175 lines
5.7 KiB
Plaintext
175 lines
5.7 KiB
Plaintext
Introduction
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------------
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DFHack is a Dwarf Fortress memory access library and a set of basic tools using
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this library. The library is a work in progress, so things might change as more
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tools are written for it.
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It is an attempt to unite the various ways tools access DF memory and allow for
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easier development of new tools.
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Getting DFHack
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----------------
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The project is currently hosted on github:
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http://github.com/peterix/dfhack
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There's an SVN repository at sourceforge, but will only be updated for major releases:
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https://sourceforge.net/projects/dfhack/
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* subversion access:
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svn co https://dfhack.svn.sourceforge.net/svnroot/dfhack/trunk dfhack
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Compatibility
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-------------
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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Windows 2000 is currently *not supported* due to missing OS functionality.
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If you know how to easily suspend processes, you can fix it :)
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OSX is also not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions:
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* Windows
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40d
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40d9 - 40d18
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* Linux
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40d9 - 40d18
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Using the library
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-----------------
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The library is compilable under Linux with GCC and under Windows with MinGW32
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and MSVC compilers. It is using the cmake build system. See COMPILE for details.
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DFHack is using the zlib/libpng license. This makes it easy to link to it, use
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it in-source or add your own extensions. Contributing back to the dfhack
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repository is welcome and the right thing to do :)
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At the time of writing there's no API reference or documentation. The code does
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have a lot of comments though.
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Using DFHack Tools
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------------------
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The project comes with a special extra library you should add to your DF
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installation. It's used to boost the transfer speed between DF and DFHack, and
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provide data consistency and synchronization. DFHack will work without the
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library, but at suboptimal speeds and the consistency of data written back
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to DF is questionable.
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!!! on Windows this currently only works with DF 40d15 - 40d18 !!!
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On Linux, it works with the whole range of supported DF versions.
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!!! use the pre-compiled library intended for your OS and version of DF !!!
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You can find them in the 'precompiled' folder.
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** Installing on Windows
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- Open your DF folder, locate SDL.dll and rename it to SDLreal.dll (making
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a backup of it is a good idea)
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- Copy the right DFHack SDL.dll into your DF folder.
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- Restart DF if it is running
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** Unistalling on Windows
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- Open your DF folder, locate SDL.dll and delete it
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- Rename SDLreal.dll to SDL.dll
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- Restart DF if it is running
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** Installing on Linux
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- Open your DF folder and the libs folder within it
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- copy DFHack libdfconnect.so to the libs folder
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- copy the df startup script, name it dfhacked
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- open the new dfhacked startup script and add this line:
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export LD_PRELOAD="./libs/libdfconnect.so" # Hack DF!
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just before the line that launches DF
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Here's an example how the file can look after the change:
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#!/bin/sh
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DF_DIR=$(dirname "$0")
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cd "${DF_DIR}"
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export SDL_DISABLE_LOCK_KEYS=1 # Work around for bug in Debian/Ubuntu SDL patch.
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#export SDL_VIDEO_CENTERED=1 # Centre the screen. Messes up resizing.
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ldd dwarfort.exe | grep SDL_image | grep -qv "not found$"
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if [ $? -eq 0 ]; then
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mkdir unused_libs
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mv libs/libSDL* unused_libs/
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fi
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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:"./libs" # Update library search path.
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export LD_PRELOAD="./libs/libdfconnect.so" # Hack DF!
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./dwarfort.exe $* # Go, go, go! :)
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- Use this new startup script to start DF
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** Uninstalling on Linux
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- Open your DF and DF/libs folders
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- Delete libdfconnect.so and the dfhacked startup script
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- Go back to using the df startup script
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Tools
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-----
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All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.
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If the tool writes back to DF's memory, make sure you are using the shared
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memory interface mentioned in the previous section!
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* reveal - plain old reveal tool. It reveals all the map blocks already
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initialized by DF.
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* prospector - scans the map for minerals. by default it only scans only visible
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veins. You can make it show hidden things with '-a' and base rock
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and soil layers with '-b'. These can be combined ('-ab')
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* cleanmap - cleans mud, vomit, snow and all kinds of mess from the map.
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It will clean your irrigated farms too, so consider yourself
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warned.
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* incremental - incremental search utility.
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* bauxite - converts all mechanisms into bauxite mechanisms.
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* itemdesignator - Allows mass-designating items by type and material - dump,
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forbid, melt and set on fire ;)
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* digger - allows designating tiles for digging/cutting/ramp removal
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A list of accepted tile classes:
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1 = WALL
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2 = PILLAR
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3 = FORTIFICATION
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4 = STAIR_UP
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5 = STAIR_DOWN
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6 = STAIR_UPDOWN
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7 = RAMP
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8 = FLOOR
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9 = TREE_DEAD
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10 = TREE_OK
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11 = SAPLING_DEAD
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12 = SAPLING_OK
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13 = SHRUB_DEAD
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14 = SHRUB_OK
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15 = BOULDER
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16 = PEBBLES
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Example : dfdigger -o 100,100,15 -t 9,10 -m 10
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This will start looking for trees at coords 100,100,15 and designate ten of them for cutting.
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Memory offset definitions
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-------------------------
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The file with memory offset definitions used by dfhack can be found in the
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output folder.
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~ EOF ~
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