dfhack/plugins/lua/dig-now.lua

102 lines
3.4 KiB
Lua

local _ENV = mkmodule('plugins.dig-now')
local argparse = require('argparse')
local guidm = require('gui.dwarfmode')
local utils = require('utils')
local short_help_text = [=[
dig-now
=======
Instantly completes dig designations, modifying map tiles and creating boulders,
ores, and gems as if a miner were doing the mining or engraving. By default, all
dig designations on the map are completed and boulder generation follows
standard game rules, but the behavior is configurable.
Usage:
dig-now [<pos> [<pos>]] [<options>]
Examples:
dig-now
Dig all designated tiles according to standard game rules.
dig-now --clean
Dig designated tiles, but don't generate any boulders, ores, or gems.
dig-now --dump here
Dig tiles and dump all generated boulders, ores, and gems at the tile under
the game cursor.
See the online DFHack documentation for details on all options.
]=]
function print_help() print(short_help_text) end
local function parse_coords(opts, configname, arg)
local cursor = argparse.coords(arg, configname)
utils.assign(opts[configname], cursor)
end
local function parse_percentages(opts, arg)
local nums = argparse.numberList(arg, 'percentages', 4)
for _,percentage in ipairs(nums) do
if percentage < 0 or percentage > 100 then
qerror(('invalid percentages: "%s"; expected format is "<layer>,' ..
'<vein>,<small cluster>,<deep>", where each number is'..
' between 0 and 100, inclusive (e.g. "0,33,100,100")')
:format(arg))
end
end
local config = opts.boulder_percents
config.layer, config.vein, config.small_cluster, config.deep =
nums[1], nums[2], nums[3], nums[4]
end
local function min_to_max(...)
local args = {...}
table.sort(args, function(a, b) return a < b end)
return table.unpack(args)
end
function parse_commandline(opts, ...)
local use_zlevel = false
local positionals = argparse.processArgsGetopt({...}, {
{'c', 'clean',
handler=function() parse_percentages(opts, '0,0,0,0') end},
{'d', 'dump', hasArg=true,
handler=function(arg) parse_coords(opts, 'dump_pos', arg) end},
{'e', 'everywhere',
handler=function() parse_percentages(opts, '100,100,100,100') end},
{'h', 'help', handler=function() opts.help = true end},
{'p', 'percentages', hasArg=true,
handler=function(arg) parse_percentages(opts, arg) end},
{'z', 'cur-zlevel', handler=function() use_zlevel = true end},
})
if positionals[1] == 'help' then opts.help = true end
if opts.help then return end
if use_zlevel then
local x, y, z = df.global.world.map.x_count - 1,
df.global.world.map.y_count - 1,
df.global.window_z
parse_coords(opts, 'start', ('0,0,%d'):format(z))
parse_coords(opts, 'end', ('%d,%d,%d'):format(x, y, z))
elseif #positionals >= 1 then
parse_coords(opts, 'start', positionals[1])
if #positionals >= 2 then
parse_coords(opts, 'end', positionals[2])
opts.start.x, opts['end'].x = min_to_max(opts.start.x,opts['end'].x)
opts.start.y, opts['end'].y = min_to_max(opts.start.y,opts['end'].y)
opts.start.z, opts['end'].z = min_to_max(opts.start.z,opts['end'].z)
else
utils.assign(opts['end'], opts.start)
end
end
end
return _ENV