dfhack/plugins/tubefill.cpp

130 lines
4.0 KiB
C++

// Adamantine tube filler. It fills the hollow ones.
#include <stdint.h>
#include <iostream>
#include <map>
#include <vector>
#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <modules/Maps.h>
#include <modules/World.h>
#include <modules/MapCache.h>
#include <modules/Gui.h>
using MapExtras::MapCache;
using namespace DFHack;
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params);
DFhackCExport const char * plugin_name ( void )
{
return "tubefill";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("tubefill","Fill in all the adamantine tubes again.",tubefill));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0;
int dirty=0;
for(int i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
{
c->con.print("Replenishes mined out adamantine and hollow adamantine tubes.\n"
"May cause !!FUN!!\n"
);
return CR_OK;
}
}
c->Suspend();
DFHack::Maps *Mapz = c->getMaps();
// init the map
if (!Mapz->Start())
{
c->con.printerr("Can't init map.\n");
c->Resume();
return CR_FAILURE;
}
Mapz->getSize(x_max,y_max,z_max);
if(!Mapz->StartFeatures())
{
c->con.printerr("Can't get map features.\n");
c->Resume();
return CR_FAILURE;
}
// walk the map
for (uint32_t x = 0; x< x_max;x++)
{
for (uint32_t y = 0; y< y_max;y++)
{
for (uint32_t z = 0; z< z_max;z++)
{
DFHack::t_feature * locf = 0;
DFHack::t_feature * glof = 0;
if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(!locf) continue;
if(locf->type != DFHack::feature_Adamantine_Tube) continue;
dirty=0;
Mapz->ReadDesignations(x,y,z, &designations);
Mapz->ReadTileTypes(x,y,z, &tiles);
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
dirty=1;
++count;
}
}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteTileTypes(x,y,z, &tiles);
}
}
}
}
}
c->Resume();
c->con.print("Found and changed %d tiles.\n", count);
return CR_OK;
}