dfhack/library/include/modules
Petr Mrázek 8a847dbaba Tweaks and cleanups
Removed t_virtual.
Made lua use C++ compiler
Removed many silly exception types from Error.h and renamed the rest.
Removed Brush classes from tiletypes plugin.
2012-03-24 12:13:51 +01:00
..
Buildings.h Update bprobe to print civzone subtypes 2012-03-15 20:09:56 -05:00
Constructions.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Engravings.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Graphic.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Gui.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Items.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Job.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
MapCache.h Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account 2012-03-13 15:40:38 -05:00
Maps.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Materials.h Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Translation.h Add a RPC call to retrieve unit info. 2012-03-17 17:41:56 +04:00
Units.h Add unit professions and filtering on status. 2012-03-18 15:35:38 +04:00
Vegetation.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Use tile buffers! 2012-03-05 02:24:02 +01:00
World.h Add persistent data storage in fake historical figure names. 2012-01-07 19:21:31 +04:00
kitchen.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00