697 lines
18 KiB
C++
697 lines
18 KiB
C++
#include "buildingplan-lib.h"
|
|
|
|
#define PLUGIN_VERSION 0.00
|
|
void debug(const string &msg)
|
|
{
|
|
if (!show_debugging)
|
|
return;
|
|
|
|
color_ostream_proxy out(Core::getInstance().getConsole());
|
|
out << "DEBUG (" << PLUGIN_VERSION << "): " << msg << endl;
|
|
}
|
|
#define dbg Core::getInstance().getConsole()
|
|
|
|
void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
|
|
|
|
/*
|
|
* Material Choice Screen
|
|
*/
|
|
|
|
std::string material_to_string_fn(DFHack::MaterialInfo m) { return m.toString(); }
|
|
|
|
bool ItemFilter::matchesMask(DFHack::MaterialInfo &mat)
|
|
{
|
|
return (mat_mask.whole) ? mat.matches(mat_mask) : true;
|
|
}
|
|
|
|
bool ItemFilter::matches(const df::dfhack_material_category mask) const
|
|
{
|
|
return mask.whole & mat_mask.whole;
|
|
}
|
|
|
|
bool ItemFilter::matches(DFHack::MaterialInfo &material) const
|
|
{
|
|
for (auto it = materials.begin(); it != materials.end(); ++it)
|
|
if (material.matches(*it))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool ItemFilter::matches(df::item *item)
|
|
{
|
|
if (item->getQuality() < min_quality || item->getQuality() > max_quality)
|
|
return false;
|
|
|
|
if (decorated_only && !item->hasImprovements())
|
|
return false;
|
|
|
|
auto imattype = item->getActualMaterial();
|
|
auto imatindex = item->getActualMaterialIndex();
|
|
auto item_mat = DFHack::MaterialInfo(imattype, imatindex);
|
|
|
|
return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
|
|
}
|
|
|
|
std::vector<std::string> ItemFilter::getMaterialFilterAsVector()
|
|
{
|
|
std::vector<std::string> descriptions;
|
|
|
|
transform_(materials, descriptions, material_to_string_fn);
|
|
|
|
if (descriptions.size() == 0)
|
|
bitfield_to_string(&descriptions, mat_mask);
|
|
|
|
if (descriptions.size() == 0)
|
|
descriptions.push_back("any");
|
|
|
|
return descriptions;
|
|
}
|
|
|
|
std::string ItemFilter::getMaterialFilterAsSerial()
|
|
{
|
|
std::string str;
|
|
|
|
str.append(bitfield_to_string(mat_mask, ","));
|
|
str.append("/");
|
|
if (materials.size() > 0)
|
|
{
|
|
for (size_t i = 0; i < materials.size(); i++)
|
|
str.append(materials[i].getToken() + ",");
|
|
|
|
if (str[str.size()-1] == ',')
|
|
str.resize(str.size () - 1);
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
bool ItemFilter::parseSerializedMaterialTokens(std::string str)
|
|
{
|
|
valid = false;
|
|
std::vector<std::string> tokens;
|
|
split_string(&tokens, str, "/");
|
|
|
|
if (tokens.size() > 0 && !tokens[0].empty())
|
|
{
|
|
if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
|
|
return false;
|
|
}
|
|
|
|
if (tokens.size() > 1 && !tokens[1].empty())
|
|
{
|
|
std::vector<std::string> mat_names;
|
|
split_string(&mat_names, tokens[1], ",");
|
|
for (auto m = mat_names.begin(); m != mat_names.end(); m++)
|
|
{
|
|
DFHack::MaterialInfo material;
|
|
if (!material.find(*m) || !material.isValid())
|
|
return false;
|
|
|
|
materials.push_back(material);
|
|
}
|
|
}
|
|
|
|
valid = true;
|
|
return true;
|
|
}
|
|
|
|
std::string ItemFilter::getMinQuality()
|
|
{
|
|
return ENUM_KEY_STR(item_quality, min_quality);
|
|
}
|
|
|
|
std::string ItemFilter::getMaxQuality()
|
|
{
|
|
return ENUM_KEY_STR(item_quality, max_quality);
|
|
}
|
|
|
|
bool ItemFilter::isValid()
|
|
{
|
|
return valid;
|
|
}
|
|
|
|
void ItemFilter::clear()
|
|
{
|
|
mat_mask.whole = 0;
|
|
materials.clear();
|
|
}
|
|
|
|
DFHack::MaterialInfo &material_info_identity_fn(DFHack::MaterialInfo &m) { return m; }
|
|
|
|
ViewscreenChooseMaterial::ViewscreenChooseMaterial(ItemFilter *filter)
|
|
{
|
|
selected_column = 0;
|
|
masks_column.setTitle("Type");
|
|
masks_column.multiselect = true;
|
|
masks_column.allow_search = false;
|
|
masks_column.left_margin = 2;
|
|
materials_column.left_margin = MAX_MASK + 3;
|
|
materials_column.setTitle("Material");
|
|
materials_column.multiselect = true;
|
|
this->filter = filter;
|
|
|
|
masks_column.changeHighlight(0);
|
|
|
|
populateMasks();
|
|
populateMaterials();
|
|
|
|
masks_column.selectDefaultEntry();
|
|
materials_column.selectDefaultEntry();
|
|
materials_column.changeHighlight(0);
|
|
}
|
|
|
|
void ViewscreenChooseMaterial::feed(set<df::interface_key> *input)
|
|
{
|
|
bool key_processed = false;
|
|
switch (selected_column)
|
|
{
|
|
case 0:
|
|
key_processed = masks_column.feed(input);
|
|
if (input->count(interface_key::SELECT))
|
|
populateMaterials(); // Redo materials lists based on category selection
|
|
break;
|
|
case 1:
|
|
key_processed = materials_column.feed(input);
|
|
break;
|
|
}
|
|
|
|
if (key_processed)
|
|
return;
|
|
|
|
if (input->count(interface_key::LEAVESCREEN))
|
|
{
|
|
input->clear();
|
|
Screen::dismiss(this);
|
|
return;
|
|
}
|
|
if (input->count(interface_key::CUSTOM_SHIFT_C))
|
|
{
|
|
filter->clear();
|
|
masks_column.clearSelection();
|
|
materials_column.clearSelection();
|
|
populateMaterials();
|
|
}
|
|
else if (input->count(interface_key::SEC_SELECT))
|
|
{
|
|
// Convert list selections to material filters
|
|
|
|
|
|
filter->mat_mask.whole = 0;
|
|
filter->materials.clear();
|
|
|
|
// Category masks
|
|
auto masks = masks_column.getSelectedElems();
|
|
for (auto it = masks.begin(); it != masks.end(); ++it)
|
|
filter->mat_mask.whole |= it->whole;
|
|
|
|
// Specific materials
|
|
auto materials = materials_column.getSelectedElems();
|
|
transform_(materials, filter->materials, material_info_identity_fn);
|
|
|
|
Screen::dismiss(this);
|
|
}
|
|
else if (input->count(interface_key::CURSOR_LEFT))
|
|
{
|
|
--selected_column;
|
|
validateColumn();
|
|
}
|
|
else if (input->count(interface_key::CURSOR_RIGHT))
|
|
{
|
|
selected_column++;
|
|
validateColumn();
|
|
}
|
|
else if (enabler->tracking_on && enabler->mouse_lbut)
|
|
{
|
|
if (masks_column.setHighlightByMouse())
|
|
selected_column = 0;
|
|
else if (materials_column.setHighlightByMouse())
|
|
selected_column = 1;
|
|
|
|
enabler->mouse_lbut = enabler->mouse_rbut = 0;
|
|
}
|
|
}
|
|
|
|
void ViewscreenChooseMaterial::render()
|
|
{
|
|
if (Screen::isDismissed(this))
|
|
return;
|
|
|
|
dfhack_viewscreen::render();
|
|
|
|
Screen::clear();
|
|
Screen::drawBorder(" Building Material ");
|
|
|
|
masks_column.display(selected_column == 0);
|
|
materials_column.display(selected_column == 1);
|
|
|
|
int32_t y = gps->dimy - 3;
|
|
int32_t x = 2;
|
|
OutputHotkeyString(x, y, "Toggle", interface_key::SELECT);
|
|
x += 3;
|
|
OutputHotkeyString(x, y, "Save", interface_key::SEC_SELECT);
|
|
x += 3;
|
|
OutputHotkeyString(x, y, "Clear", interface_key::CUSTOM_SHIFT_C);
|
|
x += 3;
|
|
OutputHotkeyString(x, y, "Cancel", interface_key::LEAVESCREEN);
|
|
}
|
|
|
|
// START Room Reservation
|
|
ReservedRoom::ReservedRoom(df::building *building, std::string noble_code)
|
|
{
|
|
this->building = building;
|
|
config = DFHack::World::AddPersistentData("buildingplan/reservedroom");
|
|
config.val() = noble_code;
|
|
config.ival(1) = building->id;
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
}
|
|
|
|
ReservedRoom::ReservedRoom(PersistentDataItem &config, color_ostream &out)
|
|
{
|
|
this->config = config;
|
|
|
|
building = df::building::find(config.ival(1));
|
|
if (!building)
|
|
return;
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
}
|
|
|
|
bool ReservedRoom::checkRoomAssignment()
|
|
{
|
|
if (!isValid())
|
|
return false;
|
|
|
|
auto np = getOwnersNobleCode();
|
|
bool correctOwner = false;
|
|
for (auto iter = np.begin(); iter != np.end(); iter++)
|
|
{
|
|
if (iter->position->code == getCode())
|
|
{
|
|
correctOwner = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (correctOwner)
|
|
return true;
|
|
|
|
for (auto iter = world->units.active.begin(); iter != world->units.active.end(); iter++)
|
|
{
|
|
df::unit* unit = *iter;
|
|
if (!Units::isCitizen(unit))
|
|
continue;
|
|
|
|
if (!Units::isActive(unit))
|
|
continue;
|
|
|
|
np = getUniqueNoblePositions(unit);
|
|
for (auto iter = np.begin(); iter != np.end(); iter++)
|
|
{
|
|
if (iter->position->code == getCode())
|
|
{
|
|
Buildings::setOwner(building, unit);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string RoomMonitor::getReservedNobleCode(int32_t buildingId)
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (buildingId == iter->getId())
|
|
return iter->getCode();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void RoomMonitor::toggleRoomForPosition(int32_t buildingId, std::string noble_code)
|
|
{
|
|
bool found = false;
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (buildingId != iter->getId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (noble_code == iter->getCode())
|
|
{
|
|
iter->remove();
|
|
reservedRooms.erase(iter);
|
|
}
|
|
else
|
|
{
|
|
iter->setCode(noble_code);
|
|
}
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
ReservedRoom room(df::building::find(buildingId), noble_code);
|
|
reservedRooms.push_back(room);
|
|
}
|
|
}
|
|
|
|
void RoomMonitor::doCycle()
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end();)
|
|
{
|
|
if (iter->checkRoomAssignment())
|
|
{
|
|
++iter;
|
|
}
|
|
else
|
|
{
|
|
iter->remove();
|
|
iter = reservedRooms.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RoomMonitor::reset(color_ostream &out)
|
|
{
|
|
reservedRooms.clear();
|
|
std::vector<PersistentDataItem> items;
|
|
DFHack::World::GetPersistentData(&items, "buildingplan/reservedroom");
|
|
|
|
for (auto i = items.begin(); i != items.end(); i++)
|
|
{
|
|
ReservedRoom rr(*i, out);
|
|
if (rr.isValid())
|
|
addRoom(rr);
|
|
}
|
|
}
|
|
|
|
|
|
void delete_item_fn(df::job_item *x) { delete x; }
|
|
|
|
// START Planning
|
|
|
|
PlannedBuilding::PlannedBuilding(df::building *building, ItemFilter *filter)
|
|
{
|
|
this->building = building;
|
|
this->filter = *filter;
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
config = DFHack::World::AddPersistentData("buildingplan/constraints");
|
|
config.val() = filter->getMaterialFilterAsSerial();
|
|
config.ival(1) = building->id;
|
|
config.ival(2) = filter->min_quality + 1;
|
|
config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
|
|
config.ival(4) = filter->max_quality + 1;
|
|
}
|
|
|
|
PlannedBuilding::PlannedBuilding(PersistentDataItem &config, color_ostream &out)
|
|
{
|
|
this->config = config;
|
|
|
|
if (!filter.parseSerializedMaterialTokens(config.val()))
|
|
{
|
|
out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
|
|
return;
|
|
}
|
|
|
|
building = df::building::find(config.ival(1));
|
|
if (!building)
|
|
return;
|
|
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
|
|
filter.max_quality = static_cast<df::item_quality>(config.ival(4) - 1);
|
|
filter.decorated_only = config.ival(3) - 1;
|
|
}
|
|
|
|
bool PlannedBuilding::assignClosestItem(std::vector<df::item *> *items_vector)
|
|
{
|
|
decltype(items_vector->begin()) closest_item;
|
|
int32_t closest_distance = -1;
|
|
for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
|
|
{
|
|
auto item = *item_iter;
|
|
if (!filter.matches(item))
|
|
continue;
|
|
|
|
auto pos = item->pos;
|
|
auto distance = abs(pos.x - building->centerx) +
|
|
abs(pos.y - building->centery) +
|
|
abs(pos.z - building->z) * 50;
|
|
|
|
if (closest_distance > -1 && distance >= closest_distance)
|
|
continue;
|
|
|
|
closest_distance = distance;
|
|
closest_item = item_iter;
|
|
}
|
|
|
|
if (closest_distance > -1 && assignItem(*closest_item))
|
|
{
|
|
debug("Item assigned");
|
|
items_vector->erase(closest_item);
|
|
remove();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool PlannedBuilding::assignItem(df::item *item)
|
|
{
|
|
auto ref = df::allocate<df::general_ref_building_holderst>();
|
|
if (!ref)
|
|
{
|
|
Core::printerr("Could not allocate general_ref_building_holderst\n");
|
|
return false;
|
|
}
|
|
|
|
ref->building_id = building->id;
|
|
|
|
if (building->jobs.size() != 1)
|
|
return false;
|
|
|
|
auto job = building->jobs[0];
|
|
|
|
for_each_(job->job_items, delete_item_fn);
|
|
job->job_items.clear();
|
|
job->flags.bits.suspend = false;
|
|
|
|
bool rough = false;
|
|
Job::attachJobItem(job, item, df::job_item_ref::Hauled);
|
|
if (item->getType() == item_type::BOULDER)
|
|
rough = true;
|
|
building->mat_type = item->getMaterial();
|
|
building->mat_index = item->getMaterialIndex();
|
|
|
|
job->mat_type = building->mat_type;
|
|
job->mat_index = building->mat_index;
|
|
|
|
if (building->needsDesign())
|
|
{
|
|
auto act = (df::building_actual *) building;
|
|
act->design = new df::building_design();
|
|
act->design->flags.bits.rough = rough;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlannedBuilding::isValid()
|
|
{
|
|
bool valid = filter.isValid() &&
|
|
building && Buildings::findAtTile(pos) == building &&
|
|
building->getBuildStage() == 0;
|
|
|
|
if (!valid)
|
|
remove();
|
|
|
|
return valid;
|
|
}
|
|
|
|
void Planner::reset(color_ostream &out)
|
|
{
|
|
planned_buildings.clear();
|
|
std::vector<PersistentDataItem> items;
|
|
DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
|
|
|
|
for (auto i = items.begin(); i != items.end(); i++)
|
|
{
|
|
PlannedBuilding pb(*i, out);
|
|
if (pb.isValid())
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
}
|
|
|
|
void Planner::initialize()
|
|
{
|
|
#define add_building_type(btype, itype) \
|
|
item_for_building_type[df::building_type::btype] = df::item_type::itype; \
|
|
default_item_filters[df::building_type::btype] = ItemFilter(); \
|
|
available_item_vectors[df::item_type::itype] = std::vector<df::item *>(); \
|
|
is_relevant_item_type[df::item_type::itype] = true; \
|
|
if (planmode_enabled.find(df::building_type::btype) == planmode_enabled.end()) \
|
|
planmode_enabled[df::building_type::btype] = false
|
|
|
|
FOR_ENUM_ITEMS(item_type, it)
|
|
is_relevant_item_type[it] = false;
|
|
|
|
add_building_type(Armorstand, ARMORSTAND);
|
|
add_building_type(Bed, BED);
|
|
add_building_type(Chair, CHAIR);
|
|
add_building_type(Coffin, COFFIN);
|
|
add_building_type(Door, DOOR);
|
|
add_building_type(Floodgate, FLOODGATE);
|
|
add_building_type(Hatch, HATCH_COVER);
|
|
add_building_type(GrateWall, GRATE);
|
|
add_building_type(GrateFloor, GRATE);
|
|
add_building_type(BarsVertical, BAR);
|
|
add_building_type(BarsFloor, BAR);
|
|
add_building_type(Cabinet, CABINET);
|
|
add_building_type(Box, BOX);
|
|
// skip kennels, farm plot
|
|
add_building_type(Weaponrack, WEAPONRACK);
|
|
add_building_type(Statue, STATUE);
|
|
add_building_type(Slab, SLAB);
|
|
add_building_type(Table, TABLE);
|
|
// skip roads ... furnaces
|
|
add_building_type(WindowGlass, WINDOW);
|
|
// skip gem window ... support
|
|
add_building_type(AnimalTrap, ANIMALTRAP);
|
|
add_building_type(Chain, CHAIN);
|
|
add_building_type(Cage, CAGE);
|
|
// skip archery target
|
|
add_building_type(TractionBench, TRACTION_BENCH);
|
|
// skip nest box, hive (tools)
|
|
|
|
#undef add_building_type
|
|
}
|
|
|
|
void Planner::doCycle()
|
|
{
|
|
debug("Running Cycle");
|
|
if (planned_buildings.size() == 0)
|
|
return;
|
|
|
|
debug("Planned count: " + int_to_string(planned_buildings.size()));
|
|
|
|
gather_available_items();
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
|
|
{
|
|
if (building_iter->isValid())
|
|
{
|
|
if (show_debugging)
|
|
debug(std::string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
|
|
|
|
auto required_item_type = item_for_building_type[building_iter->getType()];
|
|
auto items_vector = &available_item_vectors[required_item_type];
|
|
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
|
|
{
|
|
debug("Unable to allocate an item");
|
|
++building_iter;
|
|
continue;
|
|
}
|
|
}
|
|
debug("Removing building plan");
|
|
building_iter = planned_buildings.erase(building_iter);
|
|
}
|
|
}
|
|
|
|
bool Planner::allocatePlannedBuilding(df::building_type type)
|
|
{
|
|
coord32_t cursor;
|
|
if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
|
|
return false;
|
|
|
|
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
|
|
if (!newinst)
|
|
return false;
|
|
|
|
df::job_item *filter = new df::job_item();
|
|
filter->item_type = item_type::NONE;
|
|
filter->mat_index = 0;
|
|
filter->flags2.bits.building_material = true;
|
|
std::vector<df::job_item*> filters;
|
|
filters.push_back(filter);
|
|
|
|
if (!Buildings::constructWithFilters(newinst, filters))
|
|
{
|
|
delete newinst;
|
|
return false;
|
|
}
|
|
|
|
for (auto iter = newinst->jobs.begin(); iter != newinst->jobs.end(); iter++)
|
|
{
|
|
(*iter)->flags.bits.suspend = true;
|
|
}
|
|
|
|
if (type == building_type::Door)
|
|
{
|
|
auto door = virtual_cast<df::building_doorst>(newinst);
|
|
if (door)
|
|
door->door_flags.bits.pet_passable = true;
|
|
}
|
|
|
|
addPlannedBuilding(newinst);
|
|
|
|
return true;
|
|
}
|
|
|
|
PlannedBuilding *Planner::getSelectedPlannedBuilding()
|
|
{
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
|
|
{
|
|
if (building_iter->isCurrentlySelectedBuilding())
|
|
{
|
|
return &(*building_iter);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Planner::adjustMinQuality(df::building_type type, int amount)
|
|
{
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
*min_quality = static_cast<df::item_quality>(*min_quality + amount);
|
|
|
|
boundsCheckItemQuality(min_quality);
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
if (*min_quality > *max_quality)
|
|
(*max_quality) = *min_quality;
|
|
|
|
}
|
|
|
|
void Planner::adjustMaxQuality(df::building_type type, int amount)
|
|
{
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
*max_quality = static_cast<df::item_quality>(*max_quality + amount);
|
|
|
|
boundsCheckItemQuality(max_quality);
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
if (*max_quality < *min_quality)
|
|
(*min_quality) = *max_quality;
|
|
}
|
|
|
|
void Planner::boundsCheckItemQuality(item_quality::item_quality *quality)
|
|
{
|
|
*quality = static_cast<df::item_quality>(*quality);
|
|
if (*quality > item_quality::Artifact)
|
|
(*quality) = item_quality::Artifact;
|
|
if (*quality < item_quality::Ordinary)
|
|
(*quality) = item_quality::Ordinary;
|
|
}
|
|
|
|
map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
|
|
|
bool show_debugging = false;
|
|
bool show_help = false;
|
|
|
|
Planner planner;
|
|
|
|
RoomMonitor roomMonitor;
|