542 lines
19 KiB
C++
542 lines
19 KiB
C++
// plugin liquids
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//
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// This is a rewrite of the liquids module which can also be used non-interactively (hotkey).
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// First the user sets the mode and other parameters with the interactive command liqiudsgo
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// just like in the original liquids module.
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// They are stored in statics to allow being used after the interactive session was closed.
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// After defining an action the non-interactive command liquids-here can be used to call the
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// execute method without the necessity to go back to the console. This allows convenient painting
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// of liquids and obsidian using the ingame cursor and a hotkey.
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//
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// Commands:
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// liquids - basically the original liquids with the map changing stuff moved to an execute method
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// liquids-here - runs the execute method with the last settings from liquids
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// (intended to be mapped to a hotkey)
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// Options:
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// ?, help - print some help
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//
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// TODO:
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// - maybe allow all parameters be passed as command line options? tedious parsing but might be useful
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// - grab the code from digcircle to get a circle brush - could be nice when painting with obsidian
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// - maybe store the last parameters in a file to make them persistent after dfhack is closed?
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#include <iostream>
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#include <vector>
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#include <stack>
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#include <map>
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#include <set>
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#include <cstdlib>
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#include <sstream>
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using std::vector;
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using std::string;
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using std::endl;
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using std::set;
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Vegetation.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "TileTypes.h"
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#include "modules/MapCache.h"
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#include "Brushes.h"
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using namespace MapExtras;
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using namespace DFHack;
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using namespace df::enums;
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CommandHistory liquids_hist;
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command_result df_liquids (color_ostream &out, vector <string> & parameters);
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command_result df_liquids_here (color_ostream &out, vector <string> & parameters);
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command_result df_liquids_execute (color_ostream &out);
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DFHACK_PLUGIN("liquids");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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liquids_hist.load("liquids.history");
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commands.push_back(PluginCommand(
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"liquids", "Place magma, water or obsidian.",
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df_liquids, true)); // interactive, needs console for prompt
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commands.push_back(PluginCommand(
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"liquids-here", "Use settings from liquids at cursor position.",
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df_liquids_here, Gui::cursor_hotkey, // non-interactive, needs ingame cursor
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" Identical to pressing enter in liquids, intended for use as keybinding.\n"
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" Can (but doesn't need to) be called while liquids is running in the console."));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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liquids_hist.save("liquids.history");
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return CR_OK;
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}
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// static stuff to be remembered between sessions
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static string brushname = "point";
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static string mode="magma";
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static string flowmode="f+";
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static string _setmode ="s.";
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static unsigned int amount = 7;
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static int width = 1, height = 1, z_levels = 1;
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command_result df_liquids (color_ostream &out_, vector <string> & parameters)
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{
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if(!out_.is_console())
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return CR_FAILURE;
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Console &out = static_cast<Console&>(out_);
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out.print( "This tool allows placing magma, water and other similar things.\n"
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"It is interactive and further help is available when you run it.\n"
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"The settings will be remembered until dfhack is closed and you can call\n"
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"'liquids-here' (mapped to a hotkey) to paint liquids at the cursor position\n"
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"without the need to go back to the dfhack console.\n");
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return CR_OK;
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}
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}
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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std::vector<std::string> commands;
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bool end = false;
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out << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
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while(!end)
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{
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string input = "";
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std::stringstream str;
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str <<"[" << mode << ":" << brushname;
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if (brushname == "range")
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str << "(w" << width << ":h" << height << ":z" << z_levels << ")";
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str << ":" << amount << ":" << flowmode << ":" << _setmode << "]#";
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if(out.lineedit(str.str(),input,liquids_hist) == -1)
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return CR_FAILURE;
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liquids_hist.add(input);
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commands.clear();
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Core::cheap_tokenise(input, commands);
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string command = commands.empty() ? "" : commands[0];
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if(command=="help" || command == "?")
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{
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out << "Modes:" << endl
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<< "m - switch to magma" << endl
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<< "w - switch to water" << endl
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<< "o - make obsidian wall instead" << endl
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<< "of - make obsidian floors" << endl
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<< "rs - make a river source" << endl
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<< "f - flow bits only" << endl
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<< "wclean - remove salt and stagnant flags from tiles" << endl
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<< "Set-Modes (only for magma/water):" << endl
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<< "s+ - only add" << endl
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<< "s. - set" << endl
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<< "s- - only remove" << endl
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<< "Properties (only for magma/water):" << endl
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<< "f+ - make the spawned liquid flow" << endl
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<< "f. - don't change flow state (read state in flow mode)" << endl
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<< "f- - make the spawned liquid static" << endl
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<< "0-7 - set liquid amount" << endl
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<< "Brush:" << endl
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<< "point - single tile [p]" << endl
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<< "range - block with cursor at bottom north-west [r]" << endl
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<< " (any place, any size)" << endl
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<< "block - DF map block with cursor in it" << endl
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<< " (regular spaced 16x16x1 blocks)" << endl
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<< "column - Column from cursor, up through free space" << endl
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<< "flood - Flood-fill water tiles from cursor" << endl
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<< " (only makes sense with wclean)" << endl
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<< "Other:" << endl
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<< "q - quit" << endl
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<< "help or ? - print this list of commands" << endl
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<< "empty line - put liquid" << endl
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<< endl
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<< "Usage: point the DF cursor at a tile you want to modify" << endl
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<< "and use the commands available :)" << endl;
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out << endl << "Settings will be remembered until you quit DF. You can call liquids-here to execute the last configured action. Useful in combination with keybindings." << endl;
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}
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else if(command == "m")
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{
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mode = "magma";
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}
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else if(command == "o")
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{
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mode = "obsidian";
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}
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else if(command == "of")
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{
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mode = "obsidian_floor";
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}
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else if(command == "w")
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{
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mode = "water";
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}
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else if(command == "f")
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{
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mode = "flowbits";
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}
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else if(command == "rs")
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{
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mode = "riversource";
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}
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else if(command == "wclean")
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{
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mode = "wclean";
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}
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else if(command == "point" || command == "p")
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{
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brushname = "point";
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}
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else if(command == "range" || command == "r")
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{
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command_result res = parseRectangle(out, commands, 1, commands.size(),
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width, height, z_levels);
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if (res != CR_OK)
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{
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return res;
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}
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if (width == 1 && height == 1 && z_levels == 1)
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{
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brushname = "point";
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}
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else
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{
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brushname = "range";
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}
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}
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else if(command == "block")
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{
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brushname = "block";
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}
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else if(command == "column")
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{
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brushname = "column";
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}
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else if(command == "flood")
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{
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brushname = "flood";
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}
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else if(command == "q")
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{
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end = true;
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}
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else if(command == "f+")
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{
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flowmode = "f+";
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}
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else if(command == "f-")
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{
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flowmode = "f-";
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}
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else if(command == "f.")
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{
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flowmode = "f.";
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}
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else if(command == "s+")
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{
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_setmode = "s+";
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}
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else if(command == "s-")
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{
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_setmode = "s-";
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}
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else if(command == "s.")
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{
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_setmode = "s.";
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}
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// blah blah, bad code, bite me.
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else if(command == "0")
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amount = 0;
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else if(command == "1")
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amount = 1;
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else if(command == "2")
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amount = 2;
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else if(command == "3")
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amount = 3;
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else if(command == "4")
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amount = 4;
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else if(command == "5")
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amount = 5;
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else if(command == "6")
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amount = 6;
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else if(command == "7")
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amount = 7;
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else if(command.empty())
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{
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df_liquids_execute(out);
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}
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else
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{
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out << command << " : unknown command." << endl;
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}
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}
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return CR_OK;
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}
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command_result df_liquids_here (color_ostream &out, vector <string> & parameters)
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{
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out << "This command is supposed to be mapped to a hotkey." << endl;
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out << "It will use the current/last parameters set in liquids." << endl;
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return CR_OK;
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}
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}
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out.print("Run liquids-here with these parameters: ");
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out << "[" << mode << ":" << brushname;
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if (brushname == "range")
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out << "(w" << width << ":h" << height << ":z" << z_levels << ")";
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out << ":" << amount << ":" << flowmode << ":" << _setmode << "]\n";
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return df_liquids_execute(out);
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}
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command_result df_liquids_execute(color_ostream &out)
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{
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// create brush type depending on old parameters
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Brush * brush;
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if (brushname == "point")
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{
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brush = new RectangleBrush(1,1,1,0,0,0);
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//width = 1;
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//height = 1;
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//z_levels = 1;
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}
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else if (brushname == "range")
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{
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brush = new RectangleBrush(width,height,z_levels,0,0,0);
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}
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else if(brushname == "block")
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{
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brush = new BlockBrush();
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}
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else if(brushname == "column")
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{
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brush = new ColumnBrush();
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}
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else if(brushname == "flood")
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{
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brush = new FloodBrush(&Core::getInstance());
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}
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else
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{
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// this should never happen!
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out << "Old brushtype is invalid! Resetting to point brush.\n";
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brushname = "point";
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width = 1;
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height = 1;
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z_levels = 1;
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brush = new RectangleBrush(width,height,z_levels,0,0,0);
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}
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CoreSuspender suspend;
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do
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{
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if (!Maps::IsValid())
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{
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out << "Can't see any DF map loaded." << endl;
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break;;
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}
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int32_t x,y,z;
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if(!Gui::getCursorCoords(x,y,z))
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{
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out << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
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break;
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}
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out << "cursor coords: " << x << "/" << y << "/" << z << endl;
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MapCache mcache;
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DFHack::DFCoord cursor(x,y,z);
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coord_vec all_tiles = brush->points(mcache,cursor);
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out << "working..." << endl;
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// Force the game to recompute its walkability cache
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df::global::world->reindex_pathfinding = true;
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if(mode == "obsidian")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, tiletype::LavaWall);
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mcache.setTemp1At(*iter,10015);
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mcache.setTemp2At(*iter,10015);
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df::tile_designation des = mcache.designationAt(*iter);
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des.bits.flow_size = 0;
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des.bits.flow_forbid = false;
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mcache.setDesignationAt(*iter, des);
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iter ++;
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}
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}
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if(mode == "obsidian_floor")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, findRandomVariant(tiletype::LavaFloor1));
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iter ++;
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}
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}
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else if(mode == "riversource")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, tiletype::RiverSource);
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df::tile_designation a = mcache.designationAt(*iter);
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a.bits.liquid_type = tile_liquid::Water;
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a.bits.liquid_static = false;
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a.bits.flow_size = 7;
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mcache.setTemp1At(*iter,10015);
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mcache.setTemp2At(*iter,10015);
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mcache.setDesignationAt(*iter,a);
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Block * b = mcache.BlockAt((*iter)/16);
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b->enableBlockUpdates(true);
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iter++;
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}
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}
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else if(mode=="wclean")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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DFHack::DFCoord current = *iter;
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df::tile_designation des = mcache.designationAt(current);
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des.bits.water_salt = false;
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des.bits.water_stagnant = false;
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mcache.setDesignationAt(current,des);
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iter++;
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}
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}
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else if(mode== "magma" || mode== "water" || mode == "flowbits")
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{
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set <Block *> seen_blocks;
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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DFHack::DFCoord current = *iter; // current tile coord
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DFHack::DFCoord curblock = current /16; // current block coord
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// check if the block is actually there
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auto block = mcache.BlockAt(curblock);
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if(!block)
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{
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iter ++;
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continue;
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}
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df::tile_designation des = mcache.designationAt(current);
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df::tiletype tt = mcache.tiletypeAt(current);
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// don't put liquids into places where they don't belong...
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if(!DFHack::FlowPassable(tt))
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{
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iter++;
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continue;
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}
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if(mode != "flowbits")
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{
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unsigned old_amount = des.bits.flow_size;
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unsigned new_amount = old_amount;
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df::tile_liquid old_liquid = des.bits.liquid_type;
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df::tile_liquid new_liquid = old_liquid;
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// Compute new liquid type and amount
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if(_setmode == "s.")
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{
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new_amount = amount;
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}
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else if(_setmode == "s+")
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{
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if(old_amount < amount)
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new_amount = amount;
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}
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else if(_setmode == "s-")
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{
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if (old_amount > amount)
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new_amount = amount;
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}
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if (mode == "magma")
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new_liquid = tile_liquid::Magma;
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else if (mode == "water")
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new_liquid = tile_liquid::Water;
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// Store new amount and type
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des.bits.flow_size = new_amount;
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des.bits.liquid_type = new_liquid;
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// Compute temperature
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if (!old_amount)
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old_liquid = tile_liquid::Water;
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if (!new_amount)
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new_liquid = tile_liquid::Water;
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if (old_liquid != new_liquid)
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{
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if (new_liquid == tile_liquid::Water)
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{
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mcache.setTemp1At(current,10015);
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mcache.setTemp2At(current,10015);
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}
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else
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{
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mcache.setTemp1At(current,12000);
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mcache.setTemp2At(current,12000);
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}
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}
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// mark the tile passable or impassable like the game does
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des.bits.flow_forbid = (new_liquid == tile_liquid::Magma || new_amount > 3);
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mcache.setDesignationAt(current,des);
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// request flow engine updates
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block->enableBlockUpdates(new_amount != old_amount, new_liquid != old_liquid);
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}
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seen_blocks.insert(block);
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iter++;
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}
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set <Block *>::iterator biter = seen_blocks.begin();
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while (biter != seen_blocks.end())
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{
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if(flowmode == "f+")
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{
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(*biter)->enableBlockUpdates(true);
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}
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else if(flowmode == "f-")
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{
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if (auto block = (*biter)->getRaw())
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{
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block->flags.bits.update_liquid = false;
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block->flags.bits.update_liquid_twice = false;
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}
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}
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else
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{
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auto bflags = (*biter)->BlockFlags();
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out << "flow bit 1 = " << bflags.bits.update_liquid << endl;
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out << "flow bit 2 = " << bflags.bits.update_liquid_twice << endl;
|
|
}
|
|
biter ++;
|
|
}
|
|
}
|
|
if(mcache.WriteAll())
|
|
out << "OK" << endl;
|
|
else
|
|
out << "Something failed horribly! RUN!" << endl;
|
|
} while (0);
|
|
|
|
// cleanup
|
|
delete brush;
|
|
return CR_OK;
|
|
}
|