..
Dfusion
Removed Console module from dfusion.
2012-07-18 21:07:27 +03:00
devel
Move siege engine out of devel.
2012-09-17 14:59:59 +04:00
df2mc @ a80abe848e
Move depends out of main library, make them (static) libraries.
2012-03-13 14:46:48 +01:00
dwarfexport
Merge https://github.com/danaris/dfhack
2012-06-14 00:00:36 +02:00
lua
Implement a slightly more sensible aiming AI in siege engine.
2012-09-17 14:45:22 +04:00
mapexport
Initial changes to get dfhack building on the Mac
2012-05-24 11:31:20 -04:00
proto
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
raw
Document some of the new stuff in the readme.
2012-09-19 15:55:08 +04:00
ruby
ruby: add memory_check / memory_patch native methods
2012-08-23 18:44:03 +02:00
skeleton
Tweaks!
2012-03-29 18:37:22 +02:00
stonesense @ 37a8235415
Sync up submodules
2012-08-24 21:56:16 +02:00
.keep
Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
2011-06-20 01:12:07 +02:00
Brushes.h
Brush output lists numbers, update xml.
2012-05-11 07:00:18 +02:00
CMakeLists.txt
Add a plugin implementing 'add spatter to item' reactions.
2012-09-17 21:15:51 +04:00
Plugins.cmake
Swap order of includes to work around silly compiler/assembler bug on OS X
2012-07-02 11:02:48 -04:00
add-spatter.cpp
Tweak the add spatter plugin.
2012-09-18 13:15:25 +04:00
advtools.cpp
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
autodump.cpp
Fix build and allow autodump to any walkable tile (e.g. a stair).
2012-07-06 20:11:20 +04:00
autolabor.cpp
Cleanup autolabor+cleanowned, fix depends/clsocket
2012-09-13 14:42:17 -05:00
burrows.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
catsplosion.cpp
Mass fixage
2012-04-18 04:12:11 +02:00
changeitem.cpp
zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug)
2012-04-15 23:21:36 +02:00
changelayer.cpp
Follow change in xml again.
2012-08-27 23:03:02 +04:00
changevein.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
cleaners.cpp
Add a plugin implementing 'add spatter to item' reactions.
2012-09-17 21:15:51 +04:00
cleanowned.cpp
Cleanup autolabor+cleanowned, fix depends/clsocket
2012-09-13 14:42:17 -05:00
colonies.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
cursecheck.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
deramp.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
dig.cpp
Refactor MapCache: make it parse everything that is known re tiles & mats.
2012-04-26 12:21:59 -05:00
drybuckets.cpp
Follow a typo fix in flag name.
2012-03-30 10:44:52 +04:00
fastdwarf.cpp
Don't crash if world is undefined
2012-05-23 13:43:41 -05:00
feature.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
filltraffic.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
fixpositions.cpp
Synchronize with changes to df-structures
2012-07-16 20:56:46 -05:00
fixveins.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
flows.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
follow.cpp
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
forceequip.cpp
body_part_raw has its own set of flags which do NOT match body_part_template
2012-05-30 08:02:53 -05:00
getplants.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
initflags.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
jobutils.cpp
Merge further changes (???)
2012-09-10 09:19:21 -04:00
lair.cpp
Add revforget command, lair plugin
2012-03-11 22:25:30 +01:00
liquids.cpp
Support permaflow in liquids, including the gui.
2012-08-26 20:08:28 +04:00
manipulator.cpp
Several Manipulator updates
2012-09-19 10:20:18 -05:00
mode.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
plants.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
power-meter.cpp
Implement a pressure plate sensitive to machine power.
2012-09-06 12:37:29 +04:00
probe.cpp
Follow change in xml again.
2012-08-27 23:03:02 +04:00
prospector.cpp
Merge further changes (???)
2012-09-10 09:19:21 -04:00
regrass.cpp
regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
2012-04-23 00:34:19 +02:00
rename.cpp
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
reveal.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
seedwatch.cpp
Fixed seedwatch not working on reclaim
2012-08-01 19:52:50 -05:00
showmood.cpp
showmood: fix fetched/needed quantity calculation
2012-08-09 17:07:20 +02:00
siege-engine.cpp
Move siege engine out of devel.
2012-09-17 14:59:59 +04:00
sort.cpp
Follow changes to structures.
2012-09-17 12:47:18 +04:00
steam-engine.cpp
Move steam engine out of devel, since it should be fully functional.
2012-09-06 17:10:58 +04:00
stockpiles.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
tiletypes.cpp
Merge further changes (???)
2012-09-10 09:19:21 -04:00
tubefill.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
tweak.cpp
Add a tweak workaround for the issue with container reactions in advmode.
2012-09-18 17:39:37 +04:00
versionosd.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
weather.cpp
Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
2012-05-23 12:51:03 -05:00
workflow.cpp
Merge branch 'master' of http://github.com/peterix/dfhack
2012-09-10 11:54:56 -04:00
zone.cpp
Merge branch 'master' of http://github.com/peterix/dfhack
2012-09-10 11:54:56 -04:00