
}
}
}
return true;
}
private:
df::building *building;
PersistentDataItem config;
df::coord pos;
std::vector<Units::NoblePosition> getOwnersNobleCode()
{
if (!building->owner)
return std::vector<Units::NoblePosition> ();
return getUniqueNoblePositions(building->owner);
}
};
class RoomMonitor
{
public:
RoomMonitor()
{
}
string getReservedNobleCode(int32_t buildingId)
{
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
{
if (buildingId == iter->getId())
return iter->getCode();
}
return "";
}
void toggleRoomForPosition(int32_t buildingId, string noble_code)
{
bool found = false;
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
{
if (buildingId != iter->getId())
{
continue;
}
else
{
if (noble_code == iter->getCode())
{
iter->remove();
reservedRooms.erase(iter);
}
else
{
iter->setCode(noble_code);
}
found = true;
break;
}
}
if (!found)
{
ReservedRoom room(df::building::find(buildingId), noble_code);
reservedRooms.push_back(room);
}
}
void doCycle()
{
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end();)
{
if (iter->checkRoomAssignment())
{
++iter;
}
else
{
iter->remove();
iter = reservedRooms.erase(iter);
}
}
}
void reset(color_ostream &out)
{
reservedRooms.clear();
std::vector<PersistentDataItem> items;
DFHack::World::GetPersistentData(&items, "buildingplan/reservedroom");
for (auto i = items.begin(); i != items.end(); i++)
{
ReservedRoom rr(*i, out);
if (rr.isValid())
addRoom(rr);
}
}
private:
vector<ReservedRoom> reservedRooms;
void addRoom(ReservedRoom &rr)
{
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
{
if (iter->getId() == rr.getId())
return;
}
reservedRooms.push_back(rr);
}
};
static RoomMonitor roomMonitor;
// START Planning
class PlannedBuilding
{
public:
PlannedBuilding(df::building *building, ItemFilter *filter)
{
this->building = building;
this->filter = *filter;
pos = df::coord(building->centerx, building->centery, building->z);
config = DFHack::World::AddPersistentData("buildingplan/constraints");
config.val() = filter->getMaterialFilterAsSerial();
config.ival(1) = building->id;
config.ival(2) = filter->min_quality + 1;
config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
}
PlannedBuilding(PersistentDataItem &config, color_ostream &out)
{
this->config = config;
if (!filter.parseSerializedMaterialTokens(config.val()))
{
out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
return;
}
building = df::building::find(config.ival(1));
if (!building)
return;
pos = df::coord(building->centerx, building->centery, building->z);
filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
filter.decorated_only = config.ival(3) - 1;
}
df::building_type getType()
{
return building->getType();
}
bool assignClosestItem(vector<df::item *> *items_vector)
{
decltype(items_vector->begin()) closest_item;
int32_t closest_distance = -1;
for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
{
auto item = *item_iter;
if (!filter.matches(item))
continue;
auto pos = item->pos;
auto distance = abs(pos.x - building->centerx) +
abs(pos.y - building->centery) +
abs(pos.z - building->z) * 50;
if (closest_distance > -1 && distance >= closest_distance)
continue;
closest_distance = distance;
closest_item = item_iter;
}
if (closest_distance > -1 && assignItem(*closest_item))
{
debug("Item assigned");
items_vector->erase(closest_item);
remove();
return true;
}
return false;
}
bool assignItem(df::item *item)
{
auto ref = df::allocate<df::general_ref_building_holderst>();
if (!ref)
{
Core::printerr("Could not allocate general_ref_building_holderst\n");
return false;
}
ref->building_id = building->id;
if (building->jobs.size() != 1)
return false;
auto job = building->jobs[0];
for_each_(job->job_items, delete_item_fn);
job->job_items.clear();
job->flags.bits.suspend = false;
bool rough = false;
Job::attachJobItem(job, item, df::job_item_ref::Hauled);
if (item->getType() == item_type::BOULDER)
rough = true;
building->mat_type = item->getMaterial();
building->mat_index = item->getMaterialIndex();
job->mat_type = building->mat_type;
job->mat_index = building->mat_index;
if (building->needsDesign())
{
auto act = (df::building_actual *) building;
act->design = new df::building_design();
act->design->flags.bits.rough = rough;
}
return true;
}
bool isValid()
{
bool valid = filter.isValid() &&
building && Buildings::findAtTile(pos) == building &&
building->getBuildStage() == 0;
if (!valid)
remove();
return valid;
}
bool isCurrentlySelectedBuilding()
{
return isValid() && (building == world->selected_building);
}
ItemFilter *getFilter()
{
return &filter;
}
void remove()
{
DFHack::World::DeletePersistentData(config);
}
private:
df::building *building;
PersistentDataItem config;
df::coord pos;
ItemFilter filter;
};
static map<df::building_type, bool> planmode_enabled, saved_planmodes;
static void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
class Planner
{
public:
bool in_dummmy_screen;
Planner() : quickfort_mode(false), in_dummmy_screen(false)
{
}
bool isPlanableBuilding(const df::building_type type) const
{
return item_for_building_type.find(type) != item_for_building_type.end();
}
void reset(color_ostream &out)
{
planned_buildings.clear();
std::vector<PersistentDataItem> items;
DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
for (auto i = items.begin(); i != items.end(); i++)
{
PlannedBuilding pb(*i, out);
if (pb.isValid())
planned_buildings.push_back(pb);
}
}
void initialize()
{
vector<string> item_names;
typedef df::enum_traits<df::item_type> item_types;
int size = item_types::last_item_value - item_types::first_item_value+1;
for (size_t i = 1; i < size; i++)
{
is_relevant_item_type[(df::item_type) (i-1)] = false;
string item_name = toLower(item_types::key_table[i]);
string item_name_clean;
for (auto c = item_name.begin(); c != item_name.end(); c++)
{
if (*c == '_')
continue;
item_name_clean += *c;
}
item_names.push_back(item_name_clean);
}
typedef df::enum_traits<df::building_type> building_types;
size = building_types::last_item_value - building_types::first_item_value+1;
for (size_t i = 1; i < size; i++)
{
auto building_type = (df::building_type) (i-1);
if (building_type == building_type::Weapon || building_type == building_type::Floodgate)
continue;
string building_name = toLower(building_types::key_table[i]);
for (size_t j = 0; j < item_names.size(); j++)
{
if (building_name == item_names[j])
{
auto btype = (df::building_type) (i-1);
auto itype = (df::item_type) j;
item_for_building_type[btype] = itype;
default_item_filters[btype] = ItemFilter();
available_item_vectors[itype] = vector<df::item *>();
is_relevant_item_type[itype] = true;
if (planmode_enabled.find(btype) == planmode_enabled.end())
{
planmode_enabled[btype] = false;
}
}
}
}
}
void addPlannedBuilding(df::building *bld)
{
PlannedBuilding pb(bld, &default_item_filters[bld->getType()]);
planned_buildings.push_back(pb);
}
void doCycle()
{
debug("Running Cycle");
if (planned_buildings.size() == 0)
return;
debug("Planned count: " + int_to_string(planned_buildings.size()));
gather_available_items();
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
{
if (building_iter->isValid())
{
if (show_debugging)
debug(string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
auto required_item_type = item_for_building_type[building_iter->getType()];
auto items_vector = &available_item_vectors[required_item_type];
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
{
debug("Unable to allocate an item");
++building_iter;
continue;
}
}
debug("Removing building plan");
building_iter = planned_buildings.erase(building_iter);
}
}
bool allocatePlannedBuilding(df::building_type type)
{
coord32_t cursor;
if (!Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
return false;
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
if (!newinst)
return false;
df::job_item *filter = new df::job_item();
filter->item_type = item_type::NONE;
filter->mat_index = 0;
filter->flags2.bits.building_material = true;
std::vector<df::job_item*> filters;
filters.push_back(filter);
if (!Buildings::constructWithFilters(newinst, filters))
{
delete newinst;
return false;
}
for (auto iter = newinst->jobs.begin(); iter != newinst->jobs.end(); iter++)
{
(*iter)->flags.bits.suspend = true;
}
if (type == building_type::Door)
{
auto door = virtual_cast<df::building_doorst>(newinst);
if (door)
door->door_flags.bits.pet_passable = true;
}
addPlannedBuilding(newinst);
return true;
}
PlannedBuilding *getSelectedPlannedBuilding()
{
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
{
if (building_iter->isCurrentlySelectedBuilding())
{
return &(*building_iter);
}
}
return nullptr;
}
void removeSelectedPlannedBuilding()
{
getSelectedPlannedBuilding()->remove();
}
ItemFilter *getDefaultItemFilterForType(df::building_type type)
{
return &default_item_filters[type];
}
void cycleDefaultQuality(df::building_type type)
{
auto quality = &getDefaultItemFilterForType(type)->min_quality;
*quality = static_cast<df::item_quality>(*quality + 1);
if (*quality == item_quality::Artifact)
(*quality) = item_quality::Ordinary;
}
void enableQuickfortMode()
{
saved_planmodes = planmode_enabled;
for_each_(planmode_enabled, enable_quickfort_fn);
quickfort_mode = true;
}
void disableQuickfortMode()
{
planmode_enabled = saved_planmodes;
quickfort_mode = false;
}
bool inQuickFortMode()
{
return quickfort_mode;
}
private:
map<df::building_type, df::item_type> item_for_building_type;
map<df::building_type, ItemFilter> default_item_filters;
map<df::item_type, vector<df::item *>> available_item_vectors;
map<df::item_type, bool> is_relevant_item_type; //Needed for fast check when looping over all items
bool quickfort_mode;
vector<PlannedBuilding> planned_buildings;
void gather_available_items()
{
debug("Gather available items");
for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
{
iter->second.clear();
}
// Precompute a bitmask with the bad flags
df::item_flags bad_flags;
bad_flags.whole = 0;
#define F(x) bad_flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact);
#undef F
std::vector<df::item*> &items = world->items.other[items_other_id::IN_PLAY];
for (size_t i = 0; i < items.size(); i++)
{
df::item *item = items[i];
if (item->flags.whole & bad_flags.whole)
continue;
df::item_type itype = item->getType();
if (!is_relevant_item_type[itype])
continue;
if (itype == item_type::BOX && item->isBag())
continue; //Skip bags
if (item->flags.bits.artifact)
continue;
if (item->flags.bits.in_job ||
item->isAssignedToStockpile() ||
item->flags.bits.owned ||
item->flags.bits.in_chest)
{
continue;
}
available_item_vectors[itype].push_back(item);
}
}
};
static Planner planner;
static bool is_planmode_enabled(df::building_type type)
{
if (planmode_enabled.find(type) == planmode_enabled.end())
{
return false;
}
return planmode_enabled[type];
}
#define DAY_TICKS 1200
DFhackCExport command_result plugin_onupdate(color_ostream &out)
{
static decltype(world->frame_counter) last_frame_count = 0;
if ((world->frame_counter - last_frame_count) >= DAY_TICKS/2)
{
last_frame_count = world->frame_counter;
planner.doCycle();
roomMonitor.doCycle();
}
return CR_OK;
}
//START Viewscreen Hook
struct buildingplan_hook : public df::viewscreen_dwarfmodest
{
//START UI Methods
typedef df::viewscreen_dwarfmodest interpose_base;
void send_key(const df::interface_key &key)
{
set< df::interface_key > keys;
keys.insert(key);
this->feed(&keys);
}
bool isInPlannedBuildingQueryMode()
{
return (ui->main.mode == df::ui_sidebar_mode::QueryBuilding ||
ui->main.mode == df::ui_sidebar_mode::BuildingItems) &&
planner.getSelectedPlannedBuilding();
}
bool isInPlannedBuildingPlacementMode()
{
return ui->main.mode == ui_sidebar_mode::Build &&
ui_build_selector &&
ui_build_selector->stage < 2 &&
planner.isPlanableBuilding(ui_build_selector->building_type);
}
std::vector<Units::NoblePosition> getNoblePositionOfSelectedBuildingOwner()
{
std::vector<Units::NoblePosition> np;
if (ui->main.mode != df::ui_sidebar_mode::QueryBuilding ||
!world->selected_building ||
!world->selected_building->owner)
{
return np;
}
switch (world->selected_building->getType())
{
case building_type::Bed:
case building_type::Chair:
case building_type::Table:
break;
default:
return np;
}
return getUniqueNoblePositions(world->selected_building->owner);
}
bool isInNobleRoomQueryMode()
{
if (getNoblePositionOfSelectedBuildingOwner().size() > 0)
return canReserveRoom(world->selected_building);
else
return false;
}
bool handleInput(set<df::interface_key> *input)
{
if (isInPlannedBuildingPlacementMode())
{
auto type = ui_build_selector->building_type;
if (input->count(interface_key::CUSTOM_SHIFT_P))
{
planmode_enabled[type] = !planmode_enabled[type];
if (!planmode_enabled[type])
{
send_key(interface_key::CURSOR_DOWN_Z);
send_key(interface_key::CURSOR_UP_Z);
planner.in_dummmy_screen = false;
}
return true;
}
else if (input->count(interface_key::CUSTOM_P) ||
input->count(interface_key::CUSTOM_F) ||
input->count(interface_key::CUSTOM_Q) ||
input->count(interface_key::CUSTOM_D) ||
input->count(interface_key::CUSTOM_N))
{
show_help = true;
}
if (is_planmode_enabled(type))
{
if (planner.inQuickFortMode() && planner.in_dummmy_screen)
{
if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT)
|| input->count(interface_key::LEAVESCREEN))
{
planner.in_dummmy_screen = false;
send_key(interface_key::LEAVESCREEN);
}
return true;
}
if (input->count(interface_key::SELECT))
{
if (ui_build_selector->errors.size() == 0 && planner.allocatePlannedBuilding(type))
{
send_key(interface_key::CURSOR_DOWN_Z);
send_key(interface_key::CURSOR_UP_Z);
if (planner.inQuickFortMode())
{
planner.in_dummmy_screen = true;
}
}
return true;
}
else if (input->count(interface_key::CUSTOM_SHIFT_F))
{
if (!planner.inQuickFortMode())
{
planner.enableQuickfortMode();
}
else
{
planner.disableQuickfortMode();
}
}
else if (input->count(interface_key::CUSTOM_SHIFT_M))
{
Screen::show(new ViewscreenChooseMaterial(planner.getDefaultItemFilterForType(type)));
}
else if (input->count(interface_key::CUSTOM_SHIFT_Q))
{
planner.cycleDefaultQuality(type);
}
else if (input->count(interface_key::CUSTOM_SHIFT_D))
{
planner.getDefaultItemFilterForType(type)->decorated_only =
!planner.getDefaultItemFilterForType(type)->decorated_only;
}
}
}
else if (isInPlannedBuildingQueryMode())
{
if (input->count(interface_key::SUSPENDBUILDING))
{
return true; // Don't unsuspend planned buildings
}
else if (input->count(interface_key::DESTROYBUILDING))
{
planner.removeSelectedPlannedBuilding(); // Remove persistent data
}
}
else if (isInNobleRoomQueryMode())
{
auto np = getNoblePositionOfSelectedBuildingOwner();
df::interface_key last_token = *input->rbegin();
if (last_token >= interface_key::STRING_A048 && last_token <= interface_key::STRING_A058)
{
int selection = last_token - interface_key::STRING_A048;
if (np.size() < selection)
return false;
roomMonitor.toggleRoomForPosition(world->selected_building->id, np.at(selection-1).position->code);
return true;
}
}
return false;
}
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (!handleInput(input))
INTERPOSE_NEXT(feed)(input);
}
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
bool plannable = isInPlannedBuildingPlacementMode();
if (plannable && is_planmode_enabled(ui_build_selector->building_type))
{
if (ui_build_selector->stage < 1)
{
// No materials but turn on cursor
ui_build_selector->stage = 1;
}
for (auto iter = ui_build_selector->errors.begin(); iter != ui_build_selector->errors.end();)
{
//FIXME Hide bags
if (((*iter)->find("Needs") != string::npos && **iter != "Needs adjacent wall") ||
(*iter)->find("No access") != string::npos)
{
iter = ui_build_selector->errors.erase(iter);
}
else
{
++iter;
}
}
}
INTERPOSE_NEXT(render)();
auto dims = Gui::getDwarfmodeViewDims();
int left_margin = dims.menu_x1 + 1;
int x = left_margin;
auto type = ui_build_selector->building_type;
if (plannable)
{
if (planner.inQuickFortMode() && planner.in_dummmy_screen)
{
Screen::Pen pen(' ',COLOR_BLACK);
int y = dims.y1 + 1;
Screen::fillRect(pen, x, y, dims.menu_x2, y + 20);
++y;
OutputString(COLOR_BROWN, x, y, "Quickfort Placeholder", true, left_margin);
OutputString(COLOR_WHITE, x, y, "Enter, Shift-Enter or Esc", true, left_margin);
}
else
{
int y = 23;
if (show_help)
{
OutputString(COLOR_BROWN, x, y, "Note: ");
OutputString(COLOR_WHITE, x, y, "Use Shift-Keys here", true, left_margin);
}
OutputToggleString(x, y, "Planning Mode", "P", is_planmode_enabled(type), true, left_margin);
if (is_planmode_enabled(type))
{
OutputToggleString(x, y, "Quickfort Mode", "F", planner.inQuickFortMode(), true, left_margin);
auto filter = planner.getDefaultItemFilterForType(type);
OutputHotkeyString(x, y, "Min Quality: ", "Q");
OutputString(COLOR_BROWN, x, y, filter->getMinQuality(), true, left_margin);
OutputToggleString(x, y, "Decorated Only: ", "D", filter->decorated_only, true, left_margin);
OutputHotkeyString(x, y, "Material Filter:", "M", true, left_margin);
auto filter_descriptions = filter->getMaterialFilterAsVector();
for (auto it = filter_descriptions.begin(); it != filter_descriptions.end(); ++it)
OutputString(COLOR_BROWN, x, y, " *" + *it, true, left_margin);
}
else
{
planner.in_dummmy_screen = false;
}
}
}
else if (isInPlannedBuildingQueryMode())
{
planner.in_dummmy_screen = false;
// Hide suspend toggle option
int y = 20;
Screen::Pen pen(' ', COLOR_BLACK);
Screen::fillRect(pen, x, y, dims.menu_x2, y);
auto filter = planner.getSelectedPlannedBuilding()->getFilter();
y = 24;
OutputString(COLOR_BROWN, x, y, "Planned Building Filter:", true, left_margin);
OutputString(COLOR_BLUE, x, y, filter->getMinQuality(), true, left_margin);
if (filter->decorated_only)
OutputString(COLOR_BLUE, x, y, "Decorated Only", true, left_margin);
OutputString(COLOR_BROWN, x, y, "Materials:", true, left_margin);
auto filters = filter->getMaterialFilterAsVector();
for (auto it = filters.begin(); it != filters.end(); ++it)
OutputString(COLOR_BLUE, x, y, "*" + *it, true, left_margin);
}
else if (isInNobleRoomQueryMode())
{
auto np = getNoblePositionOfSelectedBuildingOwner();
int y = 24;
OutputString(COLOR_BROWN, x, y, "DFHack", true, left_margin);
OutputString(COLOR_WHITE, x, y, "Auto-allocate to:", true, left_margin);
for (int i = 0; i < np.size() && i < 9; i++)
{
bool enabled = (roomMonitor.getReservedNobleCode(world->selected_building->id)
== np[i].position->code);
OutputToggleString(x, y, np[i].position->name[0].c_str(),
int_to_string(i+1).c_str(), enabled, true, left_margin);
}
}
else
{
planner.in_dummmy_screen = false;
show_help = false;
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(buildingplan_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(buildingplan_hook, render);
static command_result buildingplan_cmd(color_ostream &out, vector <string> & parameters)
{
if (!parameters.empty())
{
if (parameters.size() == 1 && toLower(parameters[0])[0] == 'v')
{
out << "Building Plan" << endl << "Version: " << PLUGIN_VERSION << endl;
}
else if (parameters.size() == 2 && toLower(parameters[0]) == "debug")
{
show_debugging = (toLower(parameters[1]) == "on");
out << "Debugging " << ((show_debugging) ? "enabled" : "disabled") << endl;
}
}
return CR_OK;
}
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
{
if (!gps)
return CR_FAILURE;
if (enable != is_enabled)
{
planner.reset(out);
if (!INTERPOSE_HOOK(buildingplan_hook, feed).apply(enable) ||
!INTERPOSE_HOOK(buildingplan_hook, render).apply(enable))
return CR_FAILURE;
is_enabled = enable;
}
return CR_OK;
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(
PluginCommand(
"buildingplan", "Place furniture before it's built",
buildingplan_cmd, false, "Run 'buildingplan debug [on|off]' to toggle debugging, or 'buildingplan version' to query the plugin version."));
planner.initialize();
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
case SC_MAP_LOADED:
planner.reset(out);
roomMonitor.reset(out);
break;
default:
break;
}
return CR_OK;
}