250 lines
7.7 KiB
C++
250 lines
7.7 KiB
C++
#include "Core.h"
|
|
#include "Console.h"
|
|
#include "Export.h"
|
|
#include "PluginManager.h"
|
|
#include "modules/Units.h"
|
|
#include "modules/Maps.h"
|
|
|
|
#include "DataDefs.h"
|
|
#include "df/world.h"
|
|
#include "df/unit.h"
|
|
#include "df/unit_action.h"
|
|
#include "df/map_block.h"
|
|
|
|
using std::string;
|
|
using std::vector;
|
|
|
|
using namespace DFHack;
|
|
using namespace df::enums;
|
|
|
|
using df::global::world;
|
|
using df::global::debug_turbospeed;
|
|
|
|
// dfhack interface
|
|
DFHACK_PLUGIN("fastdwarf");
|
|
|
|
DFHACK_PLUGIN_IS_ENABLED(active);
|
|
|
|
static bool enable_fastdwarf = false;
|
|
static bool enable_teledwarf = false;
|
|
|
|
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
|
{
|
|
if (debug_turbospeed)
|
|
*debug_turbospeed = false;
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
{
|
|
// do we even need to do anything at all?
|
|
if (!enable_fastdwarf && !enable_teledwarf)
|
|
return CR_OK;
|
|
|
|
// make sure the world is actually loaded
|
|
if (!world || !world->map.block_index)
|
|
{
|
|
enable_fastdwarf = enable_teledwarf = false;
|
|
return CR_OK;
|
|
}
|
|
|
|
for (size_t i = 0; i < world->units.active.size(); i++)
|
|
{
|
|
df::unit *unit = world->units.active[i];
|
|
// citizens only
|
|
if (!Units::isCitizen(unit))
|
|
continue;
|
|
|
|
if (enable_teledwarf) do
|
|
{
|
|
// skip dwarves that are dragging creatures or being dragged
|
|
if ((unit->relations.draggee_id != -1) || (unit->relations.dragger_id != -1))
|
|
break;
|
|
|
|
// skip dwarves that are following other units
|
|
if (unit->relations.following != 0)
|
|
break;
|
|
|
|
// skip unconscious units
|
|
if (unit->counters.unconscious > 0)
|
|
break;
|
|
|
|
// don't do anything if the dwarf isn't going anywhere
|
|
if (!unit->pos.isValid() || !unit->path.dest.isValid() || unit->pos == unit->path.dest) {
|
|
break;
|
|
}
|
|
|
|
// make sure source and dest map blocks are valid
|
|
auto old_occ = Maps::getTileOccupancy(unit->pos);
|
|
auto new_occ = Maps::getTileOccupancy(unit->path.dest);
|
|
if (!old_occ || !new_occ)
|
|
break;
|
|
|
|
// clear appropriate occupancy flags at old tile
|
|
if (unit->flags1.bits.on_ground)
|
|
// this is technically wrong, but the game will recompute this as needed
|
|
old_occ->bits.unit_grounded = 0;
|
|
else
|
|
old_occ->bits.unit = 0;
|
|
|
|
// if there's already somebody standing at the destination, then force the unit to lay down
|
|
if (new_occ->bits.unit)
|
|
unit->flags1.bits.on_ground = 1;
|
|
|
|
// set appropriate occupancy flags at new tile
|
|
if (unit->flags1.bits.on_ground)
|
|
new_occ->bits.unit_grounded = 1;
|
|
else
|
|
new_occ->bits.unit = 1;
|
|
|
|
// move unit to destination
|
|
unit->pos = unit->path.dest;
|
|
unit->path.path.clear();
|
|
} while (0);
|
|
|
|
if (enable_fastdwarf)
|
|
{
|
|
for (size_t i = 0; i < unit->actions.size(); i++)
|
|
{
|
|
df::unit_action *action = unit->actions[i];
|
|
switch (action->type)
|
|
{
|
|
case unit_action_type::Move:
|
|
action->data.move.timer = 1;
|
|
break;
|
|
case unit_action_type::Attack:
|
|
action->data.attack.timer1 = 1;
|
|
action->data.attack.timer2 = 1;
|
|
break;
|
|
case unit_action_type::Hold:
|
|
action->data.hold.timer = 1;
|
|
break;
|
|
case unit_action_type::Climb:
|
|
action->data.climb.timer = 1;
|
|
break;
|
|
case unit_action_type::Job:
|
|
action->data.job.timer = 1;
|
|
// could also patch the unit->job.current_job->completion_timer
|
|
break;
|
|
case unit_action_type::Talk:
|
|
action->data.talk.timer = 1;
|
|
break;
|
|
case unit_action_type::Unsteady:
|
|
action->data.unsteady.timer = 1;
|
|
break;
|
|
case unit_action_type::Dodge:
|
|
action->data.dodge.timer = 1;
|
|
break;
|
|
case unit_action_type::Recover:
|
|
action->data.recover.timer = 1;
|
|
break;
|
|
case unit_action_type::StandUp:
|
|
action->data.standup.timer = 1;
|
|
break;
|
|
case unit_action_type::LieDown:
|
|
action->data.liedown.timer = 1;
|
|
break;
|
|
case unit_action_type::Job2:
|
|
action->data.job2.timer = 1;
|
|
// could also patch the unit->job.current_job->completion_timer
|
|
break;
|
|
case unit_action_type::PushObject:
|
|
action->data.pushobject.timer = 1;
|
|
break;
|
|
case unit_action_type::SuckBlood:
|
|
action->data.suckblood.timer = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
static command_result fastdwarf (color_ostream &out, vector <string> & parameters)
|
|
{
|
|
if (parameters.size() > 2)
|
|
return CR_WRONG_USAGE;
|
|
|
|
if ((parameters.size() == 1) || (parameters.size() == 2))
|
|
{
|
|
if (parameters.size() == 2)
|
|
{
|
|
if (parameters[1] == "0")
|
|
enable_teledwarf = false;
|
|
else if (parameters[1] == "1")
|
|
enable_teledwarf = true;
|
|
else
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
else
|
|
enable_teledwarf = false;
|
|
if (parameters[0] == "0")
|
|
{
|
|
enable_fastdwarf = false;
|
|
if (debug_turbospeed)
|
|
*debug_turbospeed = false;
|
|
}
|
|
else if (parameters[0] == "1")
|
|
{
|
|
enable_fastdwarf = true;
|
|
if (debug_turbospeed)
|
|
*debug_turbospeed = false;
|
|
}
|
|
else if (parameters[0] == "2")
|
|
{
|
|
if (debug_turbospeed)
|
|
{
|
|
enable_fastdwarf = false;
|
|
*debug_turbospeed = true;
|
|
}
|
|
else
|
|
{
|
|
out.print("Speed level 2 not available.\n");
|
|
return CR_FAILURE;
|
|
}
|
|
}
|
|
else
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
active = enable_fastdwarf || enable_teledwarf;
|
|
|
|
out.print("Current state: fast = %d, teleport = %d.\n",
|
|
(debug_turbospeed && *debug_turbospeed) ? 2 : (enable_fastdwarf ? 1 : 0),
|
|
enable_teledwarf ? 1 : 0);
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
|
|
{
|
|
if (active != enable)
|
|
{
|
|
active = enable_fastdwarf = enable;
|
|
enable_teledwarf = false;
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
|
|
{
|
|
commands.push_back(PluginCommand("fastdwarf",
|
|
"enable/disable fastdwarf and teledwarf (parameters=0/1)",
|
|
fastdwarf, false,
|
|
"fastdwarf: make dwarves faster.\n"
|
|
"Usage:\n"
|
|
" fastdwarf <speed> (tele)\n"
|
|
"Valid values for speed:\n"
|
|
" * 0 - Make dwarves move and work at standard speed.\n"
|
|
" * 1 - Make dwarves move and work at maximum speed.\n"
|
|
" * 2 - Make ALL creatures move and work at maximum speed.\n"
|
|
"Valid values for (tele):\n"
|
|
" * 0 - Disable dwarf teleportation (default)\n"
|
|
" * 1 - Make dwarves teleport to their destinations instantly.\n"
|
|
));
|
|
|
|
return CR_OK;
|
|
}
|