realigned the labor table to v50 changed onChange handler to run every 60 in-game ticks instead of every 60 render frames (no reason to run while paused lol) |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| autolabor.cpp | ||
| joblabormapper.cpp | ||
| joblabormapper.h | ||
| labormanager.cpp | ||
| labormanager.h | ||
| laborstatemap.h | ||