350 lines
9.5 KiB
C++
350 lines
9.5 KiB
C++
#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "DataDefs.h"
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#include <vector>
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#include <string>
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#include <map>
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#include <memory>
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#include <PassiveSocket.h>
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#include <ActiveSocket.h>
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#include "MiscUtils.h"
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#include "LuaTools.h"
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#include "DataFuncs.h"
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#include <stdexcept> //todo convert errors to lua-errors and co. Then remove this
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using namespace DFHack;
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using namespace df::enums;
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struct server
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{
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CPassiveSocket *socket;
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std::map<int,CActiveSocket*> clients;
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int last_client_id;
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void close();
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};
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std::map<int,server> servers;
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typedef std::map<int,CActiveSocket*> clients_map;
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clients_map clients; //free clients, i.e. non-server spawned clients
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DFHACK_PLUGIN("luasocket");
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void server::close()
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{
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for(auto it=clients.begin();it!=clients.end();it++)
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{
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CActiveSocket* sock=it->second;
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sock->Close();
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delete sock;
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}
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clients.clear();
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socket->Close();
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delete socket;
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}
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std::pair<CActiveSocket*,clients_map*> get_client(int server_id,int client_id)
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{
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std::map<int,CActiveSocket*>* target=&clients;
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if(server_id>0)
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{
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if(servers.count(server_id)==0)
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{
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throw std::runtime_error("Server with this id does not exist");
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}
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server &cur_server=servers[server_id];
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target=&cur_server.clients;
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}
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if(target->count(client_id)==0)
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{
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throw std::runtime_error("Client does with this id not exist");
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}
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CActiveSocket *sock=(*target)[client_id];
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return std::make_pair(sock,target);
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}
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void handle_error(CSimpleSocket::CSocketError err,bool skip_timeout=true)
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{
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if (err == CSimpleSocket::SocketSuccess)
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return;
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if (err == CSimpleSocket::SocketTimedout && skip_timeout)
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return;
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if (err == CSimpleSocket::SocketEwouldblock && skip_timeout)
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return;
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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static int lua_socket_bind(std::string ip,int port)
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{
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static int server_id=0;
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CPassiveSocket* sock=new CPassiveSocket;
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if(!sock->Initialize())
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{
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CSimpleSocket::CSocketError err=sock->GetSocketError();
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delete sock;
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handle_error(err,false);
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}
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sock->SetBlocking();
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if(!sock->Listen(ip.c_str(),port))
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{
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handle_error(sock->GetSocketError(),false);
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}
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server_id++;
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server& cur_server=servers[server_id];
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cur_server.socket=sock;
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cur_server.last_client_id=0;
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return server_id;
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}
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static int lua_server_accept(int id,bool fail_on_timeout)
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{
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if(servers.count(id)==0)
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{
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throw std::runtime_error("Server not bound");
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}
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server &cur_server=servers[id];
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CActiveSocket* sock=cur_server.socket->Accept();
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if(!sock)
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{
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handle_error(sock->GetSocketError(),!fail_on_timeout);
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return 0;
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}
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else
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{
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cur_server.last_client_id++;
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cur_server.clients[cur_server.last_client_id]=sock;
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return cur_server.last_client_id;
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}
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}
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static void lua_client_close(int server_id,int client_id)
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{
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auto info=get_client(server_id,client_id);
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CActiveSocket *sock=info.first;
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std::map<int,CActiveSocket*>* target=info.second;
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target->erase(client_id);
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CSimpleSocket::CSocketError err=CSimpleSocket::SocketSuccess;
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if(!sock->Close())
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err=sock->GetSocketError();
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delete sock;
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if(err!=CSimpleSocket::SocketSuccess)
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{
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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}
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static void lua_server_close(int server_id)
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{
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if(servers.count(server_id)==0)
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{
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throw std::runtime_error("Server with this id does not exist");
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}
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server &cur_server=servers[server_id];
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try{
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cur_server.close();
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}
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catch(...)
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{
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servers.erase(server_id);
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throw;
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}
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}
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static std::string lua_client_receive(int server_id,int client_id,int bytes,std::string pattern,bool fail_on_timeout)
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{
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auto info=get_client(server_id,client_id);
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CActiveSocket *sock=info.first;
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if(bytes>0)
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{
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if(sock->Receive(bytes)<=0)
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{
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throw std::runtime_error(sock->DescribeError());
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}
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return std::string((char*)sock->GetData(),bytes);
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}
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else
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{
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std::string ret;
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if(pattern=="*a") //??
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{
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while(true)
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{
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int received=sock->Receive(1);
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if(received<0)
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{
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handle_error(sock->GetSocketError(),!fail_on_timeout);
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return "";//maybe return partial string?
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}
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else if(received==0)
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{
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break;
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}
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ret+=(char)*sock->GetData();
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}
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return ret;
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}
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else if (pattern=="" || pattern=="*l")
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{
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while(true)
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{
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if(sock->Receive(1)<=0)
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{
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handle_error(sock->GetSocketError(),!fail_on_timeout);
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return "";//maybe return partial string?
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}
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char rec=(char)*sock->GetData();
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if(rec=='\n')
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break;
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ret+=rec;
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}
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return ret;
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}
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else
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{
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throw std::runtime_error("Unsupported receive pattern");
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}
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}
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}
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static void lua_client_send(int server_id,int client_id,std::string data)
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{
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if(data.size()==0)
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return;
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std::map<int,CActiveSocket*>* target=&clients;
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if(server_id>0)
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{
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if(servers.count(server_id)==0)
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{
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throw std::runtime_error("Server with this id does not exist");
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}
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server &cur_server=servers[server_id];
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target=&cur_server.clients;
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}
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if(target->count(client_id)==0)
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{
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throw std::runtime_error("Client does with this id not exist");
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}
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CActiveSocket *sock=(*target)[client_id];
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if(size_t(sock->Send((const uint8_t*)data.c_str(),data.size()))!=data.size())
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{
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throw std::runtime_error(sock->DescribeError());
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}
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}
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static int lua_socket_connect(std::string ip,int port)
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{
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static int last_client_id=0;
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CActiveSocket* sock=new CActiveSocket;
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if(!sock->Initialize())
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{
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CSimpleSocket::CSocketError err=sock->GetSocketError();
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delete sock;
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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if(!sock->Open(ip.c_str(),port))
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{
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CSimpleSocket::CSocketError err=sock->GetSocketError();
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delete sock;
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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sock->SetNonblocking();
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last_client_id++;
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clients[last_client_id]=sock;
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return last_client_id;
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}
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CSimpleSocket* get_socket(int server_id, int client_id)
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{
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std::map<int, CActiveSocket*>* target = &clients;
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if (server_id>0)
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{
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if (servers.count(server_id) == 0)
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{
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throw std::runtime_error("Server with this id does not exist");
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}
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server &cur_server = servers[server_id];
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if (client_id == -1)
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{
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return cur_server.socket;
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}
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target = &cur_server.clients;
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}
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if (target->count(client_id) == 0)
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{
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throw std::runtime_error("Client does with this id not exist");
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}
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CActiveSocket *sock = (*target)[client_id];
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return sock;
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}
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static void lua_socket_set_timeout(int server_id,int client_id,int32_t sec,int32_t msec)
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{
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CSimpleSocket *sock = get_socket(server_id, client_id);
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sock->SetConnectTimeout(sec,msec);
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if (!sock->SetReceiveTimeout(sec, msec) ||
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!sock->SetSendTimeout(sec, msec))
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{
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CSimpleSocket::CSocketError err = sock->GetSocketError();
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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}
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static bool lua_socket_select(int server_id, int client_id, int32_t sec, int32_t msec)
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{
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CSimpleSocket *sock = get_socket(server_id, client_id);
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return sock->Select(sec, msec);
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}
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static void lua_socket_set_blocking(int server_id, int client_id, bool value)
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{
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CSimpleSocket *sock = get_socket(server_id, client_id);
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bool ok;
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if (value)
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{
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ok = sock->SetBlocking();
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}
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else
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{
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ok = sock->SetNonblocking();
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}
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if (!ok)
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{
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CSimpleSocket::CSocketError err = sock->GetSocketError();
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throw std::runtime_error(CSimpleSocket::DescribeError(err));
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}
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}
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static bool lua_socket_is_blocking(int server_id, int client_id)
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{
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CSimpleSocket *sock = get_socket(server_id, client_id);
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return !sock->IsNonblocking();
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}
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DFHACK_PLUGIN_LUA_FUNCTIONS {
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DFHACK_LUA_FUNCTION(lua_socket_bind), //spawn a server
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DFHACK_LUA_FUNCTION(lua_socket_connect),//spawn a client (i.e. connection)
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DFHACK_LUA_FUNCTION(lua_socket_select),
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DFHACK_LUA_FUNCTION(lua_socket_set_blocking),
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DFHACK_LUA_FUNCTION(lua_socket_is_blocking),
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DFHACK_LUA_FUNCTION(lua_socket_set_timeout),
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DFHACK_LUA_FUNCTION(lua_server_accept),
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DFHACK_LUA_FUNCTION(lua_server_close),
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DFHACK_LUA_FUNCTION(lua_client_close),
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DFHACK_LUA_FUNCTION(lua_client_send),
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DFHACK_LUA_FUNCTION(lua_client_receive),
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DFHACK_LUA_END
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};
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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for(auto it=clients.begin();it!=clients.end();it++)
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{
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CActiveSocket* sock=it->second;
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sock->Close();
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delete sock;
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}
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clients.clear();
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for(auto it=servers.begin();it!=servers.end();it++)
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{
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it->second.close();
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}
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servers.clear();
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return CR_OK;
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}
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