dfhack/plugins/buildingplan/plannedbuilding.cpp

111 lines
3.7 KiB
C++

#include "plannedbuilding.h"
#include "buildingplan.h"
#include "Debug.h"
#include "MiscUtils.h"
#include "modules/World.h"
#include "df/job.h"
namespace DFHack {
DBG_EXTERN(buildingplan, status);
}
using std::string;
using std::vector;
using namespace DFHack;
static vector<vector<df::job_item_vector_id>> get_vector_ids(color_ostream &out, int bld_id) {
vector<vector<df::job_item_vector_id>> ret;
df::building *bld = df::building::find(bld_id);
if (!bld || bld->jobs.size() != 1)
return ret;
auto &job = bld->jobs[0];
for (auto &jitem : job->job_items) {
ret.emplace_back(getVectorIds(out, jitem));
}
return ret;
}
static vector<vector<df::job_item_vector_id>> deserialize_vector_ids(color_ostream &out, PersistentDataItem &bld_config) {
vector<vector<df::job_item_vector_id>> ret;
vector<string> rawstrs;
split_string(&rawstrs, bld_config.val(), "|");
const string &serialized = rawstrs[0];
DEBUG(status,out).print("deserializing vector ids for building %d: %s\n",
get_config_val(bld_config, BLD_CONFIG_ID), serialized.c_str());
vector<string> joined;
split_string(&joined, serialized, ";");
for (auto &str : joined) {
vector<string> lst;
split_string(&lst, str, ",");
vector<df::job_item_vector_id> ids;
for (auto &s : lst)
ids.emplace_back(df::job_item_vector_id(string_to_int(s)));
ret.emplace_back(ids);
}
if (!ret.size())
ret = get_vector_ids(out, get_config_val(bld_config, BLD_CONFIG_ID));
return ret;
}
static std::vector<ItemFilter> get_item_filters(color_ostream &out, PersistentDataItem &bld_config) {
std::vector<ItemFilter> ret;
vector<string> rawstrs;
split_string(&rawstrs, bld_config.val(), "|");
if (rawstrs.size() < 2)
return ret;
return deserialize_item_filters(out, rawstrs[1]);
}
static string serialize(const vector<vector<df::job_item_vector_id>> &vector_ids, const vector<ItemFilter> &item_filters) {
vector<string> joined;
for (auto &vec_list : vector_ids) {
joined.emplace_back(join_strings(",", vec_list));
}
std::ostringstream out;
out << join_strings(";", joined) << "|" << serialize_item_filters(item_filters);
return out.str();
}
PlannedBuilding::PlannedBuilding(color_ostream &out, df::building *bld, HeatSafety heat, const vector<ItemFilter> &item_filters)
: id(bld->id), vector_ids(get_vector_ids(out, id)), heat_safety(heat),
item_filters(item_filters) {
DEBUG(status,out).print("creating persistent data for building %d\n", id);
bld_config = World::AddPersistentData(BLD_CONFIG_KEY);
set_config_val(bld_config, BLD_CONFIG_ID, id);
set_config_val(bld_config, BLD_CONFIG_HEAT, heat_safety);
bld_config.val() = serialize(vector_ids, item_filters);
DEBUG(status,out).print("serialized state for building %d: %s\n", id, bld_config.val().c_str());
}
PlannedBuilding::PlannedBuilding(color_ostream &out, PersistentDataItem &bld_config)
: id(get_config_val(bld_config, BLD_CONFIG_ID)),
vector_ids(deserialize_vector_ids(out, bld_config)),
heat_safety((HeatSafety)get_config_val(bld_config, BLD_CONFIG_HEAT)),
item_filters(get_item_filters(out, bld_config)),
bld_config(bld_config) { }
// Ensure the building still exists and is in a valid state. It can disappear
// for lots of reasons, such as running the game with the buildingplan plugin
// disabled, manually removing the building, modifying it via the API, etc.
df::building * PlannedBuilding::getBuildingIfValidOrRemoveIfNot(color_ostream &out) {
auto bld = df::building::find(id);
bool valid = bld && bld->getBuildStage() == 0;
if (!valid) {
remove(out);
return NULL;
}
return bld;
}