dfhack/tools/itemdesignator.cpp

183 lines
5.5 KiB
C++

// Item dump
#include <iostream>
#include <iomanip>
#include <sstream>
#include <climits>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
struct matGlosses
{
vector<DFHack::t_matgloss> plantMat;
vector<DFHack::t_matgloss> woodMat;
vector<DFHack::t_matgloss> stoneMat;
vector<DFHack::t_matgloss> metalMat;
vector<DFHack::t_matgloss> creatureMat;
};
string getMaterialType(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat){
if(item.type == 85 || item.type == 113 || item.type == 117) // item_plant or item_thread or item_seeds
{
return(string(mat.plantMat[item.material.type].id));
}
else if(item.type == 109 || item.type == 114 || item.type == 115 || item.type == 116 || item.type==128 || item.type == 129|| item.type == 130|| item.type == 131) // item_skin_raw item_bones item_skill item_fish_raw item_pet item_skin_tanned item_shell
{
return(string(mat.creatureMat[item.material.type].id));
}
else if(item.type == 124){ //wood
return(string(mat.woodMat[item.material.type].id));
}
else if(item.type == 118){ //blocks
return(string(mat.metalMat[item.material.index].id));
}
else if(item.type == 86){ // item_glob I don't know what those are in game, just ignore them
return(string(""));
}
else{
switch (item.material.type)
{
case 0:
return(string(mat.woodMat[item.material.index].id));
break;
case 1:
return(string(mat.stoneMat[item.material.index].id));
break;
case 2:
return(string(mat.metalMat[item.material.index].id));
break;
case 12: // don't ask me why this has such a large jump, maybe this is not actually the matType for plants, but they all have this set to 12
return(string(mat.plantMat[item.material.index].id));
break;
case 3:
case 9:
case 10:
case 11:
case 121:
return(string(mat.creatureMat[item.material.index].id));
break;
default:
//DF.setCursorCoords(item.x,item.y,item.z);
return(string(""));
}
}
}
void printItem(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat){
cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl;
cout << "Type: " << (int) item.type << " " << buildingTypes[item.type] << " Address: " << hex << item.origin << endl;
cout << "Material: ";
string itemType = getMaterialType(item,buildingTypes,mat);
cout << itemType << endl;
}
int main ()
{
DFHack::API DF ("Memory.xml");
if(!DF.Attach())
{
cerr << "DF not found" << endl;
return 1;
}
DF.InitViewAndCursor();
matGlosses mat;
DF.ReadPlantMatgloss(mat.plantMat);
DF.ReadWoodMatgloss(mat.woodMat);
DF.ReadStoneMatgloss(mat.stoneMat);
DF.ReadMetalMatgloss(mat.metalMat);
DF.ReadCreatureMatgloss(mat.creatureMat);
DF.ForceResume();
vector <string> buildingtypes;
DF.InitReadBuildings(buildingtypes);
uint32_t numItems = DF.InitReadItems();
map< string, map<string,vector<uint32_t> > > count;
int failedItems = 0;
for(uint32_t i=0; i< numItems; i++)
{
DFHack::t_item temp;
DF.ReadItem(i,temp);
if(temp.type != -1)
count[buildingtypes[temp.type]][getMaterialType(temp,buildingtypes,mat)].push_back(i);
}
map< string, map<string,vector<uint32_t> > >::iterator it1;
int i =0;
for(it1 = count.begin(); it1!=count.end();it1++){
cout << i << ": " << it1->first << "\n";
i++;
}
cout << endl << "Select A Item Type:";
int number;
string in;
stringstream ss;
getline(cin, in);
ss.str(in);
ss >> number;
int j = 0;
it1 = count.begin();
while(j < number && it1!=count.end()){
it1++;
j++;
}
cout << it1->first << "\n";
map<string,vector<uint32_t> >::iterator it2;
i=0;
for(it2 = it1->second.begin();it2!=it1->second.end();it2++){
cout << i << ":\t" << it2->first << " [" << it2->second.size() << "]" << endl;
i++;
}
cout << endl << "Select A Material Type: ";
int number2;
ss.clear();
getline(cin, in);
ss.str(in);
ss >> number2;
cout << "Select A Designation: " << flush;
string designationType;
getline(cin,designationType);
//uint32_t changeFlag;
DFHack::t_itemflags changeFlag = {0};
if(designationType == "d"){
changeFlag.bits.dump = 1;
//changeFlag = (1 << 21);
}
else if(designationType == "f"){
changeFlag.bits.forbid = 1;
//changeFlag = (1 << 19);
}
else if(designationType == "m"){
changeFlag.bits.melt = 1;
//changeFlag = (1 << 23);
}
else if(designationType == "r"){
changeFlag.bits.on_fire = 1;
//changeFlag = (1 << 22);
}
j=0;
it2= it1->second.begin();
while(j < number2 && it2!=it1->second.end()){
it2++;
j++;
}
for(uint32_t k = 0;k< it2->second.size();k++){
DFHack::t_item temp;
DF.ReadItem(it2->second[k],temp);
temp.flags.whole |= changeFlag.whole;
DF.WriteRaw(temp.origin+12,sizeof(uint32_t),(uint8_t *)&temp.flags.whole);
}
DF.FinishReadBuildings();
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}