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Dfusion
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devel
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Remove the "assign random labors to random dwarfs" nonsense that I put in while drunk or something.
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2013-03-02 23:05:09 -06:00 |
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df2mc@a80abe848e
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dwarfexport
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isoworld@aa3b1bd51f
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Merge branch 'master' of https://github.com/cherrydev/dfhack
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2013-04-24 16:13:27 +02:00 |
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lua
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Fix detection of GET_MATERIAL_FROM_REAGENT results in workflow.
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2013-04-30 19:42:51 +04:00 |
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mapexport
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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proto
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Changed liquids to use an enum.
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2013-04-04 14:28:43 +05:30 |
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raw
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rendermax
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Implemented lua interface.
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2013-06-22 17:40:52 +03:00 |
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ruby
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ruby: tweak item_isfree
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2013-04-30 18:38:52 +02:00 |
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skeleton
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Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
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2013-06-21 22:47:23 +03:00 |
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stonesense@0d41614ff3
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Merge branch 'master' of https://github.com/cherrydev/dfhack
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2013-04-24 16:13:27 +02:00 |
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.keep
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Brushes.h
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…
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CMakeLists.txt
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Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
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2013-06-21 22:47:23 +03:00 |
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Plugins.cmake
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Sync isoworld, some protobuf building changes
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2013-04-02 22:37:41 +02:00 |
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add-spatter.cpp
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…
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advtools.cpp
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…
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autoSyndrome.cpp
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autoSyndrome: stop spam, and disable by default
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2013-03-16 13:26:59 +01:00 |
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autodump.cpp
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…
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autolabor.cpp
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Added documentation of autolabor exemption from burrowed dwarves
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2013-02-15 19:16:26 -08:00 |
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automaterial.cpp
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Fix build bug in automaterial.
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2013-04-24 17:49:18 +02:00 |
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autotrade.cpp
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Add wear filter
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2013-04-15 20:43:13 +12:00 |
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buildingplan.cpp
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Make planned doors pet passable
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2013-04-01 19:52:34 +13:00 |
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burrows.cpp
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…
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catsplosion.cpp
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…
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changeitem.cpp
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…
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changelayer.cpp
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…
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changevein.cpp
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…
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cleaners.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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cleanowned.cpp
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…
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colonies.cpp
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…
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createitem.cpp
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Make createitem create shoes in pairs (as well as gloves)
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2013-04-08 08:29:50 -05:00 |
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cursecheck.cpp
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…
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deramp.cpp
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…
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dfstream.cpp
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…
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dig.cpp
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dig: ignore tile shape if hidden
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2013-04-12 15:23:16 +02:00 |
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drybuckets.cpp
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…
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dwarfmonitor.cpp
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Right align happiness monitor to avoid interference with announcements
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2013-04-01 19:52:13 +13:00 |
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eventful.cpp
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Fix for eventful and a advfort not to show worn items.
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2013-03-09 12:54:07 +02:00 |
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fastdwarf.cpp
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…
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feature.cpp
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…
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filltraffic.cpp
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Merge branch 'master' of https://github.com/rampaging-poet/dfhack
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2013-04-24 16:14:30 +02:00 |
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fix-armory.cpp
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Merge branch 'canStepBetween' into recent
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2013-01-05 18:10:29 -05:00 |
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fixpositions.cpp
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fixveins.cpp
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flows.cpp
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follow.cpp
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forceequip.cpp
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…
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getplants.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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infiniteSky.cpp
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Infinite sky: bug with z level flags.
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2013-01-13 15:28:17 -05:00 |
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initflags.cpp
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…
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isoworldremote.cpp
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Skip ice and brook floors.
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2013-04-06 17:07:46 +05:30 |
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jobutils.cpp
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lair.cpp
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…
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liquids.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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manipulator.cpp
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…
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misery.cpp
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mode.cpp
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…
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mousequery.cpp
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Fix crash when using right mouse button
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2013-03-22 23:08:33 +13:00 |
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plants.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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power-meter.cpp
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…
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probe.cpp
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…
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prospector.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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regrass.cpp
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rename.cpp
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resume.cpp
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Update versions
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2013-03-16 22:13:01 +13:00 |
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reveal.cpp
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…
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search.cpp
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Fix the search plugin crashing the military screen.
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2013-04-02 22:42:55 +13:00 |
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seedwatch.cpp
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showmood.cpp
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siege-engine.cpp
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sort.cpp
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steam-engine.cpp
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stockpiles.cpp
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stocks.cpp
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Stocks plugin: Add keywords to search for flags.
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2013-04-24 23:31:37 +12:00 |
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tiletypes.cpp
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ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
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trueTransformation.cpp
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Binsearch in units.active can't possibly work, ever.
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2013-02-14 13:13:25 +04:00 |
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tubefill.cpp
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…
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tweak.cpp
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Fix small bug in the tweak plugin
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2013-04-01 17:42:02 +02:00 |
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uicommon.h
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Stocks plugin: Add keywords to search for flags.
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2013-04-24 23:31:37 +12:00 |
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versionosd.cpp
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weather.cpp
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workNow.cpp
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Work now: also update dig on pause.
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2013-01-05 12:50:44 -05:00 |
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workflow.cpp
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Fix bad refactor
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2013-01-18 23:29:08 +13:00 |
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zone.cpp
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fix in zone UI filters: lower case 'f' conflicted as hotkey with toggling between pit and pond in the pit screen. So now the filter keys use upper case letters instead.
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2013-04-24 23:37:05 +12:00 |