dfhack/plugins/prospector.cpp

451 lines
14 KiB
C++

// Produces a list of materials available on the map.
// Options:
// -a : show unrevealed tiles
// -p : don't show plants
// -s : don't show slade
// -t : don't show demon temple
//#include <cstdlib>
#include <iostream>
#include <iomanip>
#include <map>
#include <algorithm>
#include <vector>
using namespace std;
#include <DFHack.h>
#include <modules/MapCache.h>
#include "Core.h"
#include <Console.h>
#include <PluginManager.h>
using namespace DFHack;
struct matdata
{
const static int invalid_z = -30000;
matdata()
{
count = 0;
lower_z = invalid_z;
upper_z = invalid_z;
}
matdata (const matdata & copyme)
{
count = copyme.count;
lower_z = copyme.lower_z;
upper_z = copyme.upper_z;
}
unsigned int add( int z_level = invalid_z )
{
count ++;
if(z_level != invalid_z)
{
if(lower_z == invalid_z || z_level < lower_z)
{
lower_z = z_level;
}
if(upper_z == invalid_z || z_level > upper_z)
{
upper_z = z_level;
}
}
return count;
}
unsigned int count;
int lower_z;
int upper_z;
};
bool operator>(const matdata & q1, const matdata & q2)
{
return q1.count > q2.count;
}
typedef std::map<int16_t, matdata> MatMap;
typedef std::vector< pair<int16_t, matdata> > MatSorter;
typedef std::vector<DFHack::t_feature> FeatureList;
typedef std::vector<DFHack::t_feature*> FeatureListPointer;
typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
typedef std::vector<DFHack::df_plant *> PlantList;
#define TO_PTR_VEC(obj_vec, ptr_vec) \
ptr_vec.clear(); \
for (size_t i = 0; i < obj_vec.size(); i++) \
ptr_vec.push_back(&obj_vec[i])
template<template <typename> class P = std::greater >
struct compare_pair_second
{
template<class T1, class T2>
bool operator()(const std::pair<T1, T2>& left, const std::pair<T1, T2>& right)
{
return P<T2>()(left.second, right.second);
}
};
// printMats() accepts a vector of pointers to t_matgloss so that it can
// deal t_matgloss and all subclasses.
template <typename T>
void printMats(DFHack::Console & con, MatMap &mat, std::vector<T*> &materials)
{
unsigned int total = 0;
MatSorter sorting_vector;
for (MatMap::const_iterator it = mat.begin(); it != mat.end(); ++it)
{
sorting_vector.push_back(*it);
}
std::sort(sorting_vector.begin(), sorting_vector.end(),
compare_pair_second<>());
for (MatSorter::const_iterator it = sorting_vector.begin();
it != sorting_vector.end(); ++it)
{
if(it->first >= materials.size())
{
con << "Bad index: " << it->first << " out of "
<< materials.size() << endl;
continue;
}
T* mat = materials[it->first];
con << std::setw(25) << mat->ID << " : "
<< std::setw(9) << it->second.count;
if(it->second.lower_z != it->second.upper_z)
con <<" Z:" << std::setw(4) << it->second.lower_z << ".." << it->second.upper_z << std::endl;
else
con <<" Z:" << std::setw(4) << it->second.lower_z << std::endl;
total += it->second.count;
}
con << ">>> TOTAL = " << total << std::endl << std::endl;
}
void printVeins(DFHack::Console & con, MatMap &mat_map,
DFHack::Materials* mats)
{
MatMap ores;
MatMap gems;
MatMap rest;
for (MatMap::const_iterator it = mat_map.begin(); it != mat_map.end(); ++it)
{
DFHack::df_inorganic_type *gloss = mats->df_inorganic->at(it->first);
if (gloss->mat.isGem())
gems[it->first] = it->second;
else if (gloss->isOre())
ores[it->first] = it->second;
else
rest[it->first] = it->second;
}
con << "Ores:" << std::endl;
printMats(con, ores, *mats->df_inorganic);
con << "Gems:" << std::endl;
printMats(con, gems, *mats->df_inorganic);
con << "Other vein stone:" << std::endl;
printMats(con, rest, *mats->df_inorganic);
}
DFhackCExport command_result prospector (Core * c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "prospector";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("prospect","Show stats of available raw resources. Use option 'all' to show hidden resources.",prospector));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
DFhackCExport command_result prospector (DFHack::Core * c, vector <string> & parameters)
{
bool showHidden = false;
bool showPlants = true;
bool showSlade = true;
bool showTemple = true;
Console & con = c->con;
for(int i = 0; i < parameters.size();i++)
{
if (parameters[0] == "all")
{
showHidden = true;
}
else if(parameters[i] == "help" || parameters[i] == "?")
{
c->con.print("Prints a big list of all the present minerals.\n"
"By default, only the visible part of the map is scanned.\n"
"\n"
"Options:\n"
"all - Scan the whole map, as if it was revealed.\n"
);
return CR_OK;
}
}
uint32_t x_max = 0, y_max = 0, z_max = 0;
c->Suspend();
DFHack::Maps *maps = c->getMaps();
if (!maps->Start())
{
con.printerr("Cannot get map info!\n");
c->Resume();
return CR_FAILURE;
}
maps->getSize(x_max, y_max, z_max);
MapExtras::MapCache map(maps);
DFHack::Materials *mats = c->getMaterials();
if (!mats->df_inorganic)
{
con.printerr("Unable to read inorganic material definitons!\n");
c->Resume();
return CR_FAILURE;
}
if (showPlants && !mats->df_organic)
{
con.printerr("Unable to read organic material definitons; plants won't be listed!\n");
showPlants = false;
}
FeatureList globalFeatures;
FeatureMap localFeatures;
DFHack::t_feature *blockFeatureGlobal = 0;
DFHack::t_feature *blockFeatureLocal = 0;
bool hasAquifer = false;
bool hasDemonTemple = false;
bool hasLair = false;
MatMap baseMats;
MatMap layerMats;
MatMap veinMats;
MatMap plantMats;
MatMap treeMats;
if (!(showSlade && maps->ReadGlobalFeatures(globalFeatures)))
{
con.printerr("Unable to read global features; slade won't be listed!\n");
}
if (!maps->ReadLocalFeatures(localFeatures))
{
con.printerr("Unable to read local features; adamantine and demon temples won't be listed.\n" );
}
uint32_t vegCount = 0;
DFHack::Vegetation *veg = c->getVegetation();
if (showPlants && !veg->Start())
{
con.printerr("Unable to read vegetation; plants won't be listed!\n" );
}
for(uint32_t z = 0; z < z_max; z++)
{
for(uint32_t b_y = 0; b_y < y_max; b_y++)
{
for(uint32_t b_x = 0; b_x < x_max; b_x++)
{
// Get the map block
DFHack::DFCoord blockCoord(b_x, b_y);
MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
if (!b || !b->valid)
{
continue;
}
{ // Find features
uint16_t index = b->raw.global_feature;
if (index != -1 && index < globalFeatures.size())
{
blockFeatureGlobal = &globalFeatures[index];
}
index = b->raw.local_feature;
FeatureMap::const_iterator it = localFeatures.find(blockCoord);
if (it != localFeatures.end())
{
FeatureListPointer features = it->second;
if (index != -1 && index < features.size())
{
blockFeatureLocal = features[index];
}
}
}
// Iterate over all the tiles in the block
for(uint32_t y = 0; y < 16; y++)
{
for(uint32_t x = 0; x < 16; x++)
{
DFHack::DFCoord coord(x, y);
DFHack::t_designation des = b->DesignationAt(coord);
DFHack::t_occupancy occ = b->OccupancyAt(coord);
// Skip hidden tiles
if (!showHidden && des.bits.hidden)
{
continue;
}
// Check for aquifer
if (des.bits.water_table)
{
hasAquifer = true;
}
// Check for lairs
if (occ.bits.monster_lair)
{
hasLair = true;
}
uint16_t type = b->TileTypeAt(coord);
const DFHack::TileRow *info = DFHack::getTileRow(type);
if (!info)
{
con << "Bad type: " << type << std::endl;
continue;
}
// We only care about these types
switch (info->shape)
{
case DFHack::WALL:
case DFHack::PILLAR:
case DFHack::FORTIFICATION:
break;
default:
continue;
}
// Count the material type
baseMats[info->material].add(z);
// Find the type of the tile
switch (info->material)
{
case DFHack::SOIL:
case DFHack::STONE:
layerMats[b->baseMaterialAt(coord)].add(z);
break;
case DFHack::VEIN:
veinMats[b->veinMaterialAt(coord)].add(z);
break;
case DFHack::FEATSTONE:
if (blockFeatureLocal && des.bits.feature_local)
{
if (blockFeatureLocal->type == DFHack::feature_Adamantine_Tube
&& blockFeatureLocal->main_material == 0) // stone
{
veinMats[blockFeatureLocal->sub_material].add(z);
}
else if (showTemple
&& blockFeatureLocal->type == DFHack::feature_Hell_Temple)
{
hasDemonTemple = true;
}
}
if (showSlade && blockFeatureGlobal && des.bits.feature_global
&& blockFeatureGlobal->type == DFHack::feature_Underworld
&& blockFeatureGlobal->main_material == 0) // stone
{
layerMats[blockFeatureGlobal->sub_material].add(z);
}
break;
case DFHack::OBSIDIAN:
// TODO ?
break;
}
}
}
// Check plants this way, as the other way wasn't getting them all
// and we can check visibility more easily here
if (showPlants)
{
PlantList * plants;
if (maps->ReadVegetation(b_x, b_y, z, plants))
{
for (PlantList::const_iterator it = plants->begin(); it != plants->end(); it++)
{
const DFHack::df_plant & plant = *(*it);
DFHack::DFCoord loc(plant.x, plant.y);
loc = loc % 16;
if (showHidden || !b->DesignationAt(loc).bits.hidden)
{
if(plant.is_shrub)
plantMats[plant.material].add(z);
else
treeMats[plant.material].add(z);
}
}
}
}
// Block end
} // block x
// Clean uneeded memory
map.trash();
} // block y
} // z
MatMap::const_iterator it;
con << "Base materials:" << std::endl;
for (it = baseMats.begin(); it != baseMats.end(); ++it)
{
con << std::setw(25) << DFHack::TileMaterialString[it->first] << " : " << it->second.count << std::endl;
}
con << std::endl << "Layer materials:" << std::endl;
printMats(con, layerMats, *mats->df_inorganic);
printVeins(con, veinMats, mats);
if (showPlants)
{
con << "Shrubs:" << std::endl;
printMats(con, plantMats, *mats->df_organic);
con << "Wood in trees:" << std::endl;
printMats(con, treeMats, *mats->df_organic);
}
if (hasAquifer)
{
con << "Has aquifer" << std::endl;
}
if (hasDemonTemple)
{
con << "Has demon temple" << std::endl;
}
if (hasLair)
{
con << "Has lair" << std::endl;
}
// Cleanup
if (showPlants)
{
veg->Finish();
}
mats->Finish();
maps->Finish();
c->Resume();
con << std::endl;
return CR_OK;
}