16e6114a86
realigned the labor table to v50 changed onChange handler to run every 60 in-game ticks instead of every 60 render frames (no reason to run while paused lol) |
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.. | ||
CMakeLists.txt | ||
autolabor.cpp | ||
joblabormapper.cpp | ||
joblabormapper.h | ||
labormanager.cpp | ||
labormanager.h | ||
laborstatemap.h |