50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
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#include <iostream>
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#include <iomanip>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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int main (void)
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{
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DFHack::API DF ("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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map< string, vector<string> > names;
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if(!DF.InitReadNameTables(names))
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{
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cerr << "Could not get Names" << endl;
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return 1;
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}
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string input;
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DF.ForceResume();
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cout << "\nSelect Name to search or q to Quit" << endl;
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getline (cin, input);
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while(input != "q"){
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for( map< string, vector<string> >::iterator it = names.begin();it != names.end(); it++){
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for(uint32_t i = 0; i < it->second.size(); i++){
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uint32_t found = input.find(it->second[i]);
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if(found != string::npos){
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cout << it->first << " " << it->second[i] << " " << setfill('0') << setw(8) << hex << i << endl;
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}
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}
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}
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DF.Resume();
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getline(cin,input);
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}
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DF.Detach();
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DF.FinishReadNameTables();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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